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- Sky Pony Press 2015; US$ 12.99
Megan Miller is a writer and editor and has been playing video games since the olden days of the first Castle Wolfenstein. Since Minecraft 1.2, she?s been throwing Ender Eyes to find strongholds, building sugar-cane pyramids, and looking for sneaky ways to kill mobs without getting killed herself in the process. She is also the author of Hacks... more...
- University of Minnesota Press 2015; Not Available
In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, entered a world that did not build on common fantasy or science-fiction tropes. There was no evil to defeat or realms to conquer, only friendly animals... more...
- Pavilion Books 2015; US$ 8.74
Romping through crooked games, dodgy players, exotic venues and incredible hands, 'Poker's Strangest Hands' celebrates the strange history of Poker's most celebrated tournament, its World Championship event and the characters who have graced it with their presence, compiles some of the strangest things said about the game and fully records the details... more...
- Pavilion Books 2015; US$ 21.86
The standard reference work on chess openings for more than half a century, earning the epithet 'the chess player's bible'. 'Batsford's Modern Chess Openings' is the most comprehensive single-volume work on the openings. Covering every standard line of play, it provides the distilled essence of contemporary opening theory. This edition is an indispensable... more...
- Pavilion Books 2015; US$ 8.74
This collection of oddities shows how Contract Bridge has played its part in embezzlement, murder, suicide, kidnapping, imprisonment and battle. The stories feature similar hands to those of bridge – the complete misfit, the two-way slam and men against women – while others, like ‘Thirteen Spades? and ‘The Raspberry Jam Conundrum?, are closer to fantasy.... more...
- Taylor and Francis 2015; US$ 125.00
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry ? understood as a global phenomenon in entertainment ? and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation... more...
- ABC-CLIO 2015; US$ 89.00
This is the most complete encyclopedia of gambling, covering the industry in great detail including the players, the games, the venues, and the surrounding social issues. Updates in this second edition reveal the impact of technological advances on the games, the growing legislation regulating the industry, and the expanding global footprint of gambling... more...
- University of California Press 2015; US$ 29.95
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game.... more...