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Interactive Media

  • Augmented Reality Law, Privacy, and Ethicsby Brian Wassom

    Elsevier Science 2014; US$ 49.95

    Augmented Reality (AR) is the blending of digital information in a real-world environment. A common example can be seen during any televised football game, in which information about the game is digitally overlaid on the field as the players move and position themselves. Another application is Google Glass, which enables users to see AR graphics and... more...

  • Service Computing: Concept, Method and Technologyby Zhaohui Wu

    Elsevier Science 2014; US$ 120.00

    Service computing is a cross-disciplinary field that covers science and technology, and represents a promising direction for distributed computing and software development methodologies. It aims to bridge the gap between business services and IT services by supporting the whole lifecycle of services innovation. Over the last ten years applications... more...

  • Analyzing Social Media Data and Web Networksby Marta Cantijoch; Rachel Gibson; Stephen Ward

    Palgrave Macmillan 2014; US$ 105.00

    This book contributes to developing social science research in the age of the internet by providing the most up to date overview of the status and role of web methods in the field. more...

  • Analyzing Social Media Data and Web Networksby Marta Cantijoch; Rachel Gibson; Stephen Ward

    Palgrave Macmillan 2014; US$ 105.00

    This book contributes to developing social science research in the age of the internet by providing the most up to date overview of the status and role of web methods in the field. more...

  • Multimedia Programming Using Max/MSP and TouchDesignerby Patrik Lechner

    Packt Publishing 2014; US$ 29.99

    If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous. more...

  • GoProby Bradford Schmidt; Brandon Thompson

    Pearson Education 2014; US$ 27.99

    WHERE INSPIRATION MEETS TECHNICAL CRAFT, this guide to professional filmmaking with a GoPro is packed with hundreds of beautiful photos and interactive links to videos created by professional athletes, filmmakers, and inspired GoPro users around the world. As the only book to cover the art and technique of advanced filmmaking by the team at GoPro,... more...

  • Designing for Emerging Technologiesby Jonathan Follett

    O'Reilly Media 2014; US$ 42.99

    The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience... more...

  • [digital] Visual Effects and Compositingby Jon Gress

    Pearson Education 2014; US$ 51.99

    In this latest book in the critically-acclaimed [digital] series from New Riders you?ll learn all of the techniques and skills that will take you from beginner to visual effects (VFX) professional in just one book. Seasoned visual effects producer Jon Gress has refined the teaching of the skills and techniques presented in this book for over a... more...

  • Digital Heritage and Cultureby Herminia Din; Steven Wu

    World Scientific Publishing Company 2014; US$ 127.00

    This book addresses the state-of-the-art initiatives as well as challenges, policy, and strategy issues in developing a digital heritage ecosystem within the broader context of an emerging digital culture. Case studies are drawn from the United States, Europe, and Asia to showcase the breadth of innovative ideas in delivering, communicating, interpreting,... more...

  • ITAG (Interactive Terchnologies and Games)by Chris Abbott

    Emerald Group Publishing Limited 2014; US$ 199.00

    This issue contains a fascinating group of papers linked to the ITAG conference, held each year in Nottingham. The Interactive Technologies and Games Conference (ITAG) is now in its seventh year. Held annually at Nottingham Trent University in partnership with GameCity, the conference aims to showcase and disseminate research outcomes and usable, accessible... more...