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Social Aspects

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  • The VR Bookby Jason Jerald

    Association for Computing Machinery and Morgan & Claypool Publishers 2015; US$ 63.95

    Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done... more...

  • Electronic Government and the Information Systems Perspectiveby Andrea Ko; Enrico Francesconi

    Springer International Publishing 2015; US$ 54.30

    This book constitutes the refereed proceedings of the 4th International Conference on Electronic Government and the Information Systems Perspective, EGOVIS 2015, held in Valencia, Spain, in September 2015, in conjunction with DEXA 2015. The 26 revised full papers presented together with one invited talk were carefully reviewed and selected from 30... more...

  • Radio-Frequency Human Exposure Assessmentby Joe Wiart

    Wiley 2016; US$ 125.00 US$ 108.33

    Nowadays approximately 6 billion people use a mobile phone and they now take a central position within our daily lives. The 1990s saw a tremendous increase in the use of wireless systems and the democratization of this means of communication. To allow the communication of millions of phones, computers and, more recently, tablets to be connected,... more...

  • Usability von Produkten und Anleitungen im digitalen Zeitalterby Gertrud Gr?nwied

    Wiley 2017; US$ 34.95 US$ 30.29

    Technische Produkte k?nnen nur erfolgreich sein, wenn die Gebrauchstauglichkeit, die Usability, fr?hzeitig im Entwicklungsprozess geplant und in allen Produktphasen verankert wird. Dies betrifft smarte Ger?te, Softwareprodukte, Webanwendungen und Apps genauso wie komplexe und umfangreich dokumentierte Maschinen, Fahrzeuge und Systeme. In ihrem Buch... more...

  • Les sociétés du savoir … en brefby Andreas Credé; Robin Mansell

    International Development Research Centre 1998; US$ 15.00

    This book encapsulates the findings of the Working Group. It argues that although the costs of building ICT infrastructure in the developing world are high, the costs of not doing so ù in terms of benefits foregone ù are likely to be much higher. In summarizing the full-length report of the Working Group (entitled Knowledge Societies), this book focuses... more...

  • Devices of the Soulby Steve Talbott

    O'Reilly Media 2007; US$ 18.99

    "Self-forgetfulness is the reigning temptation of the technological era. This is why we so readily give our assent to the absurd proposition that a computer can add two plus two, despite the obvious fact that it can do nothing of the sort--not if we have in mind anything remotely resembling what we do when we add numbers. In the computer's case, the... more...

  • Minimalismby Hartmut Obendorf

    Springer London 2009; US$ 152.05

    In our complex times, simple, powerful systems are an ideal of interaction design. This book traces the development of Minimalism, defines the four types of Minimalism in interaction design, and considers various applications of them. more...

  • Using Social Theory to Make Sense of ISby Gamila Shoib

    Emerald Group Publishing Limited 2009; US$ 199.00

    This e-book can be described as bringing together articles that provide honest, detailed and reflexive accounts of the usage of social theory, and qualitative research and methods, in Information Systems research. more...

  • The Place of Playby Maaike Lauwaert

    Amsterdam University Press 2009; US$ 29.95

    A fascinating, eclectic analysis of the changing geographies of play in contemporary society more...

  • Powering Upby Rebecca Mileham

    Wiley 2008; US$ 26.99 US$ 23.39

    When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's... more...