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- Pocket Star 2013; Not Available
The final installment in an all-new World of Warcraft e-novella series from New York Times bestselling author Richard A. Knaak! The age of dragons is over. Uncertainty plagues Azeroth?s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his... more...
- Pocket Star 2013; Not Available
THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth?s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he?or any of his kind?still make a difference in the world? The answer lies in the distant past, when savage... more...
- Taylor and Francis 2010; US$ 55.95
From Windows Solitaire to Bejeweled to Wii Tennis , casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes... more...
- Palgrave Macmillan 2007; US$ 39.00
In this latest work, Selfe and Hawisher explore the complexly rendered relationship between computer gaming environments and literacy development by focusing on the stories of computer gamers in the United States at the beginning of the twenty-first century. Using the words and observations of individual gamers, this book offers historical and cultural... more...
- St. Martin's Press 2007; US$ 8.99
Imagine an enormous, breathtaking virtual world to explore, where land can be bought for less than a dollar and new construction is limited only by your imagination. An online tourist destination where you can shop for virtual designer clothes in a shopping mall atop a live volcano, teleport to an underwater gig by U2, before taking a new friend back... more...
- Rowman & Littlefield Publishers 2013; US$ 16.99
Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives ? from the doctor?s office to the family room sofa. more...
- World Wrestling Entertainment 2002; US$ 7.99
Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles are locked in battle with the enigmatic Protoss and the ruthless Zerg Swarm. Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter -- or foretell its violent, bloody end. Bhekar Ro:... more...