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- CRC Press 2016; US$ 129.95
"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." ?Veronica... more...
- Springer International Publishing 2016; US$ 54.99
This book describes the design, development, and testing of a novel digital watermarking technique for color images using Magic Square and Ridgelet transforms. The novel feature of the method is that it generates and uses multiple copies of the digital watermark. The book describes how the method was tested for embedding digital watermarks into... more...
- Maker Media, Inc 2016; US$ 21.99
Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and... more...
- Springer International Publishing 2016; US$ 99.00
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever... more...
- Taylor and Francis 2016; US$ 54.95
Fuelled by a distrust of big media and the development of mobile technologies, the resulting convergence of journalism praxis (professional to alternative), workflows (analogue to multipoint digital) and platforms (PC to mobile), result in a 24-hour always-on content cycle. The information revolution is a paradigm shift in the way we develop and consume... more...
- CRC Press 2016; US$ 70.95
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design... more...
- CRC Press 2016; US$ 164.95
Computational photography refers broadly to imaging techniques that enhance or extend the capabilities of digital photography. This new and rapidly developing research field has evolved from computer vision, image processing, computer graphics and applied optics?and numerous commercial products capitalizing on its principles have already appeared... more...
- Springer International Publishing 2016; US$ 109.00
This book covers the key advances in computerized facial beauty analysis, with an emphasis on data-driven research and the results of quantitative experiments. It takes a big step toward practical facial beauty analysis, proposes more reliable and stable facial features for beauty analysis and designs new models, methods, algorithms and schemes while... more...
- CRC Press 2016; US$ 94.95
Exploring theories and applications developed during the last 30 years, Digital Geometry in Image Processing presents a mathematical treatment of the properties of digital metric spaces and their relevance in analyzing shapes in two and three dimensions. Unlike similar books, this one connects the two areas of image processing and digital geometry,... more...
- CRC Press 2016; US$ 104.95
While most books on the subject focus on resource allocation in just one type of network, this book is the first to examine the common characteristics of multiple distributed video communication systems. Comprehensive and systematic, Optimal Resource Allocation for Distributed Video Communication presents a unified optimization framework for resource... more...