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Computer games. Video games. Fantasy games

Most popular at the top

  • Adventures in Minecraftby David Whale; Martin O'Hanlon

    Wiley 2014; US$ 24.99

    Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book... more...

  • Gamestar Mechanic For Dummiesby Cordeiro

    Wiley 2014; US$ 23.99

    Level up from gamer to creator with Gamestar Mechanic Do you think you can design the ultimate video game? It's more than just flashy effects and cool graphics. Gamestar Mechanic helps you build the skills you need to become a master designer. Go on Quests, collect your Sprites and design your very own game that you can publish instantly and receive... more...

  • Masters of Doomby David Kushner

    Random House Publishing Group 2003; US$ 15.95

    "To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio.... more...

  • The Impact Of Computer Gamesby David Raitt

    Emerald Group Publishing Limited 2002; US$ 199.00

    The impact of computer games. An area of computing that has grown at an escalating speed and made a significant impact on society in recent years is interactive multimedia. As stated by David Cole, president of DFC Intelligence[1], ??The game industry is forecast to become a $20 billion worldwide business in the next two years, . more...

  • Game Culturesby Jon Dovey; Helen W. Kennedy

    McGraw-Hill Education 2007; US$ 44.00

    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:. Argues for the centrality of play in redefining reading,... more...

  • Second Lifeby Brian A. White

    Pearson Education 2007; US$ 31.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Live your Second Life to the fullest!   ? Get started and get comfortable fast ? Understand the culture, and avoid beginner?s mistakes ? Create the right look for your avatar ? Master Second... more...

  • Gamingby Alexander R. Galloway

    University of Minnesota Press 2006; US$ 54.00

    Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based... more...

  • Second Life In-World Travel Guide (Adobe Reader)by Sean Percival

    Pearson Education 2007; US$ 17.99

    Some new users to Second Life may find that it can be very difficult to navigate this new 3D space and even harder to find some of the more interesting places to visit. Many of the best places to visit in Second Life have remained a secret to the most active and seasoned users, until now! Now there is a guide for everyone who wants to access the top... more...

  • How to Do Everything with Second LifeŽby Richard Mansfield

    McGraw-Hill Education 2007; US$ 24.99

    Richard Mansfield is the author of 41 computer books which have sold more than 500,000 copies worldwide and have been translated into 12 languages. He is an active Second Life resident. more...

  • The Video Game Explosionby Mark J. P. Wolf

    Greenwood Publishing Group 2007; US$ 75.00

    Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part... more...