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- Triumph Books 2015; US$ 11.99
The smash hit video game Minecraft continues to grow in popularity and in gameplay, adding more features and updating existing ones to make them richer and more complex. Players who mastered the basics with Minecrafter and leveled up with Minecrafter 2.0 Advanced can now become experts with Minecrafter 3.0 Advanced . Readers can delve into... more...
- University of Minnesota Press 2015; Not Available
In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, entered a world that did not build on common fantasy or science-fiction tropes. There was no evil to defeat or realms to conquer, only friendly animals... more...
- Pavilion Books 2015; US$ 21.86
The standard reference work on chess openings for more than half a century, earning the epithet 'the chess player's bible'. 'Batsford's Modern Chess Openings' is the most comprehensive single-volume work on the openings. Covering every standard line of play, it provides the distilled essence of contemporary opening theory. This edition is an indispensable... more...
- Taylor and Francis 2015; US$ 125.00
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry ? understood as a global phenomenon in entertainment ? and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation... more...
- University of California Press 2015; US$ 29.95
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game.... more...
- Taylor and Francis 2015; US$ 140.00
Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect... more...
- Sky Pony Press 2015; US$ 19.99
An Exploration of the Old and New Testament for Young Readers Unlike Any You?ve Ever Seen Before! Since 2009, Minecraft has swept the gaming world by storm. More than one hundred million games have been sold. Parents of children who play Minecraft will love this fun, educational collection of Bible stories. With the world of Minecraft as a backdrop... more...
- Pavilion Books Company Limited 2015; US$ 18.94
The Art of Checkmate, first published in Monaco in 1947, has remained one of the most popular and enduring chess books of all time, loved by chess players and regularly appearing in top ten lists of their favourites. Remarkably, despite its widespread popularity, the first English edition, published in the 1950s, was marred by careless and faulty... more...
- Triumph Books 2015; US$ 9.99
Dig all the diamonds you want, build the biggest castle, or even kill the Ender Dragon, but everyone knows there?s one thing that makes a true Minecraft master: the ability to build with Redstone. Redstone is the most complex and least understood part of the Minecraft world, and using it well is the most respected and sought-after skill in the... more...
- McFarland & Company, Inc., Publishers 2015; US$ 40.00
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we... more...