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  • Recreation as a Developmental Experience: Theory Practice Researchby Lawrence R. Allen; Robert J. Barcelona

    Wiley 2011; US$ 29.00

    It's not all "fun and games." A growing body of research suggests that recreation activities can be powerful development contexts when they are properly framed and intentionally designed. This volume highlights much of that research, and the articles that follow provide ample evidence that well-framed recreation activities and contexts can provide... more...

  • Work & Leisure Ils 166by Nels Anderson

    Taylor and Francis 2013; US$ 44.95

    First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company. more...

  • The Guild Leader's Handbookby Scott F. Andrews

    No Starch Press 2010; US$ 19.95

    Millions of people play massively multiplayer online (MMO) games like World of Warcraft every day. Many of those players belong to guilds, organized groups whose members play together in order to defeat difficult bosses, compete with rivals, or undertake special challenges. Leading a guild is not a trivial matter, but many players dive into this challenging... more...

  • Handbook of Digital Gamesby Marios C. Angelides; Harry Agius

    Wiley 2014; US$ 149.95

    This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive... more...

  • The Pocket Idiot's Guide to Casino Compsby David Apostolico

    DK Publishing 2008; US$ 9.95

    Always a Winner! Before you lay down a lot of money at the tables and machines in casinos, you should also consider all of the freebies you can get from simply being there. Casinos give away over one billion dollars a year in free stuff to valued customers. From the high roller level of suites, meals and credit to the small time repeater gamblers... more...

  • The Pocket Idiot's Guide to Poker Bets & Bluffsby David Apostolico

    DK Publishing 2007; US$ 9.95

    All bets are on! Most how-to-win poker books leave out two of the most important tools of the game: effective betting and bluffing. Now, a poker expert extraordinaire gives readers the quick and dirty inside information so readers can hone these skills. Readers will learn about the art of value betting, weighing value against risk, the power... more...

  • More Than a Gameby Barry Atkins

    Manchester University Press 2003; US$ 69.95

    There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling. more...

  • The Making of Second Lifeby Wagner James Au

    HarperCollins 2009; US$ 13.99

    The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own?very real?economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social... more...

  • Repeat Until Richby Josh Axelrad

    Penguin Group US 2010; US$ 15.00

    A deliciously wry, edge-of-your-seat memoir about making a fortune from counting cards. Filled with actual bad guys, chase scenes, and high stakes, Repeat Until Rich is an intoxicating, unprecedented view of the dangerous allure of living off the cards and by one's wits. At twenty-four, Josh Axelrad held down a respectable but dull job on Wall... more...

  • Online Multiplayer Gamesby William Sims Bainbridge

    Morgan & Claypool Publishers 2009; US$ 30.00

    This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and... more...