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Video & Electronic

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  • Understanding Video Gamesby Simon Egenfeldt-Nielsen; Jonas Heide Smith; Susana Pajares Tosca

    Taylor and Francis 2015; US$ 49.95

    Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends... more...

  • Indie Gamesby Mike Diver

    Michael O'Mara 2016; US$ 9.99

    Everything you need to know about the exciting new trend of indie gaming?Independently made video games have become some of the most original, ingenious and successful games available on the market today. Matched against giant tech companies and their mammoth-budget franchises, indies, have demonstrated the extraordinary impact that individuals and... more...

  • Internet Spaceships Are Serious Businessby Marcus Carter; Kelly Bergstrom; Darryl Woodford

    University of Minnesota Press 2016; Not Available

    EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE ?s developer (CCP Games) examine the... more...

  • Subjectivity across Mediaby Maike Sarah Reinerth; Jan-NoŽl Thon

    Taylor and Francis 2016; US$ 54.95

    Media in general and narrative media in particular have the potential to represent not only a variety of both possible and actual worlds but also the perception and consciousness of characters in these worlds. Hence, media can be understood as "qualia machines," as technologies that allow for the production of subjective experiences within the affordances... more...

  • Recognition of Humans and Their Activities Using Videoby Rama Chellappa; Amit K. Roy-Chowdhury; S. Kevin Zhou

    Morgan & Claypool Publishers 2006; US$ 35.00

    The recognition of humans and their activities from video sequences is currently a very active area of research because of its applications in video surveillance, design of realistic entertainment systems, multimedia communications, and medical diagnosis. In this lecture, we discuss the use of face and gait signatures for human identification and recognition... more...

  • Quake 4 Mods For Dummiesby Erik Guilfoyle

    Wiley 2006; US$ 29.99 US$ 23.99

    Create your own levels and game mods Build single- and multi-player levels, add scripts, and share your mods Ever wonder what Quake 4 would be like if it included that especially cool weapon you dreamed up? Here's the fun and easy way? to find out. Start by creating a basic level, and then discover how to include your own weapons and effects,... more...

  • Resident Evil: Extinctionby Keith R. A. DeCandido

    Pocket Books 2007; US$ 7.99

    Following the events of Resident Evil: Apocalypse , the beautiful, dangerous, enigmatic Alice returns, and this time she and her fellow survivor Carlos Olivera are running with a pack of humans led by a new ally, Claire Redfield. Together they are cutting through the wastelands of the United States on a long trek to Alaska. Hunted by the minions of... more...

  • Hellgate: London: Covenantby Mel Odom

    Pocket Books 2008; US$ 27.99

    As Templar Simon Cross fights to lead the hunted survivors of the demon surge toward salvation, time and supplies run short. Simon must penetrate the dark secrets of the demons -- as well as those of his partner in peril, Leah Creasey -- to keep his charges safe. But Leah's organization won't surrender their knowledge easily, even as new technology... more...

  • Changing the Gameby David Edery; Ethan Mollick

    Pearson Education 2008; US$ 24.99

    † Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit! Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple... more...

  • Unclean Spiritsby M.L.N. Hanover

    Pocket Books 2008; US$ 7.99

    In a world where magic walks and demons ride, you can't always play by the rules. Jaynť Heller thinks of herself as a realist, until she discovers reality isn't quite what she thought it was. When her uncle Eric is murdered, Jaynť travels to Denver to settle his estate, only to learn that it's all hers -- and vaster than she ever imagined. And... more...