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Computer games. Video games. Fantasy games

Most popular at the top

  • Mastering UDK Game Developmentby John P. Doran

    Packt Publishing 2013; US$ 26.99

    Mastering UDK Game Development more...

  • Ctrl-Alt-Playby Matthew Wysocki

    McFarland & Company, Inc., Publishers 2013; US$ 35.00

    The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of... more...

  • The Guild Leader's Handbookby Scott F. Andrews

    No Starch Press 2010; US$ 19.95

    Millions of people play massively multiplayer online (MMO) games like World of Warcraft every day. Many of those players belong to guilds, organized groups whose members play together in order to defeat difficult bosses, compete with rivals, or undertake special challenges. Leading a guild is not a trivial matter, but many players dive into this challenging... more...

  • Foundation Game Design with HTML5 and JavaScriptby Rex van der Spuy

    Springer 2012; US$ 31.49

    Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS,... more...

  • Mazes in Videogamesby Alison Gazzard

    McFarland & Company, Inc., Publishers 2013; US$ 35.00

    From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame.... more...

  • World of Warcraft Gold Strategy Guideby Eric Dekker

    Packt Publishing 2013; US$ 9.99

    Rich with examples, detailed breakdowns, and step-by-step instructions, this book gets down to the nuts and bolts of gold making, to help you become a World of Warcraft gold tycoon.This book is for every World of Warcraft player who?s tired of scrapping for gold or has ever wanted to be the one showing off expensive items in town. more...

  • Blackjack Secretsby Jay Moore

    Skyhorse Publishing 2011; US$ 12.95

    The result of thirty years experience playing and winning, Jay Moore?s new book Blackjack Secrets offers rules that are of deciding importance in everyday play. Even if you don?t know anything else about blackjack, if you follow these tips, your game will improve and you are more likely to win. Know when to stand, when to hit, when to double, and... more...

  • Trigger Happyby Steven Poole

    Arcade Publishing 2011; US$ 13.95

    The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more... more...

  • Information Dynamics in Virtual Worldsby Woody Evans

    Elsevier Science 2011; US$ 80.00

    Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information... more...

  • Horror Video Gamesby Bernard Perron

    McFarland & Company, Inc., Publishers 2009; US$ 35.00

    In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. more...