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Most popular at the top

  • C# 6.0 in a Nutshellby Joseph Albahari; Ben Albahari

    O'Reilly Media 2015; US$ 50.99

    When you have questions about C# 6.0 or the .NET CLR and its core Framework assemblies, this bestselling guide has the answers you need. C# has become a language of unusual flexibility and breadth since its premiere in 2000, but this continual growth means there’s still much more to learn. Organized around concepts and use cases, this thoroughly... more...

  • Software in 30 Daysby Ken Schwaber; Jeff Sutherland

    Wiley 2012; US$ 29.95 US$ 26.50

    A radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for... more...

  • Pro ASP.NET MVC 5by Adam Freeman

    Apress 2014; US$ 46.69

    The ASP.NET MVC 5 Framework is the latest evolution of Microsoft’s ASP.NET web platform. It provides a high-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET. ASP.NET MVC 5 contains a number of advances over previous versions,... more...

  • Beginning OpenGL Game Programmingby Luke Benstead

    Course Technology PTR 2009; US$ 34.99

    Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL Game Programming, Second Edition will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL,... more...

  • Modern Fortran in Practiceby Arjen Markus

    Cambridge University Press 2012; US$ 46.00

    A tutorial guide that shows programmers how to apply features of Fortran 2008 in a modular, concise, object-oriented and resource-efficient manner, using multiple processors. more...

  • Python Cookbookby David Beazley; Brian K. Jones

    O'Reilly Media 2013; US$ 39.99

    If you need help writing programs in Python 3, or want to update older Python 2 code, this book is just the ticket. Packed with practical recipes written and tested with Python 3.3, this unique cookbook is for experienced Python programmers who want to focus on modern tools and idioms. Inside, you’ll find complete recipes for more than a dozen topics,... more...

  • Beginning C++ Through Game Programmingby Michael Dawson

    Cengage Learning PTR 2014; US$ 39.99

    When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with... more...

  • Understanding Motion Capture for Computer Animationby Alberto Menache

    Elsevier Science 2011; US$ 61.95

    Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast,... more...

  • Programming with Mathematica®by Paul Wellin

    Cambridge University Press 2013; US$ 80.00

    This practical, example-driven introduction teaches the foundations of the Mathematica language so it can be applied to solving concrete problems. more...

  • Programming in Objective-Cby Stephen G. Kochan

    Pearson Education 2012; US$ 39.99

    Programming in Objective-C, Fifth Edition Updated for OS X Mountain Lion, iOS 6, and Xcode 4.5 Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and OS X platforms. The book makes no assumptions about prior experience with object-oriented... more...