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  • Computing Handbook, Third Editionby Teofilo Gonzalez; Jorge Diaz-Herrera; Allen Tucker

    Taylor and Francis 2014; US$ 249.95

    Computing Handbook, Third Edition: Computer Science and Software Engineering mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, the first volume of... more...

  • Service Offerings and Agreementsby Richard Griffiths

    BCS Learning & Development Limited 2014; US$ 46.99

    By implementing good practice in service offerings and agreements, IT departments can achieve customer satisfaction. Providing clarification and expansion of the core ITILŪ texts, this new edition reflects the current thinking from ITIL and is aligned to the latest syllabus for the Intermediate Certificate in Service Offerings and Agreements. more...

  • Turing's Legacyby Rod Downey

    Cambridge University Press 2014; US$ 76.00

    A collection of essays celebrating the influence of Alan Turing's work in logic, computer science and related areas. more...

  • The Art of Linux Kernel Designby Lixiang Yang

    Taylor and Francis 2014; US$ 69.95

    Uses the Running Operation as the Main Thread Difficulty in understanding an operating system (OS) lies not in the technical aspects, but in the complex relationships inside the operating systems. The Art of Linux Kernel Design: Illustrating the Operating System Design Principle and Implementation addresses this complexity. Written from the... more...

  • GPU Pro 5by Wolfgang Engel

    Taylor and Francis 2014; US$ 79.95

    In GPU Pro 5 : Advanced Rendering Techniques , section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.? Divided into six sections, the book covers... more...

  • PCI Complianceby Abhay Bhargav

    Taylor and Francis 2014; US$ 59.95

    Although organizations that store, process, or transmit cardholder information are required to comply with payment card industry standards, most find it extremely challenging to comply with and meet the requirements of these technically rigorous standards. PCI Compliance: The Definitive Guide explains the ins and outs of the payment card industry... more...

  • Game Magicby Jeff Howard

    Taylor and Francis 2014; US$ 59.95

    Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer?s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis... more...

  • Security for Service Oriented Architecturesby Walter Williams

    Taylor and Francis 2014; US$ 69.95

    Although integrating security into the design of applications has proven to deliver resilient products, there are few books available that provide guidance on how to incorporate security into the design of an application. Filling this need, Security for Service Oriented Architectures examines both application and security architectures and illustrates... more...

  • Getting Started with SOQLby D. Magulan

    Packt Publishing 2014; US$ 16.99

    This is a practical tutorial-based guide on using the new SOQL language, aimed at Force.com developers. Each topic is discussed with the help of standard SOQL queries.If you are a Salesforce.com developer or administrator, this book will help you to avoid hitting limits set by Salesforce.com. For those of you who are preparing for advanced developer... more...

  • The Black Art of Multiplatform Game Programmingby Jazon Yamamoto

    Cengage Learning PTR 2014; US$ 44.99

    Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux weren’t nearly as popular, and programming on home game consoles was out of the question. Today’s game-programming world is more diverse. THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING is for developers working across... more...