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Video & Electronic

  • 100 Computer Games to Play Before You Dieby Steve Bowden

    John Blake 2011; US$ 9.99

    From unforgettable classics such as Donkey Kong and Space Invaders to such modern phenomena as Grand Theft Auto and Wii Sports—the genuine masterpieces of computer games   Pac-Man, Space Invaders, Sonic the Hedgehog, Prince of Persia—computer games have been drawing people in for decades. But which of the vast array are true classics worth becoming... more...

  • 100 Computer Games to Play Before You Dieby Steve Bowden

    John Blake Publishing 2011; US$ 7.28

    This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs and Pokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the... more...

  • 1001 Video Gamesby Tony Mott

    Octopus 2011; Not Available

    A completely revised and updated edition of the most comprehensive guide to gaming. more...

  • 3ds Max Modeling for Gamesby Andrew Gahan

    Taylor and Francis 2012; US$ 49.95

    The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles... more...

  • AI for Game Developersby David M Bourg; Glenn Seemann

    O'Reilly Media 2004; US$ 31.95

    Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics;... more...

  • Advanced 2D Game Developmentby Jonathan S. Harbour

    Course Technology PTR 2008; US$ 49.99

    Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio,... more...

  • The Advanced Strategy Guide to Minecraftby Stephen O'Brien

    Pearson Education 2014; US$ 19.99

    The Advanced Strategy Guide to Minecraft Make Minecraft whatever YOU want it to be!   After you?ve learned to survive in Minecraft, the fun really begins. Minecraft?s advanced features support stunning creativity?and that?s still just the beginning. There are custom-crafted adventure maps, massive multiplayer servers, new trading... more...

  • Algorithms and Networking for Computer Gamesby Jouni Smed; Harri Hakonen

    Wiley 2006; US$ 109.00

    Jouni Smed is currently a researcher and lecturer in Department of Information Technology, University of Turku, Finland.  His research concentrates on computer games, optimization, and scheduling algorithms. Harri Hakonen is a researcher and lecturer in the department of Information Technology, University of Turku.  His research interests... more...

  • All Your Base Are Belong to Usby Harold Goldberg

    Crown/Archetype 2011; US$ 15.00

    Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular... more...

  • The Art of Game Designby Jesse Schell

    CRC Press 2008; US$ 68.95

    Introduction; The History of Games; The Most Important Skill; Holographic Design; The Cycle of Design; Excerpt: Lehman and Witty: The Psychology of Play (1927); The Psychology of Play; The Spectrum of Humanity; Excerpt: Julian Jaynes: The Orgin of Consciousness in the Breakdown of the Bicameral Mind , Chapter One: The Consciousness of Consciousness;... more...