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Video & Electronic

  • Baseball Hacksby Joseph Adler

    O'Reilly Media 2006; US$ 19.99

    Baseball Hacks isn't your typical baseball book--it's a book about how to watch, research, and understand baseball. It's an instruction manual for the free baseball databases. It's a cookbook for baseball research. Every part of this book is designed to teach baseball fans how to do something. In short, it's a how-to book--one that will increase... more...

  • PC Interfacingby Pei An

    Elsevier Science 1998; US$ 68.95

    The main links with your PC and the outside world are the centronic port, used for connecting the printer, the RS232 port, used for the mouse, and the games port for a joystick. This book explores how these input/output (I/O) ports can be put to use through a range of other interfacing applications. This is especially useful for laptop and palmtop... more...

  • The Guild Leader's Handbookby Scott F. Andrews

    No Starch Press 2010; US$ 19.95

    Millions of people play massively multiplayer online (MMO) games like World of Warcraft every day. Many of those players belong to guilds, organized groups whose members play together in order to defeat difficult bosses, compete with rivals, or undertake special challenges. Leading a guild is not a trivial matter, but many players dive into this challenging... more...

  • Rise of the Videogame Zinestersby Anna Anthropy

    Seven Stories Press 2012; US$ 14.95

    "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." ?PatrickAlexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." ?Adam... more...

  • Networking and Online Gamesby Grenville Armitage; Mark Claypool; Philip Branch

    Wiley 2006; US$ 119.00

    Grenville Armitage Editor and contributing author Grenville Armitage is Director of the Centre for Advanced Internet Architectures (CAIA) and Associate Professor of Telecommunications Engineering at Swinburne University of Technology, Melbourne, Australia. He received his Bachelor and PhD degrees in Electronic Engineering from the University of Melbourne,... more...

  • The Making of Second Lifeby Wagner James Au

    HarperCollins 2009; Not Available

    The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own?very real?economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social... more...

  • The Making of Second Lifeby Wagner James Au

    HarperCollins 2009; US$ 13.99

    The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own?very real?economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social... more...

  • Game Design Secretsby Wagner James Au

    Wiley 2012; US$ 34.99

    Wagner James Au is an author, consultant, and game designer, and was lead writer/mission designer for City of Eternals, a Facebook-based MMO acquired by Electronic Arts. He's written on the subject of gaming for Inside Social Games, Kotaku, and Wired . His blog New World Notes (nwn.blogs.com) covers gaming, 3D technology, and virtual culture. more...

  • Instant Minecraftby Daniel Bates

    Packt Publishing 2013; US$ 9.99

    Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. A concise guide that delivers immediate results with practical recipes on how to code creatively in Minecraft: Pi Edition.This book is for everyone! No previous experience of programming, Linux, or Minecraft is required. It is great for... more...

  • Translation and Localisation in Video Gamesby Miguel . Bernal-Merino

    Taylor and Francis 2015; US$ 125.00

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry ? understood as a global phenomenon in entertainment ? and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation... more...