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  • Probability and Computingby Michael Mitzenmacher; Eli Upfal

    Cambridge University Press 2017; US$ 56.00

    This greatly expanded new edition offers a comprehensive introduction to randomization and probabilistic techniques in modern computer science. more...

  • LEGO® MINDSTORMS® EV3by Mark Bell; JAMES FLOYD KELLY

    Apress 2017; US$ 26.91

    Through the use of a fictional story, this book details how to build and design robots. Although it offers numerous robotic designs and offers detailed information on how to build and program each robot, readers are encouraged to come up with their own. more...

  • SVG Animationsby Sarah Drasner

    O'Reilly Media 2017; US$ 42.99

    SVG is extremely powerful, with its reduced HTTP requests and crispness on any display. It becomes increasingly more interesting as you explore its capabilities for responsive animation and performance boons. When you animate SVG, you must be aware of normal image traits like composition, color, implementation, and optimization. But when you animate,... more...

  • How to Cheat in Blender 2.7xby Alan Thorn

    CRC Press 2017; US$ 49.95

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn?s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways... more...

  • History of Digital Gamesby Andrew Williams

    CRC Press 2017; US$ 54.95

    The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic... more...

  • Aaron Marks' Complete Guide to Game Audioby Aaron Marks

    CRC Press 2017; US$ 54.95

    Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks? Complete Guide to Game Audio 3 rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition... more...

  • Test Driven Development in Rubyby Bala Paranj

    Apress 2017; US$ 37.68

    Learn the basics of test driven development (TDD) using Ruby. You will carry out problem domain analysis, solution domain analysis, designing test cases, and writing tests first. These fundamental concepts will give you a solid TDD foundation to build upon. Test Driven Development in Ruby is written by a developer for developers. The concepts... more...

  • Pro Python Best Practicesby Kristian Rother

    Apress 2017; US$ 18.29

    Learn software engineering and coding best practices to write Python code right and error free. In this book you?ll see how to properly debug, organize, test, and maintain your code, all of which leads to better, more efficient coding. Software engineering is difficult. Programs of any substantial length are inherently prone to errors of all kinds.... more...

  • Designing for Gesture and Tangible Interactionby Mary Lou Maher; Lina Lee; John M. Carroll

    Morgan & Claypool Publishers 2017; US$ 39.96

    Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book... more...

  • Product Lifecycle Management for Digital Transformation of Industriesby Ramy Harik; Louis Rivest; Alain Bernard; Benoit Eynard; Abdelaziz Bouras

    Springer International Publishing 2017; Not Available

    This book constitutes the refereed proceedings of the 13th IFIP WG 5.1 International Conference on  Product Lifecycle Management, PLM 2016, held in Columbia, SC, USA, in July 2016.  The 57 revised full papers presented were carefully reviewed and selected from 77 submissions. The papers are organized in the following topical sections: knowledge... more...