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Most popular at the top
- Triumph Books 2014; US$ 11.99
One of the most popular video games of all time, Minecraft has become a global craze thanks to nearly 40 million registered users worldwide across all platforms. In Minecrafter 2.0 Advanced , those who mastered the basics laid out in the first Minecrafter strategy guide now find tips on more complex areas of game play, including Redstone circuitry... more...
- Diplomica Verlag 2008; US$ 39.14
Im Zuge des stetig steigenden Erfolgs von Computer- und Videospielen sind vor allem virtuelle Welten, wie z.B. Second Life, und sogenannte Massively Multiplayer Online Games (MMOGs), wie z.B. World of Warcraft, in den Fokus der Spieler und der Entwickler gerückt. Auch zahlreiche Unternehmen der Branche erhoffen sich dadurch neuartige und vielversprechende... more...
- New in Chess 2015; US$ 18.99
Opening, middlegame and endgame are the three universally recognized stages of a game of chess, but what about the art of preparation? Winning starts with planning before the game, teaches legendary chess trainer Vladimir Tukmakov in this enlightening and entertaining work on a neglected subject. Exploring and understanding, prior to the game,... more...
- New in Chess 2014; US$ 16.99
The chess playing mind does not work like a machine. Selecting a move results from rather chaotic thought processes and is not the logical outcome of applying a rational method. The only problem with that, says International Master Willy Hendriks, is that most books and courses on improving at chess claim exactly the opposite. The dogma of the... more...
- Pavilion Books 2012; US$ 11.38
One of the most important chess books ever written, reissued in celebration of a chess genius, Bobby Fischer.The American takes the reader through 60 of his games, describing his thoughts, the intricacies behind his and his opponent's strategies, the tactical justification of moves and the psychological battle in each one. You'll find beautifully... more...
- Elsevier Science 2014; US$ 72.95
The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new... more...
- New in Chess 2014; US$ 13.99
A world famous grandmaster explains the modern style of attacking chess to amateur chess players. Jan Timman teaches how to build up an advantage in the game and how to convert that advantage into an aggressive strategy and into great attacking moves. He has selected the most instructive attacking games of great players like Kasparov, Topalov, Karpov,... more...
- Pen and Sword 2014; US$ 13.50
One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the... more...
- Taylor and Francis 2014; US$ 54.95
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems.... more...
- Mongoose Press 2014; US$ 14.99
Learning how to start a game of chess is one of the most daunting tasks facing intermediate adult and young chess players. Award-winning chess teacher and championship scholastic coach Pete Tamburro offers practical guidance for avoiding common pitfalls at the chessboard, as well as effective strategies for meeting troublesome openings and a choice... more...