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Computer games. Video games. Fantasy games

Most popular at the top

  • Storyplayingby Sebastian Domsch

    De Gruyter 2013; US$ 98.00

    Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency . The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing:... more...

  • Avatarize Myself: Klinisch-psychologische Aspekte des Online-Gaming bei verschiedenen Genresby Vera Muttenthaler

    Diplomica Verlag 2012; US$ 28.13

    Hauptbeschreibung Was bedeutet das Internet für die klinische Psychologie? Das Internet wird primär als Kommunikationshilfe genutzt und verändert als neues Werkzeug der Kommunikation die Art, wie Menschen interagieren. Es kann Effekte und Rückwirkungen auf die Person selbst haben und Erfahrungen sowie menschliches Verhalten ändern. Doch nicht nur... more...

  • How to Find a Black Cat in a Coal Cellarby Joe Buchdahl

    Oldcastle Books 2012; US$ 16.99

    How do we know if we can beat the bookmaker? That's easy: just look at our bank balance. But how do we know if we've not just been lucky? More specifically, how do we know that someone who says he can do it, and who is selling his "expertise," can keep doing it again and again, through talent, skill, and hard work? This book examines the techniques... more...

  • Online Gaming and Playful Organizationby Harald Warmelink

    Taylor and Francis 2014; US$ 145.00

    Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems.... more...

  • Handbook of Digital Gamesby Marios C. Angelides; Harry Agius

    Wiley 2014; US$ 149.95

    A thorough discussion of the present and future of digital gaming People play digital games for many reasons, from entertainment to professional training, but all games share the same basic characteristics. From those basic parameters, gaming professionals manage to create the enormous variety of games on the market today. The Handbook of Digital... more...

  • Digital Games and Learningby Nicola Whitton

    Taylor and Francis 2014; US$ 43.95

    In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary... more...

  • Videospiele übersetzen - Probleme und Optimierungby Yvonne Sanz López

    Frank & Timme 2014; US$ 28.39

    Was ist ein Spiel und wie lassen sich Videospiele in diesen Spiel-Begriff einordnen? Was ist das Besondere an der Videospiel-Übersetzung und mit welchen Schwierigkeiten müssen Übersetzer dabei rechnen? Nach einer kurzen Einführung in die Welt der Videospiele erläutert die Autorin Schlüsselbegriffe wie Kulturtransfer und Lokalisierung sowie relevante... more...

  • Digitale Spiele im interdisziplinären Diskursby Bettina Schwarzer; Sarah Spitzer

    Nomos Verlagsgesellschaft 2014; US$ 30.66

    In den vergangenen Jahren haben sich digitale Spiele fest in unserer Gesellschaft etabliert. Ihnen wohnt eine Faszination inne, die Personen über alle Gesellschafts- und Altersschichten hinweg erfasst. Ob Online-Rollenspiele und Social Games oder Serious Games ? die Bandbreite an Spielekonzepten ist vielfältig. Doch welche Faktoren bedingen die Anziehungskraft... more...

  • Those Were the Days ... My Arse!by Richard Wilson

    Pavilion Books 2013; US$ 1.44

    Richard Wilson is like the naughty kid poking the ant's nest with a stick.'?Times Online Kids these days are all fat, lazy and thick and their parents dont know how to bring them up properly any more. Theyre glued to their phones, play too many violent computer games, communicate only in text-speak and as a result have no imagination or any proper... more...

  • One-hour Wargamesby Neil Thomas

    Pen and Sword 2014; US$ 13.50

    One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the... more...