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  • Interaction Design for 3D User Interfacesby

    CRC Press 2016; US$ 89.95

    In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications,... more...

  • Interactive Videoby

    Springer Berlin Heidelberg 2007; US$ 134.77

    My purpose in writing Interactive Video: Algorithms and Technologies is to respond to an increased demand for a complete scienti?c guide that covers concepts, bene?ts, algorithms and interfaces of the emerging interactive digital video technology. This technology promises an end of the days of dull videos, linear playback, manual video search, and... more...

  • Applied Time Series Analysis and Innovative Computingby

    Springer Netherlands 2010; US$ 146.01

    This text is a systematic, state-of-the-art introduction to the use of innovative computing paradigms as an investigative tool for applications in time series analysis. It includes frontier case studies based on recent research. more...

  • Durable Ideas in Software Engineering: Concepts, Methods and Approaches from My Virtual Toolboxby James J. Cusick

    Bentham Science Publishers 2013; US$ 54.00

    Software Engineering now occupies a central place in the development of technology and in the advancement of the economy. From telecommunications to aerospace and from cash registers to medical imaging, software plays a vital and often decisive role in the successful accomplishment of a variety of projects. more...

  • Agility Across Time and Spaceby Darja #mite; Nils Brede Moe; Pär J. Ågerfalk

    Springer Berlin Heidelberg 2010; US$ 95.46

    This book examines how to use agile methods to resolve the inherent communication problems of global teams. It describes implementation strategies, details practical implications for project planning and discusses agile distributed team configuration. more...

  • Unreal Engine Lighting and Rendering Essentialsby Muhammad A.Moniem

    Packt Publishing 2015; US$ 43.99

    Learn the principles of lighting and rendering in the Unreal Engine About This Book: Get acquainted with the concepts of lighting and rendering specific to Unreal; Use new features such as Realistic Rendering and Foliage Shading to breathe new life into your projects; A fast-paced guide to help you learn lighting and rendering concepts in Unreal Who... more...

  • Mastering Unreal Engine 4.Xby Muhammad A.Moniem

    Packt Publishing 2016; US$ 39.99

    Take your game development skills to the next level with one of the best engines on the market About This Book: Build an entire AAA game level throughout the book; Take your C++ scripting skills to the next level and use them extensively to build the game; An advanced practical guide with a tutorial style approach that will help you make the best of... more...

  • Learning Unreal® Engine iOS Game Developmentby Muhammad A.Moniem

    Packt Publishing 2015; US$ 26.99

    If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you. more...

  • Debuggingby David J. AGANS

    AMACOM 2002; US$ 17.95

    In Debugging Dave Agans identifies nine simple, practical rules, applicable to any software application or hardware system, which can help detect any bug, no matter how tricky or obscure. Agans uses real-life bug-detection war stories to show you how to apply foolproof, universal strategies such as Quit Thinking and Look, Change One Thing at a Time,... more...

  • Software-Führer ?93/?94 Lehre und Forschungby ASK Akadem.Software Kooperat.; V. Markert

    Springer Berlin Heidelberg 2013; US$ 40.58

    Dieser F}hrer informiert in katalogartiger Darstellung }ber mehr als 600 Programm-Pakete, die entweder in den Hochschulen oder auch in kommerziellen Software-H{usern f}r Aufgaben in Lehre und Forschung entwickelt wurden. Der Schwerpunkt liegt auf Tutorials, Simulationsprogrammen, Autorensystemen und Hilfsprogrammen,... more...