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Computer games. Video games. Fantasy games

Most popular at the top

  • Video Game Worldsby Timothy Rowlands

    Left Coast Press 2012; US$ 34.95

    As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic,... more...

  • Gameplay Modeby Patrick Crogan

    University of Minnesota Press 2011; US$ 75.00

    From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military... more...

  • Play Moneyby Julian Dibbell

    Basic Books 2007; US$ 14.95

    A wild ride to the outer limits of the virtual world, where real money meets fantasy gaming more...

  • Gaming Globallyby Nina B. Huntemann; Ben Aslinger

    Palgrave Macmillan 2012; US$ 95.00

    Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States. more...

  • PlayStation®Mobile Development Cookbookby Michael Fleischauer

    Packt Publishing 2013; US$ 29.99

    Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStation™Certified... more...

  • Women and Second Lifeby Dianna Baldwin; Julie Achterberg

    McFarland & Company, Inc., Publishers 2013; US$ 40.00

    This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role... more...

  • Terms of Playby Zach Waggoner

    McFarland & Company, Inc., Publishers 2013; US$ 40.00

    This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share... more...

  • Battlefield Generalby Jonathan Sutherland; Diane Canwell

    Pen and Sword 2012; US$ 5.99

    The Battlefield General game books put you in command of the forces engaged in some of history's most famous battles. Your ability to make the right tactical decision will be tested at every turn of the page. The 2nd Battle of El Alamein in October 1942 was one of the crucial turning points of WWII. Here Lieutenant General Bernard Montgomery ('Monty')... more...

  • Computer Games and the Social Imaginaryby Graeme Kirkpatrick

    Wiley 2013; US$ 54.95

    In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology... more...

  • Unity Multiplayer Gamesby Alan Stagner

    Packt Publishing 2013; US$ 26.99

    An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required. more...