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Computer games. Video games. Fantasy games

Most popular at the top

  • Computergesteuerte Spielpartnerby Jonathan Harth

    Springer Fachmedien Wiesbaden 2014; US$ 49.99

    Die Auseinandersetzung mit Computerspielen bietet mehr als nur eine Beschäftigung mit vermeintlichen Vexierspielen zwischen Fiktionalität und Realität. Computerspiele laden dazu ein, über menschliche und künstliche Intelligenz nachzudenken und sie reizen zu Sondierungen über die Diagnose einer ?Computergesellschaft? an. Nicht zuletzt fordern die in... more...

  • Contact!by R. Pijpers; J. de Haan

    Bohn Stafleu van Loghum 2010; Not Available

    Dit boek gaat over het gebruik van nieuwe media - internet, games en mobiele telefonie - bij kinderen in de basisschoolleeftijd. Bij kinderen draaien nieuwe media in eerste instantie om contact. Ze spelen samen met vrienden games, op spelcomputers, op spelletjeswebsites en in virtuele werelden als Stardoll.nl en Habbo. Ze bekijken filmpjes op YouTube... more...

  • The Culture of Digital Fighting Gamesby Todd Harper

    Taylor and Francis 2013; US$ 54.95

    This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind... more...

  • Dangerous Gamesby Joseph P. Laycock

    University of California Press 2015; US$ 29.95

    The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game.... more...

  • Das Spiel: Muster und Metapher der Mediengesellschaftby Caja Thimm

    VS Verlag für Sozialwissenschaften 2009; US$ 39.99

    lauf erhalten bleiben bzw. Spiele die heute aktuell, waren früher u.U. noch nicht existent. Auch wird das Spiel als Moment des Sich-Entfernens aus dem geno- ten Alltag und aus einer gesellschaftlich zunehmend regulierten Umwelt gesehen. Dies gilt besonders für die Computerspiele, die eine Welt erzeugen können, in der sich das Subjekt als autonomer... more...

  • Death by Video Gameby Simon Parkin

    Profile Books 2015; US$ 10.66

    Whether it's Space Invaders , Candy Crush Saga or Grand Theft Auto , video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing? Death by Video Game uncovers the real stories behind our video game obsession.... more...

  • Digital Gameplayby Nate Garrelts

    McFarland & Company, Inc., Publishers 2005; US$ 35.00

    In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game... more...

  • Dungeon Master For Dummiesby James Wyatt; Bill Slavicsek; Richard Baker

    Wiley 2008; US$ 24.99 US$ 19.99

    If you’re a Dungeons & Dragons fan, you’ve surely thought of becoming a Dungeon Master. Learning to be a DM isn’t as hard as you might think, especially if you have Dungeon Master 4th Edition For Dummies tucked into your bag of tricks! From organizing your first D&D game to dealing with difficult players, this book covers... more...

  • Dungeons and Desktopsby Matt Barton

    CRC Press 2008; US$ 47.95

    Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard?s Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for... more...

  • Dungeons and Dragons and Philosophyby Jon Cogburn; Mark Silcox

    Open Court 2012; US$ 19.95

    This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.? Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D... more...