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Most popular at the top
- Chicago Review Press 2012; US$ 13.99
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games?such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend?LARP games are thriving and this book explores its multifaceted culture and related phenomenon,... more...
- Taylor and Francis 2012; US$ 45.95
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including:... more...
- Taylor and Francis 2012; US$ 54.95
How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with... more...
- Springer Netherlands 2012; US$ 173.56
Computer games are now a major cultural?and economic?force, and despite being the object of years of academic study, this is the first book to interrogate the varied philosophical issues thrown up by the phenomenon, including the moral evaluation of game play. more...
- Springer Netherlands 2012; US$ 206.11
The International Handbook of Digital Games Studies provides an up-to-date overview of the field and perspectives for the future. The focus lies on aesthetic, social, cultural and educational aspects of computer games and persistent (multiplayer) game worlds. more...
- Taylor and Francis 2012; US$ 45.95
Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames... more...
- Springer Fachmedien Wiesbaden 2012; US$ 46.64
This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the music?s composition techniques, interactivity and function as well as attending to its performative aspects. more...
- Wiley 2013; US$ 9.99 US$ 8.99
Craft yourself an amazing game of Minecraft! More than just a game, Minecraft consists of players using an avatar to create or destroy various types of blocks, form fantastic structures, create artwork, and do much more, all in a three-dimensional environment and across various multiplayer servers in multiple game modes. With this fun and friendly... more...
- Andrews UK 2013; US$ 2.99
In this entry to Jimmy Russell's Games Console History series, we learn 101 amazing facts about Sega's Master System - the first Sega home console to hit non-japanese shores. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from... more...