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  • A Pointless History of the Worldby Richard Osman; Alexander Armstrong

    Hodder & Stoughton 2016; US$ 18.99

    A Pointless History of the World is a complete[1] and meticulously researched[2] series of essays on our rich and glorious past. Alexander Armstrong and Richard Osman, two of the world's foremost experts on Things Before Their Time[3] take you on a step-by-step journey through history. From the Big Bang to the Fall of the Roman Empire, from the... more...

  • DanTDM: Trayaurus and the Enchanted Crystalby DanTDM; Daniel Middleton

    Orion 2016; US$ 18.99

    From the mind of one of the most popular YouTubers of all time, DanTDM, comes a graphic novel adventure that reimagines the Minecraft-style worlds and characters he's created like you've never seen them before. After a day of experiments, Trayaurus and DanTDM are about to call it a night when a strange-looking crystal plummets to earth, breaking... more...

  • The Chaseby ITV Ventures Limited

    Octopus 2016; US$ 18.99

    With a brand new format and new questions from the show, The Chase: The Greatest Chases is the ultimate indulgence for fans of ITV's most popular quiz programme. Containing 50 of the most difficult chases where contestants actually beat the Chaser, this book challenges you to do the same and defeat one of the show's stars: The Governess, The... more...

  • How To Be a Professional Gamerby Fnatic; Kikis; YellOwStar; Spirit; Febiven; Rekkles; Mike Diver

    Random House 2016; US$ 21.14

    It?s time to become a Legend. Watched by millions and contested by the best professional gamers in the world, League of Legends is more than a game. Since the very beginnning of eSports, Fnatic have been competing at the highest level. In 2011, they won the World Championships and in 2015 they achieved the impossible: an entire regular season... more...

  • Think Tankby ITV Ventures Limited

    Octopus 2016; US$ 18.99

    This fun quizbook will delight both fans of the programme and quiz enthusiasts alike. Featuring rounds from the show, 30 complete quizzes and 750 questions it's sure to test your general knowledge and tickle your trivia bone. Sections include the Think Tanks answer bank as well as a selection of Question Impossibles for the final round. To add to... more...

  • The Rookieby Stephen Moss

    Bloomsbury Publishing 2016; US$ 16.99

    Chess has been played for more than 1,500 years and is played in every country in the world. Stephen Moss sets out to master its mysteries, and unlock the secret of its enduring appeal. What, he asks, is the essence of chess? And what will it reveal about his own character along the way? In a witty, accessible style that will delight newcomers and... more...

  • The Men Who Would Be Kingsby Daniel Mersey; Peter Dennis

    Bloomsbury Publishing 2016; US$ 11.99

    The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side... more...

  • Frostgrave: Arcane Locationsby Joseph A. McCullough

    Bloomsbury Publishing 2016; US$ 2.99

    Arcane Locations features scenarios focused on some of the more infamous ruins to be found in the Frozen City, such as Brycho's Celestium, Walenton Manor, and the Arena Without Walls. Also included are new options for developing a wizard's base in the ruins of Frostgrave. more...

  • Bolt Action: World War II Wargames Rulesby Warlord Games; Peter Dennis

    Bloomsbury Publishing 2016; US$ 29.99

    With more than 23,000 copies sold of the first edition, this second edition of the best-selling Bolt Action World War II wargaming ruleset from Osprey and Warlord Games presents streamlined and refined rules, incorporating all the FAQs and errata compiled over four years of intensive gameplay. It is fully compatible with the existing range of supplements... more...

  • The Business of Gamificationby Mikolaj Dymek; Peter Zackariasson

    Taylor and Francis 2016; US$ 54.95

    At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video... more...