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- O'Reilly Media 2006; US$ 19.99
Baseball Hacks isn't your typical baseball book--it's a book about how to watch, research, and understand baseball. It's an instruction manual for the free baseball databases. It's a cookbook for baseball research. Every part of this book is designed to teach baseball fans how to do something. In short, it's a how-to book--one that will increase... more...
- Elsevier Science 1998; US$ 68.95
The main links with your PC and the outside world are the centronic port, used for connecting the printer, the RS232 port, used for the mouse, and the games port for a joystick. This book explores how these input/output (I/O) ports can be put to use through a range of other interfacing applications. This is especially useful for laptop and palmtop... more...
- Seven Stories Press 2012; US$ 14.95
"Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." ?Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." ?Adam... more...
- Wiley 2006; US$ 123.00 US$ 106.60
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers.... more...
- Random House 2015; US$ 16.91
Terrible Old Games You've Probably Never Heard Of is a full-colour illustrated compendium of the most painfully bad games, based on Ashens' YouTube series of the same name. Everyone's heard of E.T. for the Atari 2600 and Superman for the Nintendo 64, but these are almost nothing next to the abject incompetence of Count Duckula 2 on the Amstrad... more...
- HarperCollins 2009; US$ 17.99
The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own?very real?economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social... more...
- Dark Horse Comics 2016; US$ 29.99
World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This beautiful... more...
- Packt Publishing 2013; US$ 9.99
Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. A concise guide that delivers immediate results with practical recipes on how to code creatively in Minecraft: Pi Edition.This book is for everyone! No previous experience of programming, Linux, or Minecraft is required. It is great for... more...
- Hyperink 2012; US$ 2.99
ABOUT THE BOOK The Pro Gaming Tips guide to Angry Birds is the definitive mini-guide to tips and tricks for beating the game and achieving that high score. MEET THE AUTHOR Nicole is an avid gamer who has herself completed every level of Angry Birds, and decided to share her tips with others looking to do the same. EXCERPT FROM THE BOOK Look for... more...
- Taylor and Francis 2014; US$ 49.95
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry ? understood as a global phenomenon in entertainment ? and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation... more...