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Video & Electronic

Most popular at the top

  • World of Warcraft: Dawn of the Aspects: Part IVby Richard A. Knaak

    Pocket Star 2013; US$ 2.99

    Fourth in an all-new WORLD OF WARCRAFT series from New York Times bestselling author Richard A. Knaak! THE AGE OF DRAGONS IS OVER. Uncertainty plagues Azeroth?s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can... more...

  • World of Warcraft: Dawn of the Aspects: Part Vby Richard A. Knaak

    Pocket Star 2013; US$ 2.99

    The final installment in an all-new World of Warcraft e-novella series from New York Times bestselling author Richard A. Knaak! The age of dragons is over. Uncertainty plagues Azeroth?s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his... more...

  • Advanced 2D Game Developmentby Jonathan S. Harbour

    Course Technology PTR 2008; US$ 49.99

    Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio,... more...

  • All Your Base Are Belong to Usby Harold Goldberg

    Crown/Archetype 2011; US$ 15.00

    Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular... more...

  • Borderlands: Gunsightby John Shirley

    Gallery Books 2013; US$ 16.00

    The Borderlands cannot be conquered! Mordecai and Daphne have gotten themselves in a tough spot near the highly dangerous town of Gunsight, one of the most remote outposts on the planet Pan­dora, out in the boonies of the boonies of the Borderlands. Daphne has been taken prisoner by Jasper, a local warlord who controls the area around Gunsight... more...

  • Changing the Gameby David Edery; Ethan Mollick

    Pearson Education 2008; US$ 24.99

      Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple... more...

  • Classic Video Games: The Golden Age 1971-1984by Brian R. Eddy

    Osprey Publishing Ltd 2012; US$ 7.95

    In the early 1970s, video arcade games sprung to life in the form of Pong, Space Invaders, Asteroids, and Pac-Man, and if you were lucky enough to have an Atari system you could play Frogger or Galaga at home. By the 1980s, arcade and video games were entrenched as a pop culture phenomenon and were ubiquitous. But as quickly as the form took flight... more...

  • Collaborative Online Game Creationby Nanu Swamy; Naveena Aswadhati

    Course Technology PTR 2009; US$ 39.99

    Get ready to flex your creativity as you build custom Flash games online. Collaborative Online Game Creation shows anyone interested in game development how to create Flash-based games using GameBrix, a browser-based rich media application that runs on any Internet platform. GameBrix provides you with a comprehensive toolset to help you build games... more...

  • Computer Games and Language Learningby Mark Peterson

    Palgrave Macmillan 2013; US$ 90.00

    A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning. more...

  • Creating Game Art for 3D Enginesby Brad Strong

    Course Technology PTR 2007; US$ 49.99

    Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk® 3ds Max® to generate... more...