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17th International Conference on Biomagnetism Advances in Biomagnetism - Biomag 2010 - March 28 - April 1, 2010Springer 2010; US$ 399.00
This volume presents the proceedings of the 17th International Conference on Biomagnetism to be held in Dubrovnik, Croatia from Sunday, March 28 through Thursday, April 1, 2010. It also presents latest developments in instrumentation, modeling approaches, basic and clinical biomedical studies of Biomagnetism. The interdisciplinary field of biomagnetism... more...
- Taylor and Francis 2012; US$ 36.95
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches... more...
- CRC Press 2013; US$ 99.95
About the Author Preface Chapter 1 Introduction 1.1 Drawing a Triangle 1.2 Drawing a Triangle Mesh 1.3 Drawing a Complicated Scene 1.4 Abstraction of Systems Chapter 2 Core Systems 2.1 The Low-Level System 2.1.1 Basic Data Structures 2.1.2 Encapsulating Platform-Specific Concepts 2.1.3 Endianness 2.1.4 System Time 2.1.5 File Handling... more...
- CRC Press 2006; US$ 94.95
Preface 1 Introduction 2 The Graphics System 2.1 The Foundation 2.1.1 Coordinate Systems 2.1.2 Handedness and Cross Products 2.1.3 Points and Vectors 2.2 Transformations 2.2.1 Linear Transformations 2.2.2 Affine Transformations 2.2.3 Projective Transformations 2.2.4 Properties of Perspective Projection 2.2.5 Homogeneous... more...
- Taylor and Francis 2008; US$ 49.95
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains... more...
- Taylor & Francis 2006; US$ 57.95
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the... more...
- Taylor and Francis 2014; US$ 55.95
A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their... more...
- CRC Press 2011; US$ 76.95
Cartesian Coordinate Systems 1D Mathematics 2D Cartesian Space 3D Cartesian Space Odds and ends Vectors Vector ? mathematical definition and other boring stuff Vector ? a geometric definition Specifying vectors using Cartesian coordinates Vectors vs. points Negating a vector Vector multiplication by a scalar Vector addition and... more...
- Taylor and Francis 2012; US$ 51.95
Hollywood is going 3D, read this book to understand why and how, and to secure your next job on a 3D movie. Making a 3D movie is much more than shooting with a 3D camera and showing it in a 3D theater. Each and every step of the movie production cycle will be affected by 3D, just like sound and color affected the whole industry. After an introduction... more...