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Most popular at the top
- Springer Berlin Heidelberg 2009; US$ 129.00
As software engineering (SE) becomes specialized and fragmented, it is easy to lose sight that many topics in SE have common threads and because of this, advances in one sub-discipline may transmit to another. The presentation of results between diff- ent sub-disciplines of SE encourages this interchange for the advancement of SE as a whole. Of particular... more...
- Elsevier Science 2009; US$ 53.95
User research is global ? yet despite its pervasiveness, practitioners are not all well equipped to work globally. What may have worked in Nigeria may not be accepted in Russia, may be done differently in Brazil, may partly work in China, and may completely fail in Kuwait. And what often goes less noticed, but can be equally vexing are technical,... more...
- Elsevier Science 2010; US$ 30.95
Thoughts on Interaction Design explores the theory behind the field of Interaction Design in a new way. It aims to provide a better definition of Interaction Design that encompasses the intellectual facets of the field and the particular methods used by practitioners in their day-to-day experiences. It also attempts to provide Interaction Designers... more...
- Elsevier Science 2011; US$ 31.95
Thoughts on Interaction Design, Second Edition, contemplates and contributes to the theory of Interaction Design by exploring the semantic connections that live between technology and form that are brought to life when someone uses a product. These connections may be thought of as interactions that, in aggregate, make up behavior, and are beginning... more...
- Springer London 2011; US$ 419.00
Virtual Manufacturing presents a new technique for discrete manufacturing systems that combines computer interfaces with virtual reality. Before introducing the method, the text addresses relevant concepts of manufacturing engineering, virtual reality, and computer science and engineering. more...
- McGraw-Hill Education 2011; US$ 50.00
Evolve to a user-centered product development philosophy Deliver superior products and escalate your market share by employing real-world user experience success strategies from global corporations. Featuring in-depth case studies from Yahoo!, Siemens, SAP, Haier, Intuit, Tencent, and more, UX Best Practices: How to Achieve More Impact with User... more...
- Pearson Education 2012; US$ 35.99
Author Jason Ostrander walks developers through the different choices available on their way to creating a well-designed application for Android. While building a simple application, Jason works through the basics of Android UI development including layout, event handling, menus and notifications. The author then shows the proper way to load and display... more...
- McGraw-Hill Education 2012; US$ 32.00
Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open... more...
- McGraw-Hill Education 2011; US$ 27.00
Get the most out of your Samsung GALAXY Tab At last--a tablet that puts the power of a full computer right in your hands! This hands-on guide shows you show to tap into your Galaxy Tab's full range of business productivity and entertainment features. How to Do Everything: Samsung GALAXY Tab teaches you how to connect to wireless networks, sync... more...
- Springer Berlin Heidelberg 2010; Not Available
Ausgehend von den gängigen und bekannten Ein- und Ausgabegeräten gibt das Buch einen Überblick über die heute mögliche Mensch-Maschine-Kommunikation (MMK). Dazu werden der Seh- und der Hörsinn, die momentan wichtigsten Modalitäten für die MMK, vorgestellt. Anschließend werden die Grundlagen der Dialogsysteme, der Wissensrepräsentation und der künstlichen... more...