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Speech & Audio Processing

Most popular at the top

  • Start Here! Learn the Kinect APIby Rob Miles

    Microsoft Press 2012; US$ 27.99

    Ready to learn Kinect programming? Start Here!? Learn the fundamentals of programming with the Kinect? API?and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#?simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples,... more...

  • Data-Driven Methods for Adaptive Spoken Dialogue Systemsby Oliver Lemon; Olivier Pietquin

    Springer 2012; US$ 109.00

    Data driven methods have long been used in Automatic Speech Recognition (ASR) and Text-To-Speech (TTS) synthesis and have more recently been introduced for dialogue management, spoken language understanding, and Natural Language Generation. Machine learning is now present "end-to-end" in Spoken Dialogue Systems (SDS). However, these techniques... more...

  • Programming with the Kinect for Windows Software Development Kitby David Catuhe

    Microsoft Press 2012; US$ 28.00

    Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK?providing hands-on insights for how to add gesture and posture recognition to your... more...

  • Emotion Recognition using Speech Featuresby K. Sreenivasa Rao; Shashidhar G. Koolagudi

    Springer 2012; US$ 49.95

    “Emotion Recognition Using Speech Features” provides coverage of emotion-specific features present in speech. The author also discusses suitable models for capturing emotion-specific information for distinguishing different emotions.  The content of this book is important for designing and developing  natural and sophisticated speech... more...

  • Multilingual Speech Processingby Tanja Schultz; Katrin Kirchhoff

    Elsevier Science 2006; US$ 92.95

    Tanja Schultz and Katrin Kirchhoff have compiled a comprehensive overview of speech processing from a multilingual perspective. By taking this all-inclusive approach to speech processing, the editors have included theories, algorithms, and techniques that are required to support spoken input and output in a large variety of languages. This book presents... more...

  • Distant Speech Recognitionby Matthias Woelfel; John McDonough

    Wiley 2009; US$ 140.00

    A complete overview of distant automatic speech recognition The performance of conventional Automatic Speech Recognition (ASR) systems degrades dramatically as soon as the microphone is moved away from the mouth of the speaker. This is due to a broad variety of effects such as background noise, overlapping speech from other speakers, and reverberation.... more...

  • Pro Microsoft Speech Server 2007by Michael Dunn

    Springer 2007; US$ 45.49

    Speech Server can be used to voice-enable many .NET applications. Because of the support for ASP.NET Server controls, virtually existing web based application can be speech enabled with relative ease. Adding in telephony is slightly more complex but those with a basic understanding of telephony will find it fairly straightforward. The truth is that... more...

  • Audio Engineering 101by Tim Dittmar

    Taylor and Francis 2013; US$ 29.95

    Audio Engineering 101 is a real world guide for starting out in the recording industry. If you have the dream, the ideas, the music and the creativity but don't know where to start, then this book is for you! Filled with practical advice on how to navigate the recording world, from an author with first-hand, real-life experience, Audio Engineering... more...

  • Getting Started with C++ Audio Programming for Game Developmentby David Gouveia

    Packt Publishing 2013; US$ 23.99

    This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio... more...

  • Getting Started with JUCEby Martin Robinson

    Packt Publishing 2013; US$ 23.99

    his book is a fast-paced, practical guide full of step-by-step examples which are easy to follow and implement.This book is for programmers with a basic grasp of C++. The examples start at a basic level, making few assumptions beyond fundamental C++ concepts. Those without any experience with C++ should be able to follow and construct the examples,... more...