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- Elsevier Science 2014; US$ 24.95
The five-second test is one of the most convenient rapid UX testing methods available, although its value can be compromised by ignoring the restrictions of the method. The Five-Second Rules uses detailed examples from a collection of more than 300 tests to describe the strengths and weaknesses of this rapid testing method. Readers will learn about... more...
- Springer 2008; US$ 189.00
Knowledge Cartography is the discipline of mapping intellectual landscapes. The focus of this book is on the process by which manually crafting interactive, hypertextual maps clarifies onea (TM)s own understanding, as well as communicating it. The authors see mapping software as a set of visual tools for reading and writing in a networked age. In an... more...
- O'Reilly Media 2008; US$ 39.99
If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology,... more...
- Springer 2009; US$ 159.00
Focuses on Oriental digital arts, in particular Chinese arts and painting, offering a multi-disciplinary treatment from the angles of computer graphics, interactive techniques, human-computer interaction, and artificial intelligence. This book discusses various challenges of using the computer to produce Oriental arts. more...
- Microsoft Press 2009; US$ 39.99
As software complexity increases, proper build practices become ever more important. This essential reference drills inside MSBuild?and shows how to maximize your control over the build and deployment process. Learn how to customize and extend build processes with MSBuild?and scale them to the team, product, or enterprise level with Team Foundation... more...
- Springer 2009; US$ 139.00
When a new technology - such as interactive digital television - is introduced to a wider audience, ease of use is often critical to success. By focusing on these usability issues with the aim of supporting user acceptance for interactive TV, Tibor Kunert provides clear guidelines for designing the user interfaces on interactive TV applications. This... more...
- McGraw-Hill Education 2011; US$ 50.00
Evolve to a user-centered product development philosophy Deliver superior products and escalate your market share by employing real-world user experience success strategies from global corporations. Featuring in-depth case studies from Yahoo!, Siemens, SAP, Haier, Intuit, Tencent, and more, UX Best Practices: How to Achieve More Impact with... more...
- Pearson Education 2012; US$ 35.99
Author Jason Ostrander walks developers through the different choices available on their way to creating a well-designed application for Android. While building a simple application, Jason works through the basics of Android UI development including layout, event handling, menus and notifications. The author then shows the proper way to load and display... more...
- Springer 2012; US$ 109.00
Biometrics and Kansei Engineering is the first book to bring together the principles and applications of each discipline. The future of biometrics is in need of new technologies that can depend on peoples emotions and the prediction of their intention to take an action. Behavioral biometrics studies the way people walk, talk, and express... more...
- O'Reilly Media 2013; US$ 27.99
How do you design engaging applications that people love to use? This book demonstrates several ways to include valuable input from potential clients and customers throughout the process. With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will dramatically change... more...