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Most popular at the top

  • Computer Games as a Sociocultural Phenomenonby Dr Andreas Jahn-Sudmann; Ralf Stockmann

    Palgrave Macmillan 2008; US$ 115.00

    Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture. more...

  • Gaming Globallyby Nina B. Huntemann; Ben Aslinger

    Palgrave Macmillan 2012; US$ 100.00

    Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States. more...

  • All Bets Are Offby Arnie Wexler; Steve Jacobson

    Central Recovery Press, LLC 2014; US$ 16.95

    Wexler's compulsive gambling spiraled out of control....after forty-plus years in recovery, he's become a nationally known expert on gambling addiction. more...

  • Gotcha!by Julian Biddle

    DK Publishing 2008; US$ 9.95

    Trick or trivia? Fun for all ages! Fact or fiction? What's real? What's not? The questions become a fun test of wits for know-it-alls and know-nothings in this ingenious collection of slightly skewed trivia quizzes devised by a self-proclaimed trivia expert to challenge players in every topic - from movies and sports to art, history, and politics.... more...

  • The Creation of Narrative in Tabletop Role-Playing Gamesby Jennifer Grouling Cover

    McFarland & Company, Inc., Publishers 2010; US$ 35.00

    Despite the rise of computer gaming, millions of adults still play face-to-face role-playing games, which rely in part on social interaction to create stories. This work explores tabletop role-playing game (TRPG) as a genre separate from computer role-playing games. The relationship of TRPGs to other games is examined, as well as the influence of Dungeons... more...

  • Parlour Games for Modern Familiesby Myfanwy Jones; Spiri Tsintziras

    Scribe Publications Pty Ltd 2009; US$ 18.99

    Winner of the 2010 Australian Book Industry Awards Book of the Year for Older Children (age range 8 to 14 years) Parlour Games for Modern Families sets out to revive the tradition of indoor family games: push aside the consoles, turn off the telly, and bring some mental stimulation, silliness and laughter, joy and connection back into your... more...

  • Games Bookby Huw Davies

    Michael O' Mara Books 2010; US$ 2.99

    Have you ever struggled to remember your favourite childhood game so you can teach it to your own children? Do you love to reminisce about the good old days when it was all just good old-fashioned fun? This book has the answers. Packed with indoor and outdoor games from yesteryear, it contains something for family members of various ages. more...

  • Mindbending Sudoku: Flashby James Pitts

    Hodder & Stoughton 2011; US$ 7.67

    Mindbending Sudoku is a short, simple and no-fuss little book which contains not just puzzles of all levels, but hints and tips on how to solve them. Easy to fit in a pocket or bag, and great for travelling, it contains all the puzzler needs, especially if you're looking for some extra help with the tricky ones! At just 96pp, it is ideal for anyone... more...

  • Master Sudoku: Teach Yourselfby James Pitts

    Hodder & Stoughton 2010; US$ 14.59

    Have you caught the Sudoku bug yet? Master Sudoku is a collection of over 150 puzzles of varying difficulty that will teach the newcomer the techniques for success and challenge the expert player to their limit. The tips and strategies will help the frustrated solver while the list of websites and computer programs will delight the truly addicted... more...

  • Quick Sudoku: Flashby James Pitts

    Hodder & Stoughton 2011; US$ 7.67

    Quick Sudoku is a short, simple and no-fuss little book which contains not just puzzles of all levels, but hints and tips on how to solve them. Easy to fit in a pocket or bag, and great for travelling, it contains all the puzzler needs, especially if you're looking for some extra help with the tricky ones! At just 96pp, it is ideal for anyone who's... more...