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- transcript 2014; US$ 27.03
Die Game Studies haben in den letzten Jahren viel Aufmerksamkeit erfahren und werden betont multidisziplinär betrieben. Doch trotz eines »Iconic Turn« gibt es kaum Ansätze, die sich explizit mit der Bildlichkeit des Computerspiels auseinandersetzen. Ausgehend von den vielfältigen Darstellungsformen des Avatars - dem grafischen Stellvertreter des Spielers... more...
- Kohlhammer Verlag 2007; US$ 27.03
Computerspiele, Spielkonsole und Gameboy faszinieren Kinder so sehr, dass sie sich viele Nachmittage lang mit ihnen beschäftigen. Was spielen die Mädchen und Jungen dabei? Und welche Folgen bringt dies für die Kinder mit sich? Empirisch fundierte Antworten liefert - neben Theorien zur Mediennutzung und zur Medienwirkung - die Längsschnittstudie zu... more...
- Packt Publishing 2015; US$ 17.99
If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so. more...
- Triumph Books 2015; US$ 9.99
Minecraft has more than 100 million registered users and this book guides them through the mods You?ve built a great base, a secret hideout, and other awesome builds. You?ve mined diamond, gold, and iron. You may have even played around with Redstone or fought the Ender Dragon. Now, take your Minecraft game to a whole new level by experiencing... more...
- Andrews UK 2015; US$ 5.99
Do you enjoy playing video games? Are you familiar with all the characters from the various games and the fantasy worlds they inhabit? Could you answer questions about them and gaming in general? If so, the time has come to find out well you really know your favourite pastime. Which Nintendo console makes a Mario coin collect noise when turned on?... more...
- Oldcastle Books 2013; US$ 18.94
How do we know if we can beat the bookmaker? That’s easy: just look at our bank balance. But how do we know if we’ve not just been lucky? More specifically, how do we know that someone who says he can do it, and who is selling his 'expertise’, can keep doing it again and again, through talent, skill and hard work? This book examines... more...
- Random House Publishing Group 2003; US$ 15.95
?To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio.... more...
- Emerald Group Publishing Limited 2002; US$ 199.00
The impact of computer games. An area of computing that has grown at an escalating speed and made a significant impact on society in recent years is interactive multimedia. As stated by David Cole, president of DFC Intelligence, ??The game industry is forecast to become a $20 billion worldwide business in the next two years, . more...
- McGraw-Hill Education 2007; US$ 44.00
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:. Argues for the centrality of play in redefining reading,... more...
- Pearson Education 2007; US$ 31.99
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Live your Second Life to the fullest! ? Get started and get comfortable fast ? Understand the culture, and avoid beginner?s mistakes ? Create the right look for your avatar ? Master Second... more...