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- Random House Publishing Group 2009; US$ 15.00
Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow?for wherever it falls, people die and rise again. And it is in Umbriel?s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret.... more...
- Pocket Books 2009; US$ 7.99
As the release nears for Blizzard Entertainment?s long-anticipated StarCraft II computer game, the epic Dark Templar trilogy reaches an explosive climax. After the seeming defeat of the dark archon Ulrezaj on the protoss homeworld of Aiur, Jake and Rosemary become separated as they flee through the newly repaired warp gate. Rosemary finds... more...
- Course Technology PTR 2009; US$ 39.99
Get ready to flex your creativity as you build custom Flash games online. Collaborative Online Game Creation shows anyone interested in game development how to create Flash-based games using GameBrix, a browser-based rich media application that runs on any Internet platform. GameBrix provides you with a comprehensive toolset to help you build games... more...
- Course Technology PTR 2008; US$ 49.99
Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio,... more...
- Course Technology PTR 2007; US$ 49.99
Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk® 3ds Max® to generate... more...
- Course Technology PTR 2007; US$ 49.99
The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that... more...
- Course Technology PTR 2009; US$ 49.99
Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and youll apply... more...
- Course Technology PTR 2008; US$ 39.99
Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game development, this book provides the techniques and strategies necessary to create a quality game. Organized into three core sectionsdesign, design and development, and developmentthe... more...
- Pocket Books 2010; US$ 7.99
For the poor, hardworking citizens of the Confederacy's fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of mysteriously docile criminals?and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make... more...
- Pocket Books 2010; US$ 8.99
Thrall, wise shaman and the warchief of the Horde, has sensed a disturbing change? Long ago, Azeroth?s destructive native elementals raged across the world until the benevolent titans imprisoned them within the Elemental Plane. Despite the titans? intervention, many elementals have ended up back on Azeroth. Over the ages, shaman like Thrall have... more...