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- Springer 2007; US$ 69.95
Constitutes the proceedings of the 6th International Workshop on Task Models and Diagrams for User Interface Design, TAMODIA 2007, held in Toulouse, France, in November 2007. This work includes papers that are organized in topical sections on extending task models, model-driven engineering, task-based evaluation and testing, and task patterns. more...
- Springer 2007; US$ 74.95
This book constitutes the thoroughly refereed post-proceedings of the First International Conference on Digital Libraries, DELOS 2007, held in Pisa, Italy, in February 2007. The 33 revised full papers presented were carefully reviewed and selected during two rounds of reviewing and improvement for inclusion in the book. The papers are organized in... more...
- Springer 2007; US$ 84.95
This book constitutes the refereed proceedings of the Third Usability Symposium of the Human-Computer Interaction and Usability Engineering Workgroup of the Austrian Computer Society, USAB 2007, held in Graz, Austria, in November 2007. The 21 revised full papers and 18 revised short papers presented together with 1 poster paper and 1 tutorial were... more...
- O'Reilly Media 2008; US$ 39.99
If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology,... more...
- Springer 2009; US$ 179.00
Focuses on Oriental digital arts, in particular Chinese arts and painting, offering a multi-disciplinary treatment from the angles of computer graphics, interactive techniques, human-computer interaction, and artificial intelligence. This book discusses various challenges of using the computer to produce Oriental arts. more...
- Springer Berlin Heidelberg 2011; US$ 299.00
Man-machine interaction is the interdisciplinary field, focused on a human and a machine in conjunction. It is the intersection of computer science, behavioural sciences, social psychology, ergonomics, security. It encompasses study, design, implementation, and evaluation of small- and large-scale, interacting, computing, hardware and software systems... more...
- McGraw-Hill Education 2011; US$ 50.00
Evolve to a user-centered product development philosophy Deliver superior products and escalate your market share by employing real-world user experience success strategies from global corporations. Featuring in-depth case studies from Yahoo!, Siemens, SAP, Haier, Intuit, Tencent, and more, UX Best Practices: How to Achieve More Impact with User... more...
- Pearson Education 2012; US$ 35.99
Author Jason Ostrander walks developers through the different choices available on their way to creating a well-designed application for Android. While building a simple application, Jason works through the basics of Android UI development including layout, event handling, menus and notifications. The author then shows the proper way to load and display... more...
- McGraw-Hill Education 2012; US$ 32.00
Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect... more...
- Springer US 2010; US$ 219.00
The second edition of this fascinating work takes readers from the basics right up to the complexities of this crucial topic area in food science. It examines the concepts needed to characterize rheological behavior of fluid and semisolid foods. more...