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Board games. Move games

  • Recreation as a Developmental Experience: Theory Practice Researchby Lawrence R. Allen; Robert J. Barcelona

    Wiley 2011; US$ 29.00

    It's not all "fun and games." A growing body of research suggests that recreation activities can be powerful development contexts when they are properly framed and intentionally designed. This volume highlights much of that research, and the articles that follow provide ample evidence that well-framed recreation activities and contexts can provide... more...

  • Work & Leisure Ils 166by Nels Anderson

    Taylor and Francis 2013; US$ 44.95

    First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company. more...

  • The Guild Leader's Handbookby Scott F. Andrews

    No Starch Press 2010; US$ 19.95

    Millions of people play massively multiplayer online (MMO) games like World of Warcraft every day. Many of those players belong to guilds, organized groups whose members play together in order to defeat difficult bosses, compete with rivals, or undertake special challenges. Leading a guild is not a trivial matter, but many players dive into this challenging... more...

  • Handbook of Digital Gamesby Marios C. Angelides; Harry Agius

    Wiley 2014; US$ 149.95

    This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive... more...

  • More Than a Gameby Barry Atkins

    Manchester University Press 2003; US$ 69.95

    There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling. more...

  • The Making of Second Lifeby Wagner James Au

    HarperCollins 2009; US$ 13.99

    The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own?very real?economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social... more...

  • Online Multiplayer Gamesby William Sims Bainbridge

    Morgan & Claypool Publishers 2009; US$ 30.00

    This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and... more...

  • Women and Second Lifeby Dianna Baldwin; Julie Achterberg

    McFarland & Company, Inc., Publishers 2013; US$ 40.00

    This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role... more...

  • How to Play a Video Gameby Pippin Barr

    Awa Press 2012; US$ 9.99

    Every day millions of people enter virtual worlds through video games, which are now the fastest-growing form of entertainment and are played by young and old alike. This account unlocks this amazing world, providing insight into what makes video games so fascinating and exploring the emotions involved in playing, the issues that surround them, and... more...

  • Le loisir contemporainby Michel Bellefleur

    Presses de l''niversite du Quebec 2002; US$ 18.75

    Une analyse critique de l'évolution contemporaine du loisir comme phénomène particulier d'une civilisation en marche malgré tous ses avatars, mais néanmoins ouverte à une quête constante de liberté, de tolérance, d'hédonisme ou d'eudémonisme, ainsi que d'une qualité de... more...