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- Springer 2009; US$ 169.00
The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday... more...
- Taylor & Francis 2008; US$ 62.95
Never be stuck with 'animator's block' again! Together the two books in this bundle will give you inspiration for every step of the process - from preproduction and character design to animation and rendering. Prepare to Board! Explains the methods and techniques of animation preproduction, with a focus on story development and character design... more...
- University of Minnesota Press 2010; US$ 25.00
Passionate fans of anime and manga, known in Japan as otaku and active around the world, play a significant role in the creation and interpretation of this pervasive popular culture. Routinely appropriating and remixing favorite characters, narratives, imagery, and settings, otaku take control of the anime characters they consume. Fanthropologies -the... more...
- Hong Kong University Press, HKU 2010; US$ 50.00
Japanese anime has long fascinated the world, and its mythical heroes and dazzling colors increasingly influence popular culture genres in the West. Tze-yue G. Hu analyzes the "language-medium" of this remarkable expressive platform and its many socio-cultural dimensions from a distinctly Asian frame of reference, tracing its layers of concentric... more...
- University Press of Mississippi 2011; US$ 35.00
aaaa ten years before the creation of Mickey Mouse, Walt Disney struggled with, failed at, and eventually mastered the art and business of animation. Most biographies of his career begin in 1928, when Steamboat Willie was released. That first Disney Studio cartoon with synchronized sound made its main character--Mickey Mouse-an icon for generations.But... more...
- University of California Press 2011; US$ 29.95
This collection of essays explores the link between comedy and animation in studio-era cartoons, from filmdom?s earliest days through the twentieth century. Written by a who?s who of animation authorities, Funny Pictures offers a stimulating range of views on why animation became associated with comedy so early and so indelibly, and illustrates how... more...
- Ten Speed Press 2011; US$ 21.99
The ultimate guide to creating chibis! They populate manga with chunky bodies, oversized heads, and huge expressive eyes. They're schoolgirls and schoolboys, magical girls and mad scientists, fairies and fighter princesses, cyborgs and sci-fi secret agents, bikers and bad samurais, robots and rebel leaders. They've even got chubby pets and zany... more...
- Taylor and Francis 2012; US$ 49.95
Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II , breaks down the animated effect process from beginning to end-including booming explosions, gusting winds,... more...
- BRILL 2010; US$ 93.00
Japanese anime plays a major role in modern popular visual culture and aesthetics, yet this is the first study which sets out to put today?s anime in historical context by tracking the visual links between Edo- and Meiji- period painters and the post-war period animation and manga series ?Gegegeno Kitaro? by Mizuki Shigeru. more...
- Oldcastle Books 2009; US$ 19.99
The animations of Japan?s Studio Ghibli are amongst the highest regarded in the movie industry. Their delightful films rank alongside the most popular non-English language films ever made, with each new eagerly-anticipated release a guaranteed box-office smash. Yet this highly profitable studio has remained fiercely independent, producing a stream... more...