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  • Beginning Design for 3D Printingby Joe Micallef

    Apress 2015; US$ 39.99

    Beginning Design for 3D Printing  is the full color go-to-guide for creating just about anything on a 3D printer. This book will demystify the design process for 3D printing, providing the proper workflows for those new to 3D printing, eager artists, seasoned engineers, 3D printing entrepreneurs, and first-time owners of 3D printers to ensure... more...

  • Beginning Java Game Development with LibGDXby Lee Stemkoski

    Apress 2015; US$ 39.99

    Design and createvideo games using Java, with the LibGDX software library. By reading BeginningJava Game Development with LibGDX , you will learn how to design video game programsand how to build them in Java. You will be able to create your own 2D games,using various hardware for input (keyboard/mouse, gamepad controllers, ortouchscreen), and create... more...

  • Beginning NetBeans IDEby Geertjan Wielenga

    Apress 2015; US$ 49.99

    Beginning NetBeans IDE is your authoritative tutorial for learning and using the open source NetBeans IDE platform backed by Oracle. Written by a NetBeans product manager at Oracle, Geertjan Wielenga shows you what NetBeans really is all about and how to install and set it up. Then, right away, he shows you how to write your first simple NetBeans... more...

  • Beginning Python Games Development, Second Editionby Will McGugan; Harrison Kinsley

    Apress 2015; US$ 39.99

    Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In this update to the first ever book to cover the popular... more...

  • Beginning Windows 10by Mike Halsey

    Apress 2015; US$ 39.99

    Beginning Windows 10 takes you through the new features of this amazing new operating system, revealing some of its surprising capabilities, and helping you customize it to suit you. Whether you are new to Windows, or you want to get up to speed with the latest features and changes, this book has everything you need to get started. Author Mike... more...

  • Belief and Misbelief Asymmetry on the Internetby Gé Bronner; rald

    Wiley 2015; US$ 115.00

    This book discusses the media, beliefs, the news, the Internet, etc. but it should not be seen as yet another critique of the media system, exploring with indignant fascination the idea of a machination against truth set up to serve a society of domination. These kinds of theories, whether they pertain to conspiracy theories or, more subtly, to a... more...

  • Betrieb von Rechenzentrenby A. Schreiner

    Springer Berlin Heidelberg 2013; US$ 49.99

    Die Gesellschaft für Informatik trat mit dem Workshop "Betrieb von Rechenzentren" an den grossen Kreis von Firmen, Behörden, Lehr- und Forschungseinrichtungen heran, die Datenverarbeitungs­ anlagen betreiben. Die Fragen, die sich aus dem Betrieb von Da­ tenverarbeitungsanlagen ergeben, betreffen die Organisation des Betriebsablaufs, Probleme der Personalschulung... more...

  • The Book of Tracesby Volker Diekert; Grzegorz Rozenberg; G. Rozenburg

    World Scientific Publishing Company 1995; US$ 136.00

    The theory of traces employs techniques and tackles problems from quite diverse areas which include formal language theory, combinatorics, graph theory, algebra, logic, and the theory of concurrent systems. In all these areas the theory of traces has led to interesting problems and significant results. It has made an especially big impact in formal... more...

  • Boolesche Algebra und Computerby Gerd Harbeck; Karl-Heinrich Jäschke

    Vieweg+Teubner Verlag 2013; US$ 49.99

    1. Modelle der Booleschen Algebra.- 1.1. Aussageformen.- 1.2. Logische Verknüpfungen.- 1.3. Erstes Modell: Aussagenalgebra.- 1.4. Zweites Modell: Schaltalgebra.- 1.5. Terme und ihre Verknüpfungen.- 1.6. Gesetze der Booleschen Algebra.- 1.7. Dualität der Gesetze.- 1.8. Adjunktive Normalform.- 1.9. Anwendungen.- 2. Aufbau eines einfachen Computers.-... more...

  • Build your own 2D Game Engine and Create Great Web Gamesby Kelvin Sung; Jebediah Pavleas; Fernando Arnez; Jason Pace

    Apress 2015; US$ 39.99

    Build Your Own 2D Game Engine and Create Great Web Games  teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework,... more...