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- O'Reilly Media 2011; US$ 16.99
Millions of public Twitter streams harbor a wealth of data, and once you mine them, you can gain some valuable insights. This short and concise book offers a collection of recipes to help you extract nuggets of Twitter information using easy-to-learn Python tools. Each recipe offers a discussion of how and why the solution works, so you can quickly... more...
- Springer 2009; US$ 49.95
This book provides an introduction to the foundations of three-dimensional computer vision and describes recent contributions to the field. Geometric methods include linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible... more...
- Taylor & Francis 2006; US$ 57.95
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the... more...
- Taylor & Francis 2009; US$ 49.95
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this... more...
- Packt Publishing 2013; US$ 17.99
This is a hands-on tutorial for a user to become well-versed with 3D printing using MakerBots."3D Printing for Architects with MakerBot" is ideal for architects looking to creating stunning prototypes using the MakerBot Replicator 2X 3D printer. Having experience using 3D CAD software is beneficial but not necessary as this book mentions... more...
- Springer New York 2012; US$ 179.00
Provides a comprehensive and thorough coverage of the technologies for development of the DIBR-based 3D-TV system, from content creation, compression and transmission to visualization and quality assessment Discusses the challenges, technical immaturity, remaining obstacles, and research trends in the 3D-TV processing and system development Presents... more...
- Taylor and Francis 2012; US$ 53.95
Helps you master the technical requirements of shooting 3D stereoscopic images. This title defines the concept of a professional 3D camera system and describes what features are required to make a successful unit to keep your production on schedule and on budget. more...
- Wiley 2012; US$ 129.00
Preface ix About the Authors xiii 1 Introduction 1 1.1 Why 3D Communications? 1 1.2 End-to-End 3D Visual Ecosystem 3 1.3 3D Visual Communications 10 1.4 Challenges and Opportunities 11 References 15 2 3D Graphics and Rendering 17 2.1 3DTV Content Processing Procedure 19 2.2 3D Scene Representation with Explicit Geometry –... more...
- Wiley 2011; US$ 140.00
Foreword by Stephen Hayes. Foreword by Allison Mankin and Jon Peterson. Preface to the Third Edition. Preface to the Second Edition. Preface to the First Edition. Acknowledgements. Part I Introduction to the IMS. IMS Vision: Where Do We Want to Go? 1.1 The Internet. 1.2 The Cellular World. 1.3 Why do we need the IMS?... more...
- Wiley 2009; US$ 134.00
A comprehensive presentation of the video communication techniques and systems, this book examines 4G wireless systems which are set to revolutionise ubiquitous multimedia communication. 4G Wireless Video Communications covers the fundamental theory and looks at systems’ descriptions with a focus on digital video. It addresses the key topics... more...