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- O'Reilly Media 2009; US$ 23.99
How do you find your way in an age of information overload? How can you filter streams of complex information to pull out only what you want? Why does it matter how information is structured when Google seems to magically bring up the right answer to your questions? What does it mean to be "findable" in this day and age? This eye-opening new book... more...
- Oneworld Publications 2014; US$ 16.95
What do you know about the new surveillance state that has been created in the wake of pervasive computing – that is, the increasing use of very small and simple computers in all sorts of host – from your computer to your coat? Well, these little computers can communicate via the web and form powerful networks whose emergent behaviour can be very... more...
- Penguin Group US 2011; US$ 26.95
A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she... more...
- Penguin Group US 2011; US$ 25.95
In December 2009, Google began customizing its search results for all users, and we entered a new era of personalization. With little notice or fanfare, our online experience is changing, as the websites we visit are increasingly tailoring themselves to us. In this engaging and visionary book, MoveOn.org board president Eli Pariser lays bare the personalization... more...
- Little, Brown and Company 2013; US$ 14.99
The question of our time: can we reclaim our lives in an age that feels busier and more distracting by the day? We've all found ourselves checking email at the dinner table, holding our breath while waiting for Outlook to load, or sitting hunched in front of a screen for an hour longer than we intended. Mobile devices and the web have... more...
- Henry Holt and Co. 2011; US$ 17.99
A pioneering neuroscientist shows how the long-sought merger of brains with machines is about to become a paradigm-shifting reality Imagine living in a world where people use their computers, drive their cars, and communicate with one another simply by thinking. In this stunning and inspiring work, Duke University neuroscientist Miguel Nicolelis... more...
- Palgrave Macmillan 2010; US$ 38.00
Fully revised and updated, this volume examines the diverse ways in which girls and young women across a variety of ethnic, socio-economic, and national backgounds use digital technology in their everyday lives. They explore identity development, how young women interact with technology, and how race, class, and identity influence game play. more...
- Taylor and Francis 2013; US$ 49.95
This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2 nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game... more...
- Oxford University Press, UK 2006; US$ 44.99
This book explores the world of e-government - the use by government of IT to interact with citizens, businesses, and other governments - and the significant role of IT corporations in this process in seven countries. Government information systems are big business (around 1.5% of GDP) and critical to all aspects of public policy and operations. -... more...