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Computer games. Video games. Fantasy games

Most popular at the top

  • The Video Game Quiz Bookby Louie Falls

    Andrews UK 2015; US$ 5.99

    Do you enjoy playing video games? Are you familiar with all the characters from the various games and the fantasy worlds they inhabit? Could you answer questions about them and gaming in general? If so, the time has come to find out well you really know your favourite pastime. Which Nintendo console makes a Mario coin collect noise when turned on?... more...

  • Exploring Videogames with Deleuze and Guattariby Colin Cremin

    Taylor and Francis 2015; US$ 55.95

    Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other... more...

  • The Video Game Debateby Rachel Kowert; Thorsten Quandt

    Taylor and Francis 2015; US$ 39.95

    Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh... more...

  • The Impact Of Computer Gamesby David Raitt

    Emerald Publishing Limited 2002; US$ 199.00

    The impact of computer games. An area of computing that has grown at an escalating speed and made a significant impact on society in recent years is interactive multimedia. As stated by David Cole, president of DFC Intelligence[1], ‘‘The game industry is forecast to become a $20 billion worldwide business in the next two years, . more...

  • Game Culturesby Jon Dovey; Helen W. Kennedy

    McGraw-Hill Education 2007; US$ 44.00

    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:. Argues for the centrality of play in redefining reading,... more...

  • Gamingby Alexander R. Galloway

    University of Minnesota Press 2006; US$ 54.00

    Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based... more...

  • How to Do Everything with Second Life®by Richard Mansfield

    McGraw-Hill Education 2007; US$ 24.99

    Filled with hundreds of hands-on tutorials, tips, and techniques, this is the thorough, in-depth reference that every Second Life resident needs. Learn how to create a unique avatar and then explore, build, socialize--and even earn real money. Inside, you'll find exclusive coverage of all the menus, features, and utilities. Whether you're a newbie... more...

  • The Video Game Explosionby Mark J. P. Wolf

    Greenwood Publishing Group 2007; US$ 75.00

    Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part... more...

  • The Making of Second Lifeby Wagner James Au

    HarperCollins 2009; US$ 17.99

    The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social... more...

  • Second Life For Dummiesby Sarah Robbins; Mark Bell

    Wiley 2011; US$ 24.99 US$ 21.99

    You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality. Written... more...