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- VS Verlag für Sozialwissenschaften 2009; US$ 59.99
Computerspiele haben in den letzten Jahren an Popularität gewonnen und sich zu einem bedeutenden Teil der Unterhaltungsbranche entwickelt. Computergames, ob online oder offline gespielt, ziehen inzwischen nicht nur Kinder und Jugendliche in ihren Bann, sondern zunehmend auch Erwachsene. In diesem Band werden die Nutzer von Computerspielen aus einer... more...
- VS Verlag für Sozialwissenschaften 2010; US$ 59.99
Weibliche Computerspieler sind keine homogene Nutzerinnengruppe. Dieser These geht die vorliegende Untersuchung nach und deckt vier weibliche Spielertypen auf, die sich insbesondere hinsichtlich der Nutzung gewalthaltiger Spiele, des Spielmotivs sozialer Interaktion mit anderen Spielern sowie ihrer Präferenz für komplexe Spielinhalte unterscheiden.... more...
- CBAY Books 2011; US$ 4.99
Benjamin and his best friend Andy love being different from the other kids. They like being able to read each other?s minds and use their telekinesis to play tricks. In fact, they are getting set to spend their entire summer doing just that when Benjamin more...
- DK Publishing 2011; US$ 19.99
AM3RICA, 3NGLAND, FRANC3, G3RMANY. The conflict is going global in Call of Duty: MW3. The spectacular Call of Duty returns in an epic single-player campaign that takes you across the globe battling the Russian Federation for control. The Modern Warfare 3 Signature Series Guide will lead you through this global campaign. Packed with detailed... more...
- University of Alabama Press 2011; US$ 34.95
Normal0falsefalsefalseMicrosoftInternetExplorer4 In his 2004 book Game Work , Ken S. McAllister proposed a rigorous critical methodology for the discussion of the ?video game complex??the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed... more...
- Wiley 2012; US$ 58.95
Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit... more...
- Morgan & Claypool Publishers 2009; US$ 30.00
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and... more...
- McFarland & Company, Inc., Publishers 2011; US$ 55.00
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed... more...
- Running Press 2012; US$ 12.00
Did you know that one hundred million Americans game over three billion hours a week? One in three British males would rather play video games than have sex with their partner. Gaming isn?t just a pastime anymore, but an actual epidemic! So whether you?re the one gaming or are a parent to/dating a gamer, like it or not we?re all in the gaming world.... more...
- BenBella Books, Inc. 2009; US$ 4.99
Halo Effect is an unauthorized collection of essays on the bestselling video game Halo . Examining the Halo phenomenon from every angle—from profiling the greatest Halo player who ever lived to providing a behind-the-scenes look at the making of the wildly popular, virtual-reality Halo movies—this guide is the ultimate companion for anyone... more...