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Most popular at the top
- Taylor and Francis 2014; US$ 48.95
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better... more...
- Wiley 2014; US$ 32.95 US$ 28.56
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly... more...
- Wiley 2014; US$ 154.95 US$ 134.29
A thorough discussion of the present and future of digital gaming People play digital games for many reasons, from entertainment to professional training, but all games share the same basic characteristics. From those basic parameters, gaming professionals manage to create the enormous variety of games on the market today. The Handbook of Digital... more...
- Wiley 2014; US$ 8.95 US$ 6.27
Erobern Sie die quadratisch praktisch bunte Welt Die Minecraft-Welt sieht zwar auf den ersten Blick einfach aus, doch das Überleben darin kann manchmal ganz schön schwer werden. Jacob Cordeiro zeigt Ihnen, wie es geht: Installieren Sie das Spiel, wählen Sie einen Server, erforschen Sie die Klötzchenwelt, gewinnen Sie kostbare Rohstoffe und bekämpfen... more...
- Andrews UK 2014; US$ 6.99
The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates,... more...
- Taylor and Francis 2014; US$ 54.95
The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these.... more...
- Wiley 2014; US$ 17.95 US$ 12.57
Do demons and devils have free will? Does justice exist in Menzoberranzan? What?s the morality involved with player characters casting necromancy and summoning spells? Dungeons & Dragons and Philosophy probes the rich terrain of philosophically compelling concepts and ideas that underlie Dungeons & Dragons , the legendary fantasy role-playing... more...
- Triumph Books 2014; US$ 9.99
Minecraft is one of the most popular video games of all time, with more than 35 million participants having made the game a global craze. In The Ultimate Minecraft Creator , players at all levels can fully explore the most popular aspect of the game: building. Including detailed, colorful guides to builds of various sizes?with tips for aesthetic... more...
- Lyons Press 2010; US$ 13.99
What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds?from Boston to New Zealand, and Planet Earth to the realm of Aggramar. more...
- Taylor and Francis 2014; US$ 29.95
Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily... more...