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  • Chess Results, 1971-1974by Gino Di Felice

    McFarland & Company, Inc., Publishers 2014; US$ 49.95

    This continuation of a series of comprehensive chronological reference works lists the results of men's chess competitions all over the world--individual and team matches. The present volume covers 1971 through 1974. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever... more...

  • Chess Results, 1975-1977by Gino Di Felice

    McFarland & Company, Inc., Publishers 2014; US$ 49.95

    This continuation of a series of comprehensive chronological reference works lists the results of men's chess competitions all over the world--individual and team matches. The present volume covers 1975 through 1977. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever... more...

  • Chess Results, 1978-1980by Gino Di Felice

    McFarland & Company, Inc., Publishers 2014; US$ 49.95

    This continuation of a series of comprehensive chronological reference works lists the results of men's chess competitions all over the world--individual and team matches. The present volume covers 1978 through 1980. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever... more...

  • BioShockby Robert Jackson

    John Hunt Publishing 2014; US$ 9.99

    A historical, critical look at the famous videogame franchise BioShock. more...

  • Playing to Winby Thomas P. Oates; Robert Alan Brookey

    Indiana University Press 2014; US$ 25.99

    In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the... more...

  • Freizeit-Mobilität im Alltag oder Disponible Zeit, Auszeit, Eigenzeit - warum wir in der Freizeit raus müssen.by Konrad Götz

    Duncker & Humblot 2010; US$ 72.17

    Hauptbeschreibung In der Freizeit ist unser Mobilitäts- und Verkehrsverhalten weit mehr von Wünschen und Lebensstilen bestimmt als von Notwendigkeiten. Doch wo liegen die Gründe und Motive? Welche Faktoren bestimmen das Verhalten? Eine Antwort auf diese Fragen bietet der Autor dieses Bandes - und zwar sowohl vor dem Hintergrund der sozialwissenschaftlichen... more...

  • Translation and Localisation in Video Gamesby Miguel Á. Bernal-Merino

    Taylor and Francis 2014; US$ 125.00

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry ? understood as a global phenomenon in entertainment ? and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation... more...

  • Race, Gender, and Deviance in Xbox Liveby Kishonna Gray

    Taylor and Francis 2014; US$ 21.95

    Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities?Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope... more...

  • What Is Your Quest?by Anastasia Salter

    University of Iowa Press 2014; US$ 27.50

    What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and... more...

  • Computer Games and Technical Communicationby Jennifer deWinter; Ryan M. Moeller

    Ashgate Publishing Ltd 2014; US$ 119.95

    Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations; industry... more...