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- F+W Media 2013; US$ 24.99
Level UP and master more manga with YouTube's most popular art instructor, Mark Crilley! It's here! The highly anticipated follow-up to the best-selling Mastering Manga provides everything you need, regardless of your skill-level, to learn how to draw manga like a pro. Graphic novelist and YouTube's most popular art instructor Mark Crilley... more...
- McFarland & Company, Inc., Publishers 2009; US$ 35.00
The theme of memory has played a significant role in anime throughout its evolution as an art form and as popular entertainment. Anime's handling of memory is multifaceted, weaving it into diverse symbolic motifs, narratives and aesthetic issues. This study aims to provide a detailed analysis of a range of anime titles wherein different aspects... more...
- F+W Media 2014; US$ 24.99
Discover the fast and fun art of drawing comic faces! Chances are you already know how to draw some expressions. But you can only go so far with "happy," "sad" and "angry." In order to give your comic portraits some...character...you need to know what they look like when they are about to sneeze, when they smell something stinky or when they're... more...
- F+W Media 2014; US$ 12.99
Create your very own cartoon animals using basic lines and simple shapes--like circles, waves & squiggles! Follow along as cartoonist Steve Barr shows you how to draw everything from dancing dolphins and happy hamsters to grumpy grizzlies and leaping lizards. 23 step-by-step lessons for drawing awesome cartoon animals. 5 bonus coloring activities.... more...
- University of Georgia Press 2014; US$ 24.95
If it is true that the pen is mightier than the sword and that one picture is worth a thousand words, Thomas Nast must certainly rank as one of the most influential personalities in nineteenth-century American history. His pen, dipped in satire, aroused an apathetic, disinterested, and uninformed public to indignation and action more than once. The... more...
- McFarland & Company, Inc., Publishers 2011; US$ 35.00
Anime, hand-drawn or computer-animated Japanese cartoons, appears in television series, films, video, video games, and commercials, and represents most genres of fiction. This critical study explores anime's relationship with art from a twofold perspective. Drawing from categories as varied as romance, comedy, slice of life drama, science fiction,... more...
- McFarland & Company, Inc., Publishers 2015; US$ 55.00
With an output of more than 250,000 minutes annually, and with roughly 5,000 producers and production units around, the Chinese are leading the field of animated films. Although it is almost impossible to completely cover 90 years of filmmaking, this book provides a comprehensible introduction to the industry's infancy, its Golden Age (Shanghai... more...
- RISING STARS UK LTD 2008; US$ 6.99
Graphic Novels are a popular choice of reading material, especially with boys. Learn how they are made and how the text and illustrations work together to tell the story on the page.The Snapshots series of colourful and visually appealing titles is designed to engage 9 to 14 year old reluctant readers. With their bold design and familiar subject matter... more...
- De Gruyter Oldenbourg 2003; US$ 420.00
Das Standardwerk zur Urlaubs-Animation in dritter Auflage! Es ist ebenso ein Zeitdokument des modernen Tourismus, wie eine Handlungsanweisung zum animativen Urlaub für Tourismusunternehmen, Studierende der Touristikstudiengänge, Gästebetreuer und Urlauber. Aus dem Inhalt: Einleitung. Grundlagen der Animation. Urlaubserwartungen und Urlaubsaktivitäten.... more...
- University of Minnesota Press 2014; US$ 25.00
If the source of manga and anime is physically located in Japan, the temptation for many critics and scholars is to ask what aspects of Japanese culture and history gave rise to these media. This ninth volume of Mechademia ?an annual collection of critical work on anime and manga?challenges the tendency to answer the question of origins by reductively... more...