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Computer games. Video games. Fantasy games

Most popular at the top

  • Second Life For Dummiesby Sarah Robbins; Mark Bell

    Wiley 2011; US$ 19.99

    You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality. Written... more...

  • The Business and Culture of Digital Gamesby Aphra Kerr

    SAGE Publications 2006; US$ 62.00

    Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment. Kerr examines: games as a new media form; design, development and marketing of games; and the use of games in public and private spaces. more...

  • Dungeon Master For Dummiesby James Wyatt; Bill Slavicsek; Richard Baker

    Wiley 2008; US$ 19.99

    If you’re a Dungeons & Dragons fan, you’ve surely thought of becoming a Dungeon Master. Learning to be a DM isn’t as hard as you might think, especially if you have Dungeon Master 4th Edition For Dummies tucked into your bag of tricks! From organizing your first D&D game to dealing with difficult players, this book covers... more...

  • Resetby Rusel DeMaria

    Berrett-Koehler Publishers, Inc. 2007; US$ 17.47

    Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change. more...

  • Gaming Cultures and Place in Asia-Pacificby Larissa Hjorth; Dean Chan

    Taylor and Francis 2009; US$ 54.95

    This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides... more...

  • The Unofficial Guide to Building Your Business in the Second Life Virtual Worldby Sue Martin MAHAR; Jay MAHAR

    AMACOM 2009; US$ 24.95

    Why market and sell to people only in the "real world"...when there's a "second life" filled with unlimited possibilities for profit? more...

  • Game Workby Ken S. McAllister

    University of Alabama Press 2008; US$ 21.95

    Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic... more...

  • Philosophy Through Video Gamesby Jon Cogburn; Mark Silcox

    Taylor and Francis 2009; US$ 42.95

    How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork , Grand Theft Auto , and Civilization ? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's... more...

  • The Second Life Gridby Kimberly Rufer-Bach

    Wiley 2009; US$ 49.99

    Corporations, non-profits, and educational institutions will welcome this official guide that shows how to establish and maintain a successful virtual presence in Second Life . Written with the full support of Linden Lab, this is the perfect resource for organizations entering Second Life . Topics discussed include the technical and social issues... more...

  • The Art of Videogamesby Grant Tavinor

    Wiley 2009; US$ 91.95

    The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional... more...