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Interactive Media

  • 21 Recipes for Mining Twitterby Matthew A. Russell

    O'Reilly Media 2011; US$ 16.99

    Millions of public Twitter streams harbor a wealth of data, and once you mine them, you can gain some valuable insights. This short and concise book offers a collection of recipes to help you extract nuggets of Twitter information using easy-to-learn Python tools. Each recipe offers a discussion of how and why the solution works, so you can quickly... more...

  • 3D Computer Visionby Christian Wöhler

    Springer Berlin Heidelberg 2009; US$ 49.95

    This book provides an introduction to the foundations of three-dimensional computer vision and describes recent contributions to the field. Geometric methods include linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible... more...

  • 3D Computer Visionby Christian Wöhler

    Springer London 2012; US$ 89.95

    In its revised and updated new edition, this book introduces the foundations of three-dimensional computer vision and surveys recent innovations. Describes applications in industrial quality inspection and metrology, human-robot interaction and remote sensing. more...

  • 3D-Druck/Rapid Prototypingby Petra Fastermann

    Springer Berlin Heidelberg 2012; US$ 39.99

    Immer mehr Kreative nutzen die Möglichkeit, eigene dreidimensionale Objekte in Kunststoff, Metall oder Keramik schnell und preisgünstig herstellen zu lassen. Der 3D-Druck ist eine revolutionäre Technologie, die dieVerwirklichung von Ideen ermöglicht. 3D-Drucker werden immer kleiner und leistungsstärker und damit bürotauglicher. Eine umfassende Beschreibung... more...

  • 3D Game Texturesby Luke Ahearn

    Taylor & Francis 2006; US$ 57.95

    Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the... more...

  • 3D Game Texturesby Luke Ahearn

    Taylor & Francis 2009; US$ 49.95

    Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest rev of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this... more...

  • 3D Printing for Architects with MakerBotby Matthew B. Stokes

    Packt Publishing 2013; US$ 17.99

    This is a hands-on tutorial for a user to become well-versed with 3D printing using MakerBots."3D Printing for Architects with MakerBot" is ideal for architects looking to creating stunning prototypes using the MakerBot Replicator 2X 3D printer. Having experience using 3D CAD software is beneficial but not necessary as this book mentions... more...

  • 3D-TV System with Depth-Image-Based Renderingby Ce Zhu; Yin Zhao; Lu Yu; Masayuki Tanimoto

    Springer New York 2012; US$ 179.00

    Focusing on the next-generation DIBR-based 3D-TV system, this book on key technologies such as multiview video plus depth (MVD) and layered depth video (LDV) formatting examines content generation, coding and transmission, visualization and quality evaluation. more...

  • 3D TV and 3D Cinemaby Bernard Mendiburu

    Taylor and Francis 2012; US$ 53.95

    Helps you master the technical requirements of shooting 3D stereoscopic images. This title defines the concept of a professional 3D camera system and describes what features are required to make a successful unit to keep your production on schedule and on budget. more...

  • 3D Visual Communicationsby Guan-Ming Su; Yu-chi Lai; Andres Kwasinski; Haohong Wang

    Wiley 2012; US$ 129.00

    Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas... more...