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Computer games. Video games. Fantasy games

Most popular at the top

  • The Complete Idiot's Guide to Webkinzby Grant Turner; Marcia Layton Turner

    DK Publishing 2008; US$ 12.95

    A guide for parents on the latest kid craze. Wildly popular, Webkinz® are the must-have toy for every five- to twelve- year old. Presented in a highly intuitive, handbook-style organization, here is the first guide on this sought after stuffed animal. It enables parents to quickly and efficiently find the critters they're looking for, learn... more...

  • How to Make Real Money in Second Lifeby Robert Freedman

    McGraw-Hill Education 2007; US$ 21.95

    SIGN ON. SAY HELLO. START MAKING MONEY. With a population in the millions and a monthly growth rate of 20 percent, Second Life® is a virtual 3-D world bursting with opportunities in areas like real estate, legal practice, and marketing, corporate connections, and people just like you. This all-in-one guide will show you, step by step, how... more...

  • Final Fantasy and Philosophyby William Irwin; Jason P. Blahuta; Michel S. Beaulieu

    Wiley 2009; US$ 18.95

    An unauthorized look behind one of the greatest video game franchises of all time, Final Fantasy The Final Fantasy universe is packed with compelling characters and incredible storylines. In this book, you'll take a fascinating look at the deeper issues that Final Fantasy forces players to think about while trying to battle their way to the next... more...

  • The Evolution of Fantasy Role-Playing Gamesby Michael J. Tresca

    McFarland & Company, Inc., Publishers 2010; US$ 35.00

    Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit... more...

  • Players Unleashed!by Tanja Sihvonen

    Amsterdam University Press 2011; US$ 45.00

    A compelling examination of the practice and implications of modding as they apply to the best-selling computer game The Sims more...

  • 100 Computer Games to Play Before You Dieby Steve Bowden

    John Blake 2011; US$ 9.99

    From unforgettable classics such as Donkey Kong and Space Invaders to such modern phenomena as Grand Theft Auto and Wii Sports—the genuine masterpieces of computer games   Pac-Man, Space Invaders, Sonic the Hedgehog, Prince of Persia—computer games have been drawing people in for decades. But which of the vast array are true classics worth becoming... more...

  • The Emerald Tabletby P. J. Hoover

    CBAY Books 2011; US$ 4.99

    Benjamin and his best friend Andy love being different from the other kids. They like being able to read each other?s minds and use their telekinesis to play tricks. In fact, they are getting set to spend their entire summer doing just that when Benjamin more...

  • Call of Duty: Modern Warfare 3 Signature Series Guideby DK Publishing

    DK Publishing 2011; US$ 19.99

    AM3RICA, 3NGLAND, FRANC3, G3RMANY. The conflict is going global in Call of Duty: MW3. The spectacular Call of Duty returns in an epic single-player campaign that takes you across the globe battling the Russian Federation for control. The Modern Warfare 3 Signature Series Guide will lead you through this global campaign. Packed with detailed... more...

  • Gaming Mattersby Judd Ethan Ruggill; Ken S. McAllister

    University of Alabama Press 2011; US$ 35.00

    In his 2004 book Game Work , Ken S. McAllister proposed a rigorous critical methodology for the discussion of the “video game complex”—the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different... more...

  • Game Invadersby Clive Fencott; Jo Clay; Mike Lockyer; Paul Massey

    Wiley 2012; US$ 56.95

    Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit... more...