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Most popular at the top

  • Repeat Until Richby Josh Axelrad

    Penguin Group US 2010; US$ 15.00

    A deliciously wry, edge-of-your-seat memoir about making a fortune from counting cards. Filled with actual bad guys, chase scenes, and high stakes, Repeat Until Rich is an intoxicating, unprecedented view of the dangerous allure of living off the cards and by one's wits. At twenty-four, Josh Axelrad held down a respectable but dull job on Wall... more...

  • Victor Mollo's Bridge Clubby Victor Mollo

    Touchstone 2010; US$ 16.95

    Renowned bridge expert Victor Mollo has another card up his sleeve!  Advance technique and simple bridge psychology, closely linked, are the salient features of the many brilliant plays described in Victor Mollo's Bridge Club . more...

  • Secret World of Doing Nothingby Orvar Löfgren; Billy Ehn

    University of California Press 2010; US$ 28.95

    In this insightful and pathbreaking reflection on "doing nothing," Billy Ehn and Orvar Löfgren take us on a fascinating tour of what is happening when, to all appearances, absolutely nothing is happening. Sifting through a wide range of examples drawn from literature, published ethnographies, and firsthand research, they probe the unobserved moments... more...

  • The Younger Years of Lee Hoyleby Lee Hoyle

    Andrews UK 2010; US$ 8.99

    You may not yet have heard of Lee Hoyle. You soon will. This collection of anecdotes, memoirs and general musings will almost certainly have you laughing, and often bring a tear to the eye. Lee's unique style of writing adds to both the humour amd the drama of the chapters of his life and often enhances the emotion of the moment. This is a must-read... more...

  • The World Greatest Blackjack Bookby Lance Humble

    Crown Publishing Group 2010; US$ 14.99

    A revised edition of the blackjack player's bible, with complete information on the odds, betting strategies, and much more -- now updated to include the rules of play in Atlantic City as well as international playing rules. From the Trade Paperback edition. more...

  • How to Play a Bridge Handby William S. Root; Omar Sharif

    Crown Publishing Group 2010; US$ 16.95

    Neither for beginners nor for experts but for the 90 percent of players in between, How to Play a Bridge Hand includes more than 300 of bridge master William Root's favorite hands. Hailed by the American Bridge Teachers' Association as the "Book of the Year." Line drawings. From the Trade Paperback edition. more...

  • "Im Computerspiel bin ich der Held"by Melanie Raschke

    Diplomica Verlag 2007; US$ 38.51

    Jugendliche und junge Erwachsene suchen Anerkennung und Bestätigung in neuen virtuellen Welten. Virtuelle Welten sind die neuen Medien des Computers. Die Spiele, Internet-Foren, Online-Tagebücher, Chats und Netzwerkspiele gelten als die neuen Spielplätze und Jugendtreffs der jungen Generation. Hier sind sie Helden und ihre Schwächen lassen sich durch... more...

  • Mobile virtuelle Weltenby Lars Janssen

    Diplomica Verlag 2008; US$ 50.17

    Im Zuge des stetig steigenden Erfolgs von Computer- und Videospielen sind vor allem virtuelle Welten, wie z.B. Second Life, und sogenannte Massively Multiplayer Online Games (MMOGs), wie z.B. World of Warcraft, in den Fokus der Spieler und der Entwickler gerückt. Auch zahlreiche Unternehmen der Branche erhoffen sich dadurch neuartige und vielversprechende... more...

  • Loisir et sociétéby Gilles Pronovost

    Presses de l''niversite du Quebec 1997; US$ 36.00

    Comment peut-on faire une lecture critique de la société à travers l'étude du loisir moderne ? Telle est l'une des questions fondamentales de cet ouvrage. Non pas que des phénomènes «nouveaux» apparaissent soudainement, mais bien parce qu'on peut mieux comprendre la société si l'on est... more...

  • Interaktive Drehbücher für digitale Weltenby Dominik Krug

    Diplomica Verlag 2010; US$ 38.51

    Videospiele sind längst fester Bestandteil unseres Alltags. Aber dass Spiele auch packende Geschichten erzählen, ist für die meisten Menschen neu. Seit ihrer Entstehung stehen Adventure-Spiele, wie Day of the Tentacle oder King's Quest, für gehaltvolle interaktive Erzählungen. Sie sind Wegbereiter für eine Bewegung, die mit der Jahrtausendwende erst... more...