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Board games. Move games

  • Das Spiel: Muster und Metapher der Mediengesellschaftby

    VS Verlag für Sozialwissenschaften 2009; US$ 39.99

    Heute kommt dem Spiel im Kontext digitaler Medien als Topos und als Metapher eine neue Bedeutung zu. Spiele werden zu ?Spielwelten? und damit zur Metapher neuer, sich schnell entwickelnder Parallelwelten, so z.B. in den komplexen Welten von Onlinespielen oder virtuellen Welten. Spiel ist dabei kulturtheoretisch zu erfassen und wird mehr und mehr zur... more...

  • How Magnus Carlsen Became the Youngest Chess Grandmaster in the Worldby Simen Agdestein

    New in Chess 2013; US$ 12.99

    At the age of 13 years, 4 months and 26 days, Magnus Carlsen became the youngest chess grandmaster in the world. The international press raved about the Norwegian prodigy. The Washington Post even called him ?the Mozart of chess?. Ten years on Magnus Carlsen is the number one in the world rankings and a household name far beyond chess circles.... more...

  • Leisure and Tourism Landscapesby Cara Aitchison; Nicola E. MacLeod; Nicola E Macleod; Stephen J. Shaw

    Taylor and Francis 2014; US$ 79.95

    Increasingly significant as mediators of spatial identity and meaning, leisure, tourism, culture and heritage are only now beginning to be located within the rapidly evolving discourses of poststructuralist geographies. Exploring the influence of leisure and tourism on the production, representation and consumption of landscape, the first half of... more...

  • Recreation as a Developmental Experience: Theory Practice Researchby Lawrence R. Allen; Robert J. Barcelona

    Wiley 2011; US$ 29.00

    It's not all "fun and games." A growing body of research suggests that recreation activities can be powerful development contexts when they are properly framed and intentionally designed. This volume highlights much of that research, and the articles that follow provide ample evidence that well-framed recreation activities and contexts can provide... more...

  • Work & Leisure Ils 166by Nels Anderson

    Taylor and Francis 2013; US$ 48.95

    First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company. more...

  • The Guild Leader's Handbookby Scott F. Andrews

    No Starch Press 2010; US$ 19.95

    Millions of people play massively multiplayer online (MMO) games like World of Warcraft every day. Many of those players belong to guilds, organized groups whose members play together in order to defeat difficult bosses, compete with rivals, or undertake special challenges. Leading a guild is not a trivial matter, but many players dive into this challenging... more...

  • Handbook of Digital Gamesby Marios C. Angelides; Harry Agius

    Wiley 2014; US$ 149.95

    MARIOS C. ANGELIDES, PhD, is a Professor of Computing in the School of Engineering and Design at Brunel University, UK, a Chartered Fellow of the British Computer Society, and a Chartered Engineer. He holds a BSc and a PhD, both from the London School of Economics (LSE). HARRY AGIUS, PhD, is a Senior Lecturer in Computing in the School of Engineering... more...

  • Chessby Jonathan Arnott

    Crowood 2014; US$ 11.65

    Chess - Crowood Sports Guides is the perfect tool for anyone wanting to improve their performance, from beginners learning the basic skills to more experienced participants working on advanced techniques. Standard chess rules and basic notation is covered as well as how to use each piece effectively; tactics and strategy; how to plan for success;... more...

  • More Than a Gameby Barry Atkins

    Manchester University Press 2003; US$ 69.95

    There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling. more...