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User Interfaces

  • Digital Make-Believeby Phil Turner; J. Tuomas Harviainen

    Springer International Publishing 2016; US$ 69.99

    Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research... more...

  • Pervasive Hapticsby Hiroyuki Kajimoto; Satoshi Saga; Masashi Konyo

    Springer Japan 2016; US$ 99.00

    This book examines the state of the art in diverse areas of haptics (touch)-related research, including the psychophysics and neurophysiology of haptics, development of haptics displays and sensors, and applications to a wide variety of fields such as industry, education, therapy, medicine, and welfare for the visually impaired. It also discusses... more...

  • Advances in Artificial Intelligenceby Richard Khoury; Christopher Drummond

    Springer International Publishing 2016; US$ 82.00

    This book constitutes the refereed proceedings of the 29th Canadian Conference on Artificial Intelligence, Canadian AI 2016, held in Victoria, BC, Canada, in May/June 2016. The 12 full papers and 27 short papers presented were carefully reviewed and selected from 97 submissions. The focus of the conference was on the following subjects:  actions... more...

  • Abstract State Machines, Alloy, B, TLA, VDM, and Zby Michael Butler; Klaus-Dieter Schewe; Atif Mashkoor; Miklos Biro

    Springer International Publishing 2016; US$ 94.00

    This bookconstitutes the refereed proceedings of the 5th International Conference on AbstractState Machines, Alloy, B, TLA, VDM, and Z, ABZ 2016, held in Linz, Austria, inMay 2016. The 17 full and 15 short papers presented in this volume were carefullyreviewed and selected from 61 submissions. They record the latest researchdevelopments in state-based... more...

  • Collaboration in Creative Designby Panos Markopoulos; Jean-Bernard Martens; Julian Malins; Karin Coninx; Aggelos Liapis

    Springer International Publishing 2016; US$ 129.00

    This book presents a number of new methods, tools, andapproaches aimed to assist researchers and designers during the early stages ofthe design process, focusing on the need to approach the development of newinteractive products, systems and related services by closely observing theneeds of potential end-users through adopting a design thinking approach.... more...

  • Transactions on Edutainment XIIby Zhigeng Pan; Adrian David Cheok; Wolfgang Müller; Mingmin Zhang

    Springer Berlin Heidelberg 2016; US$ 98.00

    This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education,... more...

  • Ethics in Computingby Joseph Migga Kizza

    Springer International Publishing 2016; US$ 49.99

    Thistextbook raises thought-provoking questions regarding our rapidly-evolvingcomputing technologies, highlighting the need for a strong ethical framework inour computer science education. Ethicsin Computing offers a concise introduction to this topic, distilled fromthe more expansive Ethical and SocialIssues in the Information Age . Features: introduces... more...

  • Image and Signal Processingby Alamin Mansouri; Fathallah Nouboud; Alain Chalifour; Driss Mammass; Jean Meunier; Abderrahim Elmoataz

    Springer International Publishing 2016; US$ 94.00

    This book constitutes the refereed proceedings of the 7th International Conference, ICISP 2016, held in May/June 2016 in Trois-Rivières, QC, Canada. The 40 revised full papers were carefully reviewed and selected from 83 submissions. The contributions are organized in topical sections on features extraction, computer vision, and pattern recognition;... more...

  • Human-Experiential Design of Presence in Everyday Blended Realityby John Waterworth; Kei Hoshi

    Springer International Publishing 2016; US$ 49.99

    This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues... more...

  • Peripheral Interactionby Saskia Bakker; Doris Hausen; Ted Selker

    Springer International Publishing 2016; US$ 109.00

    Computing devices havebecome ever more present in our everyday environments, however embedding thesetechnologies into our routines has remained a challenge. This book exploresthe novel theory of peripheral interaction to rectify this. This theory examines how interactivesystems canbe developed in such a way to allow people to seamlessly interact withtheir... more...