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  • People and Computersby Gilbert Cockton; Stephen Draper; George R. S. Weir

    Cambridge University Press 1994; US$ 48.00

    Annual meeting of UK HCI group; essential purchase for all researchers, designers and manufacturers. more...

  • Open Source Strategies for the Enterpriseby Simon Phipps

    O'Reilly Media 2012; US$ 0.00

    So you're thinking of creating an open source community around your code? Here are some things you ought to know before you make your plans too firm. Community Types: There is no single "open source community." Rather, there are many groups of people gathered around many free software commons. Those gatherings are themselves of several different... more...

  • Open Source Strategies for the Enterpriseby Simon Phipps

    O'Reilly Media 2012; US$ 0.00

    So you're thinking of creating an open source community around your code? Here are some things you ought to know before you make your plans too firm. Community Types: There is no single "open source community." Rather, there are many groups of people gathered around many free software commons. Those gatherings are themselves of several different... more...

  • Connecting ICTs to Developmentby Heloise Emdon; Laurent Elder; Ben Petrazzini; Richard Fuchs

    Anthem Press 2013; US$ 99.00

    “Connecting ICTs to Development” highlights over fifteen years of IDRC-supported research in the field through its Information and Communication Technology for Development (ICT4D) program.  more...

  • The VR Bookby Jason Jerald

    Association for Computing Machinery and Morgan & Claypool Publishers 2015; US$ 63.95

    Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done... more...

  • Multiscreen UX Designby Wolfram Nagel

    Elsevier Science 2015; US$ 59.95

    People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it?s a requirement.... more...

  • Electronic Government and the Information Systems Perspectiveby Andrea Ko; Enrico Francesconi

    Springer International Publishing 2015; US$ 53.83

    This book constitutes the refereed proceedings of the 4th International Conference on Electronic Government and the Information Systems Perspective, EGOVIS 2015, held in Valencia, Spain, in September 2015, in conjunction with DEXA 2015. The 26 revised full papers presented together with one invited talk were carefully reviewed and selected from 30... more...

  • Radio-Frequency Human Exposure Assessmentby Joe Wiart

    Wiley 2016; US$ 125.00 US$ 108.33

    Nowadays approximately 6 billion people use a mobile phone and they now take a central position within our daily lives. The 1990s saw a tremendous increase in the use of wireless systems and the democratization of this means of communication. To allow the communication of millions of phones, computers and, more recently, tablets to be connected,... more...

  • Designing User Interfaces for an Aging Populationby Jeff Johnson; Kate Finn

    Elsevier Science 2017; US$ 49.95

    Designing User Interfaces for an Aging Population: Towards Universal Design presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms. The book offers guidance for product engineers, designers, or students who want to produce technological... more...

  • Usability von Produkten und Anleitungen im digitalen Zeitalterby Gertrud Gr?nwied

    Wiley 2017; US$ 34.95 US$ 30.29

    Technische Produkte k?nnen nur erfolgreich sein, wenn die Gebrauchstauglichkeit, die Usability, fr?hzeitig im Entwicklungsprozess geplant und in allen Produktphasen verankert wird. Dies betrifft smarte Ger?te, Softwareprodukte, Webanwendungen und Apps genauso wie komplexe und umfangreich dokumentierte Maschinen, Fahrzeuge und Systeme. In ihrem Buch... more...