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Computer games. Video games. Fantasy games

Most popular at the top

  • Storyplayingby Sebastian Domsch

    De Gruyter 2013; US$ 105.00

    Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency . The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing:... more...

  • Videospiele übersetzen - Probleme und Optimierungby Yvonne Sanz López

    Frank & Timme 2014; US$ 28.39

    Was ist ein Spiel und wie lassen sich Videospiele in diesen Spiel-Begriff einordnen? Was ist das Besondere an der Videospiel-Übersetzung und mit welchen Schwierigkeiten müssen Übersetzer dabei rechnen? Nach einer kurzen Einführung in die Welt der Videospiele erläutert die Autorin Schlüsselbegriffe wie Kulturtransfer und Lokalisierung sowie relevante... more...

  • Wie Onlinerollenspiele süchtig machen - am Beispiel von "World of Warcraft" und "Metin2"by Magdalena Plöger-Werner

    Tectum Verlag 2012; US$ 19.08

    Hauptbeschreibung Das Onlinecomputerspiel ist heute eine der Lieblingsfreizeitbeschäftigungen im Kindes- und Jugendalter. Allein das Rollenspiel World of Warcraft hatte im Sommer 2011 über 11,1 Millionen Abonnenten weltweit und bringt seinen Herstellern jährlich über eine Milliarde Dollar ein. Doch es ist womöglich nicht nur der Spaß am Spiel, der... more...

  • 100 Computer Games to Play Before You Dieby Steve Bowden

    John Blake Publishing 2011; US$ 7.28

    This is a must-have book for any computer enthusiast whether they are young or old. Covering the100 best games ever to be produced from Pac-Man Vs andPokemon Red/Blue to Grand Theft Auto: Vice City and Worms -- make sure you've not missed out any of the cult classics. With detailed descriptions of each game, the design process behind them and the secrets... more...

  • Adventures in Minecraftby David Whale; Martin O'Hanlon

    Wiley 2014; US$ 24.99

    Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book... more...

  • Avatarbilderby Benjamin Beil

    transcript 2014; US$ 27.03

    Die Game Studies haben in den letzten Jahren viel Aufmerksamkeit erfahren und werden betont multidisziplinär betrieben. Doch trotz eines »Iconic Turn« gibt es kaum Ansätze, die sich explizit mit der Bildlichkeit des Computerspiels auseinandersetzen. Ausgehend von den vielfältigen Darstellungsformen des Avatars - dem grafischen Stellvertreter des Spielers... more...

  • The Big Book of Buildingby Triumph Books

    Triumph Books 2014; US$ 12.99

    Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced  guide books, The Big Book of Building  features more of everything?more mods, more mining, more mobs, and more Minecraft ! Up to date for the 2014 holiday season, The Big Book of Building  is packed with the most recent training, tools, and... more...

  • Blackjack Secretsby Jay Moore

    Skyhorse Publishing 2011; US$ 12.95

    The result of thirty years experience playing and winning, Jay Moore?s new book Blackjack Secrets offers rules that are of deciding importance in everyday play. Even if you don?t know anything else about blackjack, if you follow these tips, your game will improve and you are more likely to win. Know when to stand, when to hit, when to double, and... more...

  • Classic Home Video Games, 1985-1988by Brett Weiss

    McFarland & Company, Inc., Publishers 2009; US$ 55.00

    A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each... more...

  • Classic Home Video Games, 1989–1990by Brett Weiss

    McFarland & Company, Inc., Publishers 2011; US$ 55.00

    The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed... more...