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Video & Electronic

  • Power-Upby Matthew Lane

    Princeton University Press 2017; US$ 29.95 US$ 27.25

    A fun and lively look at the mathematical ideas concealed in video games Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just... more...

  • Bit by Bitby Andrew Ervin

    Basic Books 2017; US$ 36.00

    An acclaimed novelist and critic argues that video games are the most vital art form of our time Video games have been around for decades, but only in recent years have they gone truly mainstream. Today, the majority of American households play video games, almost half of gamers are women, and professional video game tournaments attract more... more...

  • Legendary World of Zeldaby Kyle Hilliard

    Triumph Books 2017; US$ 7.99

    From his very first quest to attain the Triforce, explore Hyrule, and rescue Princess Zelda, Link has been on the ultimate adventure since 1986, and fans around the world have been involved in the journey all along the way. Now celebrating its 30th anniversary, the universe of the beloved Legend of Zelda video games is still ever-evolving, gaining... more...

  • Summary and Analysis of The Tetris Effect: The Game that Hypnotized the Worldby Worth Books

    Worth Books 2017; US$ 3.50

    So much to read, so little time? This brief overview of The Tetris Effect tells you what you need to know?before or after you read Dan Ackerman?s book.   Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader.   This short summary and analysis of The Tetris Effect... more...

  • Holistic Game Development with Unityby Penny de Byl

    CRC Press 2017; US$ 49.95

    Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl?s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic... more...

  • Metagamingby Stephanie Boluk; Patrick LeMieux

    University of Minnesota Press 2017; Not Available

    The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as ?games about games,? metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance... more...

  • Blood Plagues and Endless Raidsby Anthony R. Palumbi

    Chicago Review Press 2017; US$ 15.99

    In 2005, the video game World of Warcraft struck the cultural landscape with tidal force. One hundred million people have played WoW in the twelve years since. But those people did more than play. They worked, they fought, they triumphed, they held entire game servers hostage, they even married each other in real life. They developed new identities,... more...

  • Queer Game Studiesby Bonnie Ruberg; Adrienne Shaw

    University of Minnesota Press 2017; Not Available

    Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer... more...

  • Identity and Play in Interactive Digital Mediaby Sara M. Cole

    Taylor and Francis 2017; US$ 54.95

    Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms... more...

  • Fans and Videogamesby Melanie Swalwell; Angela Ndalianis; Helen Stuckey

    Taylor and Francis 2017; US$ 54.95

    This anthology addresses videogames long history of fandom, and fans? important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with... more...