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- Packt Publishing 2011; US$ 29.99
You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad.... more...
- Awa Press 2012; US$ 9.99
Every day millions of people enter virtual worlds through video games, which are now the fastest-growing form of entertainment and are played by young and old alike. This account unlocks this amazing world, providing insight into what makes video games so fascinating and exploring the emotions involved in playing, the issues that surround them, and... more...
- McFarland & Company, Inc., Publishers 2012; US$ 38.00
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game... more...
- dpunkt.verlag 2012; US$ 12.62
Computerspiele bahnen sich einen Weg ins 'echte' Leben: Punkte zu sammeln und Highscores zu ergattern, ist heute auch abseits digitaler Spiele gang und gäbe. Immer öfter werden deren Prinzipien in spielferne Systeme integriert. Der Text beschreibt, wie in den verschiedensten Lebensbereichen heute die Macht von Spielen genutzt wird. Es wird die Wirkungsweise... more...
- Springer 2012; US$ 69.95
Though battling virtual worlds in high fidelity started to spread from youth into mainstream culture decades ago the study of music in games is still a research desideratum of media studies and musicology. Particularly in German-speaking countries this issue has only been paid very little attention. This limited recognition is contradictory to a global... more...
- McFarland & Company, Inc., Publishers 2013; US$ 55.00
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, The Video Games Guide spans fifty years of game design--from the very earliest (1962s Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry lists the year of release,... more...
- Oldcastle Books 2013; US$ 16.98
How do we know if we can beat the bookmaker? That?s easy: just look at our bank balance. But how do we know if we?ve not just been lucky? More specifically, how do we know that someone who says he can do it, and who is selling his 'expertise?, can keep doing it again and again, through talent, skill and hard work? This book examines the techniques... more...
- McFarland & Company, Inc., Publishers 2013; US$ 35.00
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of... more...
- No Starch Press 2010; US$ 19.95
Millions of people play massively multiplayer online (MMO) games like World of Warcraft every day. Many of those players belong to guilds, organized groups whose members play together in order to defeat difficult bosses, compete with rivals, or undertake special challenges. Leading a guild is not a trivial matter, but many players dive into this challenging... more...