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- Morgan & Claypool Publishers 2009; US$ 30.00
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and... more...
- Running Press 2012; US$ 12.00
Did you know that one hundred million Americans game over three billion hours a week? One in three British males would rather play video games than have sex with their partner. Gaming isn?t just a pastime anymore, but an actual epidemic! So whether you?re the one gaming or are a parent to/dating a gamer, like it or not we?re all in the gaming world.... more...
- BenBella Books, Inc. 2009; US$ 4.99
Halo Effect is an unauthorized collection of essays on the bestselling video game Halo . Examining the Halo phenomenon from every angle—from profiling the greatest Halo player who ever lived to providing a behind-the-scenes look at the making of the wildly popular, virtual-reality Halo movies—this guide is the ultimate companion for anyone... more...
- Packt Publishing 2011; US$ 29.99
You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad.... more...
- McFarland & Company, Inc., Publishers 2012; US$ 38.00
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game... more...
- dpunkt.verlag 2012; US$ 12.62
Computerspiele bahnen sich einen Weg ins 'echte' Leben: Punkte zu sammeln und Highscores zu ergattern, ist heute auch abseits digitaler Spiele gang und gäbe. Immer öfter werden deren Prinzipien in spielferne Systeme integriert. Der Text beschreibt, wie in den verschiedensten Lebensbereichen heute die Macht von Spielen genutzt wird. Es wird die Wirkungsweise... more...
- Springer 2012; US$ 69.95
Though battling virtual worlds in high fidelity started to spread from youth into mainstream culture decades ago the study of music in games is still a research desideratum of media studies and musicology. Particularly in German-speaking countries this issue has only been paid very little attention. This limited recognition is contradictory to a global... more...
- McFarland & Company, Inc., Publishers 2013; US$ 55.00
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, The Video Games Guide spans fifty years of game design--from the very earliest (1962s Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry lists the year of release,... more...
- Oldcastle Books 2013; US$ 16.98
How do we know if we can beat the bookmaker? That?s easy: just look at our bank balance. But how do we know if we?ve not just been lucky? More specifically, how do we know that someone who says he can do it, and who is selling his 'expertise?, can keep doing it again and again, through talent, skill and hard work? This book examines the techniques... more...