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- F+W Media 2014; US$ 24.99 US$ 22.49
Discover the fast and fun art of drawing comic faces! Chances are you already know how to draw some expressions. But you can only go so far with "happy," "sad" and "angry." In order to give your comic portraits some...character...you need to know what they look like when they are about to sneeze, when they smell something stinky or when they're... more...
- F+W Media 2014; US$ 12.99 US$ 11.69
Create your very own cartoon animals using basic lines and simple shapes--like circles, waves & squiggles! Follow along as cartoonist Steve Barr shows you how to draw everything from dancing dolphins and happy hamsters to grumpy grizzlies and leaping lizards. 23 step-by-step lessons for drawing awesome cartoon animals. 5 bonus coloring activities.... more...
- University of Georgia Press 2014; US$ 24.95
If it is true that the pen is mightier than the sword and that one picture is worth a thousand words, Thomas Nast must certainly rank as one of the most influential personalities in nineteenth-century American history. His pen, dipped in satire, aroused an apathetic, disinterested, and uninformed public to indignation and action more than once. The... more...
- Nomad Press 2014; US$ 12.99
Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.... more...
- Allison & Busby 2014; US$ 12.99
Arriving on a summer weekend at any stretch of water without one's own craft behind the car or swaying proudly at its moorings is like attending a dance with a broken leg - not to mention the damage to one's social status. This is a humorous manual of instruction for sailors anywhere. more...
- McFarland & Company, Inc., Publishers 2011; US$ 35.00
Anime, hand-drawn or computer-animated Japanese cartoons, appears in television series, films, video, video games, and commercials, and represents most genres of fiction. This critical study explores anime's relationship with art from a twofold perspective. Drawing from categories as varied as romance, comedy, slice of life drama, science fiction,... more...
- McFarland & Company, Inc., Publishers 2015; US$ 55.00
With an output of more than 250,000 minutes annually, and with roughly 5,000 producers and production units around, the Chinese are leading the field of animated films. Although it is almost impossible to completely cover 90 years of filmmaking, this book provides a comprehensible introduction to the industry's infancy, its Golden Age (Shanghai... more...
- McFarland & Company, Inc., Publishers 2008; US$ 35.00
Formed by a small group of university students in the early 1980s, Studio Gainax is now one of the most adventurous and widely esteemed anime companies on the scene. And it is fascinating for its unique approach to animation. Formal experimentation, genre-straddling, self-reflexivity, unpredictable plot twists, a gourmet palate for stylishness, proverbially... more...