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Most popular at the top
- Crown/Archetype 2010; US$ 22.00
Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television... more...
- Pocket Books 2010; US$ 8.99
In her New York Times bestseller, The Shattering , Christie Golden delivers a sensational tie-in to the newest World of Warcraft game expansion. Thrall, wise shaman and the warchief of the Horde, has sensed a disturbing change? Long ago, Azeroth?s destructive native elementals raged across the world until the benevolent titans imprisoned them... more...
- Pocket Books 2011; US$ 8.99
Dominion ghosts epitomize the height of terran evolution and physical conditioning. Augmented by technologies that harness their innate psionic potential, these lethal operatives use telepathy and other superhuman powers to isolate and destroy the enemies of the Dominion. But when the hunters become the hunted and ghosts start disappearing without... more...
- Random House Publishing Group 2011; US$ 9.99
HOME IS WHERE THE WAR IS America may be reeling from endless recessions and crippling oil wars, but hack reporter Ben Walker never expected to see his homeland invaded and occupied by a reunified Korea?now a formidable world power under Kim Jong-il?s dictator son. The enemy?s massive cyberattack is followed by the detonation of an electromagnetic... more...
- Random House Publishing Group 2011; US$ 16.00
The official novel of Naughty Dog?s award-winning videogame franchise! In the ancient world there was a myth about a king, a treasure, and a hellish labyrinth. Now the doors to that hell are open once again. Nathan Drake, treasure hunter and risk taker, has been called to New York City by the man who taught him everything about the ?antiquities... more...
- Gallery Books 2011; US$ 8.99
In the wake of the Cataclysm, conflict has engulfed every corner of Azeroth. Hungering for more resources amid the turmoil, the Horde has pressed into Ashenvale to feed its burgeoning war machine. There, acting warchief Garrosh Hellscream has employed a brutal new tactic to conquer the region and crush its night elf defenders, a move that will cripple... more...
- Seven Stories Press 2012; US$ 14.95
"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." ?Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." ?Adam... more...
- Random House Publishing Group 2012; US$ 15.00
Ride with the Horsemen of the Apocalypse as they seek to unearth a plot that could plunge all of Creation into chaos! Ages before the events of Darksiders and Darksiders II, two of the feared Horsemen?Death and War?are tasked with stopping a group of renegades from locating the Abomination Vault: a hoard containing weapons of ultimate power and... more...
- Lexington Books 2012; US$ 40.99
This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms. more...
- Pocket Star 2012; US$ 3.99
A collection of terrifying tales based on the award-winning video game! A bold demon hunter risks becoming her own worst enemy while tracking down her sinister prey?A haunted barbarian returns to his shattered homeland to face a harrowing past?A lone monk scours evil from an ancient forest where the line between friend and foe has vanished?A gifted... more...