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- St. Martin's Press 2016; US$ 28.99
What do Google, Snapchat, Tinder, Amazon, and Uber have in common, besides soaring market share? They're platforms - a new business model that has quietly become the only game in town, creating vast fortunes for its founders while dominating everyone's daily life. A platform, by definition, creates value by facilitating an exchange between two or... more...
- Springer International Publishing 2016; US$ 54.99
This book introduces the Internet through a systematic geographical interpretation, thus shedding light on the Internet as a spatial entity. The book?s approach is to extend basic concepts developed for terrestrial geography to cyberspace, most notably those relating to space, structure, place, distance, mobility, and presence. It further considers... more...
- Springer International Publishing 2016; US$ 69.99
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research... more...
- OUP Oxford 2016; US$ 12.99
Artificial Intelligence surrounds us; in our homes, schools and offices, in our cinemas, in art galleries and - not least - on the Internet. Margaret Boden considers the realistic and unrealistic expectations we have placed on AI, analyses its progress, and considers the value of its byproducts. more...
- CRC Press 2016; US$ 129.95
"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." ?Veronica... more...
- Springer International Publishing 2016; US$ 109.00
This book constitutes the refereed proceedings of the 12th International IFIP WG 2.13 International Conference on Open Source Systems, OSS 2016, held in Gothenburg, Sweden, in May/June 2016. The 13 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers cover a wide range of topics related to free, libre,... more...
- Springer International Publishing 2016; US$ 129.00
This book contains the refereed proceedings of the 7th International Conference on Exploring Service Science (IESS), held in Bucharest, Romania, in May 2016. Service science constitutes an interdisciplinary approach to systematic innovation in service systems, integrating managerial, social, legal, and engineering aspects to address the theoretical... more...
- Taylor and Francis 2016; US$ 149.95
Billions of dollars are being spent nationally and globally on providing computing access to digitally disadvantaged groups and cultures with an expectation that computers and the Internet can lead to higher socio-economic mobility. This ethnographic study of social computing in the Central Himalayas, India, investigates alternative social practices... more...
- Springer International Publishing 2016; US$ 131.00
This book constitutes the refereed proceedings of the 31st IFIP TC 11 International Conference on ICT Systems Security and Privacy Protection, SEC 2016, held in Ghent, Belgium, in May/June 2016. The 27 revised full papers presented were carefully reviewed and selected from 139 submissions. The papers are organized in topical sections on cryptographic... more...