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Computer games. Video games. Fantasy games

Most popular at the top

  • Playing Alongby Kiri Miller

    Oxford University Press, USA 2011; US$ 18.99

    Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows... more...

  • Video Game Worldsby Timothy Rowlands

    Left Coast Press 2012; US$ 34.95

    As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic,... more...

  • Dungeons and Dragons and Philosophyby Jon Cogburn; Mark Silcox

    Open Court 2012; US$ 19.95

    This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is ?the most exciting event in popular culture since the invention of the motion picture.? Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D... more...

  • Leaving Mundaniaby Lizzie Stark

    Chicago Review Press 2012; US$ 13.99

    Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games?such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend?LARP games are thriving and this book explores its multifaceted culture and related phenomenon,... more...

  • Wordplay and the Discourse of Video Gamesby Christopher A. Paul

    Taylor and Francis 2012; US$ 39.95

    In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including:... more...

  • Play Moneyby Julian Dibbell

    Basic Books 2007; US$ 14.95

    A wild ride to the outer limits of the virtual world, where real money meets fantasy gaming more...

  • Gender and Sexuality in Online Game Culturesby Jenny Sundén; Malin Sveningsson

    Taylor and Francis 2012; US$ 44.95

    How do gender and sexuality come to matter in online game cultures? This book is about female players' passionate encounters within the online game World of Warcraft and its player cultures. Through a "twin ethnography," the authors develop two parallel stories of "straight" versus "queer" cultures of play. more...

  • Best Beforeby James Newman

    Taylor and Francis 2012; US$ 39.95

    Best Before examines the ways in which the obsessions with technological obsolescence and supersession and an industry defined by continual innovation have effectively closed down the possibility of valuing old videogames in any way other than curiosities or waypoints along the teleological journey to the next generation of hardware and software.... more...

  • Of Games and Godby Kevin Schut

    Baker Publishing Group 2013; US$ 16.99

    A communications expert and enthusiastic gamer offers a lively, balanced, and informed Christian perspective on video games and video game culture. more...

  • Minecraft For Dummiesby Cordeiro

    Wiley 2013; US$ 9.99

    Craft yourself an amazing game of Minecraft! More than just a game, Minecraft consists of players using an avatar to create or destroy various types of blocks, form fantastic structures, create artwork, and do much more, all in a three-dimensional environment and across various multiplayer servers in multiple game modes. With this fun and friendly... more...