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- Taylor and Francis 2012; US$ 12.95
People ?overshare? when they interact with others through the screens of computers and smartphones. Oversharing means to divulge more of their inner feelings, opinions and sexuality than they would in person, or even over the phone. Text messaging, Facebooking, tweeting, camming, blogging, online dating, and internet porn are vehicles of this oversharing,... more...
- Palgrave Macmillan 2007; US$ 36.00
This title offers insight into a range of art and performance practices that have emerged as a result a more technological world. These practices are integral to alternative and mainstream performance culture and the author explores their aesthetic theorisation and analyses other approaches, including those offered by research into neuroesthetics. more...
- Palgrave Macmillan 2008; US$ 115.00
Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture. more...
- Random House Publishing Group 2011; US$ 25.00
"An insightful, accessible examination of the way in which day-to-day speech is tangled in a complicated web of history, politics, race, economics and power." - Kirkus What is it about other people?s language that moves some of us to anxiety or even rage? For centuries, sticklers the world over have donned the cloak of authority to control the way... more...
- SAGE Publications 1995; US$ 64.00
Michael Billig presents a major challenge to orthodox conceptions of nationalism in this elegantly written book. While traditional theorizing has tended to the focus on extreme expressions of nationalism, the author turns his attention to the everyday, less visible forms which are neither exotic or remote, he describes as `banal nationalism'. ... more...
- Palgrave Macmillan 2012; US$ 100.00
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States. more...
- transcript 2015; US$ 24.98
Das Netz ist eine Brutstätte für mediale Phänomene wie etwa digitale Realitäten, Avatars, Memes, Selfies, Transmedia Storytelling, Shitstorms, Gamification, Ultra Fandom, Big Data oder hybride Medienformen, die direkten Einfluss auf Gesellschaft, Kultur und Wirtschaft haben. Doch welche Auswirkungen hat die Netzkultur auf unsere tagtägliche Wahrnehmung... more...
- Springer-Verlag Berlin and Heidelberg GmbH & Co. KG 2006; US$ 149.00
After the ECC-Book on "E-conomy" this new report of the European Communication Council (ECC) analyses from various perspectives the profound societal and economical change of the media economy, initiated by digitalisation and networking. The report examines effects and new perspectives in the area of economy, society, and politics. more...
- Penguin Group Australia 2007; Not Available
In The Content Makers Margaret Simons explains the changes taking place in the Australian media. She analyses audiences, our major media organisations, the role of government ? and the implications of all of these for our society and our democracy. Her examination leads her to the conclusion that the challenges facing the content providers in the... more...
- Taylor and Francis 2013; US$ 47.95
What is the point of graphic design? Is it advertising or is it art? What purpose does it serve in our society and culture? Malcolm Barnard explores how meaning and identity are at the core of every graphic design project and argues that the role and function of graphic design is, and always has been, communication. Drawing on a range of theoretical... more...