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- McFarland & Company, Inc., Publishers 2009; US$ 35.00
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. more...
- Taylor and Francis 2008; US$ 45.95
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard?s Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for... more...
- Taylor and Francis 2008; US$ 54.95
This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights... more...
- Andrews UK 2014; US$ 15.99
The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates,... more...
- Wiley 2014; US$ 23.99
Level up from gamer to creator with Gamestar Mechanic Do you think you can design the ultimate video game? It's more than just flashy effects and cool graphics. Gamestar Mechanic helps you build the skills you need to become a master designer. Go on Quests, collect your Sprites and design your very own game that you can publish instantly and receive... more...
- Springer 2014; US$ 49.99
Die Auseinandersetzung mit Computerspielen bietet mehr als nur eine Beschaftigung mit vermeintlichen Vexierspielen zwischen Fiktionalitat und Realitat. Computerspiele laden dazu ein, uber menschliche und kunstliche Intelligenz nachzudenken und sie reizen zu Sondierungen uber die Diagnose einer ?Computergesellschaft? an. Nicht zuletzt fordern die in... more...
- Triumph Books 2014; US$ 9.99
Minecraft is one of the most popular video games of all time, with more than 35 million participants having made the game a global craze. In The Ultimate Minecraft Creator , players at all levels can fully explore the most popular aspect of the game: building. Including detailed, colorful guides to builds of various sizes?with tips for aesthetic... more...
- Kohlhammer Verlag 2012; US$ 26.96
Die suchtartige Nutzung des Internets hat als relevantes Störungsbild Eingang in die medizinisch-therapeutische Versorgung gefunden. Die Ambulanz für Spielsucht in Mainz ist bundesweit führend in der Erforschung von Computerspiel- und Internetsucht sowie der Entwicklung und Evaluation störungsspezifischer Behandlungskonzepte. Das daraus entstandene... more...
- Taylor and Francis 2014; US$ 29.95
Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily... more...
- Triumph Books 2014; US$ 12.99
Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, The Big Book of Minecraft features more of everything?more mods, more mining, more mobs, and more Minecraft ! Up to date for the 2014 holiday season, The Big Book of Minecraft is packed with the most recent training, tools,... more...