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Computer games. Video games. Fantasy games

Most popular at the top

  • The Art of Videogamesby Grant Tavinor

    Wiley 2009; US$ 91.95

    The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional... more...

  • Complete Adobe Photoshop CS4 for Digital Photographersby Colin Smith; Tim Cooper

    Course Technology PTR 2009; US$ 44.99

    Learn how to get the most out of all the newest features of Photoshop and improve your images with Complete Adobe Photoshop CS4 for Digital Photographers. Photoshop is the new darkroom, providing instant results and making professional-level tools accessible even to amateurs. This new edition of the book is filled with brand new content that will teach... more...

  • Beginning Lua with World of Warcraft Add-onsby Paul Emmerich

    Springer 2009; US$ 24.49

    If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it's the most widely downloaded modification available for WoW, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history. Paul Emmerich, the author of Deadly Boss Mods, will take you from novice to... more...

  • World of Warcraft and Philosophyby Luke Cuddy; John Nordlinger

    Open Court 2009; US$ 19.95

    Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere ? from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr.... more...

  • Video Gamesby Lisa McCoy

    Infobase Publishing 2010; US$ 41.94

    Video games are one of today's most popular forms of entertainment. According to the Entertainment Software Association, the U.S. computer and video game industry had software sales of $9.5 billion in 2007--an increase of more than 300 percent since 1996. Two major trends are the growth of mobile gaming and online gaming. Producing and selling... more...

  • Making Great Gamesby Michael Thornton Wyman

    Taylor and Francis 2012; US$ 44.95

    Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of... more...

  • Interactive Storytelling for Video Gamesby Josiah Lebowitz; Chris Klug

    Taylor and Francis 2012; US$ 39.95

    What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in... more...

  • Halo and Philosophyby Luke Cuddy

    Open Court 2011; US$ 19.95

    Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the... more...

  • Online Gamingby Garry Crawford

    Taylor and Francis 2011; US$ 59.95

    This title provides an accessible introduction to the study of digital gaming, and is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of gamers. more...

  • How to Do Things with Videogamesby Ian Bogost

    University of Minnesota Press 2011; US$ 57.00

    In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment,... more...