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- Taylor and Francis 2014; US$ 29.95
Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily... more...
- Triumph Books 2014; US$ 12.99
Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, The Big Book of Building features more of everything?more mods, more mining, more mobs, and more Minecraft ! Up to date for the 2014 holiday season, The Big Book of Building is packed with the most recent training, tools, and... more...
- Wiley 2014; US$ 12.99 US$ 10.39
A quick, handy reference on Minecraft recipes Want to find resources, make a shelter, craft tools, armor, and weapons, and protect yourself from monsters with Minecraft recipes? You've come to the right place! In a handy, portable edition that's packed with step-by-step instructions, Minecraft Recipes For Dummies makes it easy to look up the... more...
- Sky Pony Press 2014; US$ 7.99
Will a griefer destroy Steve?s hope of winning the elite building competition? In this third installment of the Minecraft Gamer?s Adventure series, Steve is invited to participate in an elite building competition on Mushroom Island. His friends—Max, Lucy, and Henry—are impressed and want to join their friend on a journey to the island. Yet not... more...
- Wiley 2014; US$ 24.99
Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book... more...
- Pavilion Books 2013; US$ 1.44
Richard Wilson is like the naughty kid poking the ant's nest with a stick.'-Times Online Kids these days are all fat, lazy and thick and their parents dont know how to bring them up properly any more. Theyre glued to their phones, play too many violent computer games, communicate only in text-speak and as a result have no imagination or any proper... more...
- Indiana University Press 2015; US$ 25.99
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the... more...
- ABC-CLIO 2013; US$ 45.00
Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills... more...
- Diplomica Verlag 2014; US$ 32.40
Die Studie über Geschichtsdarstellung in Videospielen stellt sich die Fragen wie und warum Geschichte in heutigen Videospielen genutzt wird. Um diese Fragen zu beantworten vergleicht der Autor die Darstellung von historischen Ereignissen und Persönlichkeiten bekannter Spiele mit der Darstellung derselbigen aus der Historiographie. Auszug aus dem TextTextprobe:Kapitel... more...