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- Springer International Publishing 2016; US$ 58.25
This book constitutes the refereed proceedings of the 45th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2016, held in Cullinan, South Africa, in July 2016. The three revised full papers and 13 work-in-progress papers presented together with two invited keynote papers were carefully reviewed... more...
- Springer Singapore 2016; US$ 82.43
This book proposes and validates an information flow approach to analyzing knowledge co-construction and predicting group performance in the context of collaborative learning. In addition, it highlights the importance of socially shared regulation in collaborative learning, and illustrates in detail how it can be analyzed and promoted. The book... more...
- Springer International Publishing 2016; US$ 98.92
This book is about the role and potential of using digital technology in designing teaching and learning tasks in the mathematics classroom. Digital technology has opened up different new educational spaces for the mathematics classroom in the past few decades and, as technology is constantly evolving, novel ideas and approaches are brewing to enrich... more...
- Springer Singapore 2016; US$ 87.93
This book examines the theoretical underpinning of the concept of personalised education and explores the question: What is personalised education in the contemporary higher education sector and how is it implemented? A broad, sophisticated definition of personalised learning has the potential to serve as a basis for more effective educational... more...
- Springer Singapore 2016; US$ 84.63
This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1?2, 2014). It covers three major domains of education... more...
- Springer Fachmedien Wiesbaden 2016; US$ 36.95
Lasse Wirz entwickelt ein E-Learning System zur Aufzeichnung universitärer Lehrveranstaltungen und untersucht mithilfe eines breit angelegten Mixed-Method-Ansatzes Wirkung und Nutzungsakzeptanz im Rahmen eines mehrere Semester umfassenden Pilotprojektes. Der Autor beschreibt in einer Stakeholder bezogenen Analyse sowohl Implikationen für Studierende,... more...
- Springer International Publishing 2016; US$ 131.90
This book guides the adoption, design, development and expectation of future digital teaching and learning projects/programs in K12 schools. It provides a series of case studies and reports experiences from international digital teaching and learning projects in K12 education. The book also furnishes advice for future school policy and... more...
- Springer Singapore 2016; US$ 47.26
This book explores theoretical and practical aspects of implementing mobile language learning in university classrooms for English as a Foreign Language in Japan. The technologies utilized, such as smartphones, iPads, and wi-fi, integrate students? hand-held devices into the campus network infrastructure. The pedagogical aims of ubiquitous mobile learning... more...
- Springer International Publishing 2016; US$ 71.44
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held... more...
- Springer International Publishing 2016; US$ 87.93
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses... more...