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  • Wie Onlinerollenspiele süchtig machen - am Beispiel von "World of Warcraft" und "Metin2"by Magdalena Plöger-Werner

    Tectum Verlag 2012; US$ 22.25

    Hauptbeschreibung Das Onlinecomputerspiel ist heute eine der Lieblingsfreizeitbeschäftigungen im Kindes- und Jugendalter. Allein das Rollenspiel World of Warcraft hatte im Sommer 2011 über 11,1 Millionen Abonnenten weltweit und bringt seinen Herstellern jährlich über eine Milliarde Dollar ein. Doch es ist womöglich nicht nur der Spaß am Spiel, der... more...

  • More Than a Gameby Barry Atkins

    Manchester University Press 2003; US$ 69.95

    There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling. more...

  • Chessby DK Publishing

    DK Publishing 2006; US$ 16.99

    A chess guide for the 21st century, Chess uses computer-generated 3-D illustrations to bring the game to life, teaching readers everything from the strengths and weaknesses of individual pieces to more advanced strategies and techniques. Master tip boxes give detailed explanation of key tactics Master challenge boxes offer realistic chess problems... more...

  • Survivalguide PiA: Die Psychotherapie-Ausbildung meistern (German Edition)by Birgit Lindel; Ina Sellin

    Springer 2008; US$ 29.99

    Die Situation der Psychologen in Ausbildung (PiA) ist nach der Einführung des Psychotherapeutengesetzes katastrophal: Nach durchschnittlich 13 Semestern Studium ist für die Zulassung als Psychotherapeut eine praktische Ausbildung erforderlich. Die PiA leisten schnell fachlich qualifizierte Arbeit ? deren Bezahlung jedoch nicht gesetzlich geregelt ist.... more...

  • Final Fantasy and Philosophyby William Irwin; Jason P. Blahuta; Michel S. Beaulieu

    Wiley 2009; US$ 18.95

    An unauthorized look behind one of the greatest video game franchises of all time, Final Fantasy The Final Fantasy universe is packed with compelling characters and incredible storylines. In this book, you'll take a fascinating look at the deeper issues that Final Fantasy forces players to think about while trying to battle their way to the next... more...

  • Philosophical Leisureby Annette Holba

    Marquette University Press 2007; US$ 20.00

    Human beings have suffered a communication eclipse as a result of rapid technological advancements and conspicuous consumption. Consequences of this communication eclipse can be devastating to the human condition. Philosophical Leisure: Recuperative Praxis for Human Communication invites us to understand the ontological and phenomenological difference... more...

  • Leisureby Tony Blackshaw

    Taylor and Francis 2010; US$ 47.95

    No single introductory book has until now captured the range of thought appropriate for scrutinizing the ambivalent idea of leisure. After analyzing key definitions, concepts and theories, Blackshaw offers his own theory of liquid leisure, which asks some demanding questions about the present and the future of the idea in people?s lives and its role... more...

  • Endgameby Frank Brady

    Crown Publishing Group 2011; US$ 16.00

    Endgame is acclaimed biographer Frank Brady?s decades-in-the-making tracing of the meteoric ascent?and confounding descent ?of enigmatic genius Bobby Fischer.  Only Brady, who met Fischer when the prodigy was only 10 and shared with him some of his most dramatic triumphs, could have written this book, which has much to say about the nature of American... more...

  • Chess Results, 1956-1960by Gino Di Felice

    McFarland & Company, Inc., Publishers 2010; US$ 49.95

    This comprehensive chronological reference work lists the results of men's chess competitions all over the world--individual and team matches, 1956 through 1960. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardized for easy reference.... more...

  • Pervasive Gamesby Markus Montola; Jaakko Stenros; Annika Waern

    Taylor and Francis 2009; US$ 55.95

    Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like conferences, museums, communities, cities, buildings or other non-traditional game venues...and game designers need to understand... more...