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Board games. Move games

Most popular at the top

  • Anish Giriby Anish Giri

    New in Chess 2014; US$ 12.99

    'Chess Grandmaster Anish Giri sketches his rise to the chess elite and presents 20 fondly remembered games in his trademark style: instructive, witty and delightfully unimpressed by reputations. Included is his win against Magnus Carlsen in Wijk aan Zee, the 'Wimbledon' of Chess, in 2011. The Dutch grandmaster is not only an exceptional player, but... more...

  • Bobby Fischer for Beginnersby Renzo Verwer

    New in Chess 2014; US$ 4.99

    Everything you always wanted to know about world chess champion Bobby Fischer, complete with easily accessible examples of his chess playing style, in one compact and very readable volume. His youth in Brooklyn, his astonishing career, his many conflicts, his girlfriends and his tragic death in exile in Iceland in 2008: it is all there. You don?t need... more...

  • Openings for Amateursby Pete Tamburro

    Mongoose Press 2014; US$ 14.99

    Learning how to start a game of chess is one of the most daunting tasks facing intermediate adult and young chess players. Award-winning chess teacher and championship scholastic coach Pete Tamburro offers practical guidance for avoiding common pitfalls at the chessboard, as well as effective strategies for meeting troublesome openings and a choice... more...

  • Move First, Think Laterby Willy Hendriks

    New in Chess 2014; US$ 17.95

    The chess playing mind does not work like a machine. Selecting a move results from rather chaotic thought processes and is not the logical outcome of applying a rational method. The only problem with that, says International Master Willy Hendriks, is that most books and courses on improving at chess claim exactly the opposite. The dogma of the... more...

  • Amateur to IMby Jonathan Hawkins

    Mongoose Press 2014; US$ 19.99

    How did Jonathan Hawkins manage to go from being an average tournament competitor to a player on the brink of clinching the Grandmaster title? The secret was knowing what to study and how to learn as efficiently as possible. Focusing his attention firmly on the endgame, Jonathan devised a number of building blocks and identified a number... more...

  • Simple Attacking Plansby Fred Wilson

    Mongoose Press 2014; US$ 9.99

    ?I had a fantastic position, but I couldn?t figure out what to do next!? Sound familiar? If so, then Fred Wilson?s Simple Attacking Plans was written for you. The author distills the complexities of mounting an offensive against your opponent?s king down to four principles that lie at the root of most successful chess attacks. Novice... more...

  • Wojo's Weapons, Volume 3by Jonathan Hilton; Dean Ippolito

    Mongoose Press 2014; US$ 19.99

    The Grünfeld is one of the most topical openings in modern chess practice. Many club players fear it, and top GMs often struggle to get an advantage when facing it as White. But is it really a theoretically sound defense? In this third and final volume of the acclaimed Wojo?s Weapons series, IM Dean Ippolito and NM Jonathan Hilton claim to have found... more...

  • What Is Your Quest?by Anastasia Salter

    University of Iowa Press 2014; US$ 27.50

    What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and... more...

  • Knack Chess for Everyoneby Al Lawrence; Eli Burakian; Lev Alburt; Stephen Gorman

    Globe Pequot Press 2010; US$ 18.99

    Knack Chess for Everyone provides an alternative: a clear, understandable, and fun entry into chess that doesn?t ignore the complexities and challenges. more...

  • "Im Computerspiel bin ich der Held"by Melanie Raschke

    Diplomica Verlag 2007; US$ 35.39

    Jugendliche und junge Erwachsene suchen Anerkennung und Bestätigung in neuen virtuellen Welten. Virtuelle Welten sind die neuen Medien des Computers. Die Spiele, Internet-Foren, Online-Tagebücher, Chats und Netzwerkspiele gelten als die neuen Spielplätze und Jugendtreffs der jungen Generation. Hier sind sie Helden und ihre Schwächen lassen sich durch... more...