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- Diplomica Verlag 2007; US$ 35.58
Jugendliche und junge Erwachsene suchen Anerkennung und Bestätigung in neuen virtuellen Welten. Virtuelle Welten sind die neuen Medien des Computers. Die Spiele, Internet-Foren, Online-Tagebücher, Chats und Netzwerkspiele gelten als die neuen Spielplätze und Jugendtreffs der jungen Generation. Hier sind sie Helden und ihre Schwächen lassen sich durch... more...
- John Blake Publishing 2011; US$ 7.28
This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs and Pokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the... more...
- John Blake 2011; US$ 9.99
From unforgettable classics such as Donkey Kong and Space Invaders to such modern phenomena as Grand Theft Auto and Wii Sports—the genuine masterpieces of computer games Pac-Man, Space Invaders, Sonic the Hedgehog, Prince of Persia—computer games have been drawing people in for decades. But which of the vast array are true classics worth becoming... more...
- Andrews UK 2013; US$ 2.99
In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from... more...
- Andrews UK 2013; US$ 2.99
In this entry to Jimmy Russell's Games Console History series we learn 101 amazing facts about Sega's Mega Drive - or the Genesis to our North American friends. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers... more...
- McFarland & Company, Inc., Publishers 2012; US$ 45.00
This collection of the games, most of them annotated, features the United States Chess Federation's premiere invitational tournament--the Absolute Championship. Features include statistical results of participants from 1976 through 2010, results of many opening variations as played in the Absolutes, yearly crosstables, biographical details of all... more...
- Mongoose Press 2014; US$ 19.99
How did Jonathan Hawkins manage to go from being an average tournament competitor to a player on the brink of clinching the Grandmaster title? The secret was knowing what to study and how to learn as efficiently as possible. Focusing his attention firmly on the endgame, Jonathan devised a number of building blocks and identified a number of very... more...
- New in Chess 2014; US$ 12.99
'Chess Grandmaster Anish Giri sketches his rise to the chess elite and presents 20 fondly remembered games in his trademark style: instructive, witty and delightfully unimpressed by reputations. Included is his win against Magnus Carlsen in Wijk aan Zee, the 'Wimbledon' of Chess, in 2011. The Dutch grandmaster is not only an exceptional player, but... more...
- Wiley 2009; US$ 91.95
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional... more...
- Diplomica Verlag 2012; US$ 39.48
Hauptbeschreibung Was bedeutet das Internet für die klinische Psychologie? Das Internet wird primär als Kommunikationshilfe genutzt und verändert als neues Werkzeug der Kommunikation die Art, wie Menschen interagieren. Es kann Effekte und Rückwirkungen auf die Person selbst haben und Erfahrungen sowie menschliches Verhalten ändern. Doch nicht nur... more...