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Multimedia

  • 17th International Conference on Biomagnetism Advances in Biomagnetism - Biomag 2010 - March 28 - April 1, 2010by

    Springer Berlin Heidelberg 2010; US$ 399.00

    40th anniversary of "medical uses of SQUID" th It is my great pleasure and honor to invite you to the 17 International Conference on Biomagnetism ? Biomag2010 held in Dubrovnik, Croatia from Sunday, March 28 through Thursday, April 1, 2010. The interdisciplinary field of biomagnetism includes dynamic and evolving SQUID-based technologies offering advanced... more...

  • 3D Art Essentialsby Ami Chopine

    Taylor and Francis 2012; US$ 36.95

    Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches... more...

  • 3D Computer Graphicsby Samuel R. Buss

    Cambridge University Press 2003; US$ 88.00

    Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation. more...

  • 3D Computer Visionby Christian Wöhler

    Springer Berlin Heidelberg 2009; US$ 49.95

    This book provides an introduction to the foundations of three-dimensional computer vision and describes recent contributions to the field. Geometric methods include linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible... more...

  • 3D Computer Visionby Christian Wöhler

    Springer London 2012; US$ 89.95

    In its revised and updated new edition, this book introduces the foundations of three-dimensional computer vision and surveys recent innovations. Describes applications in industrial quality inspection and metrology, human-robot interaction and remote sensing. more...

  • 3D-Druck/Rapid Prototypingby Petra Fastermann

    Springer Berlin Heidelberg 2012; US$ 39.99

    Immer mehr Kreative nutzen die Möglichkeit, eigene dreidimensionale Objekte in Kunststoff, Metall oder Keramik schnell und preisgünstig herstellen zu lassen. Der 3D-Druck ist eine revolutionäre Technologie, die dieVerwirklichung von Ideen ermöglicht. 3D-Drucker werden immer kleiner und leistungsstärker und damit bürotauglicher. Eine umfassende Beschreibung... more...

  • 3D Face Processingby Wen Zhen; Thomas S. Huang

    Springer 2004; US$ 129.00

    This monograph is an essential reference for both academic and professional researchers working in the fields of computer vision, surveillance, HCI, image processing, and modeling. The human face provides important visual cues for human-human communication and human-computer interaction (HCI). more...

  • 3D Game Engine Architectureby David H. Eberly

    CRC Press 2013; US$ 99.95

    Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This... more...

  • 3D Game Engine Designby David H. Eberly

    CRC Press 2006; US$ 94.95

    A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to... more...

  • 3D Game Environmentsby Luke Ahearn

    Taylor and Francis 2008; US$ 49.95

    The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains... more...