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Computer games. Video games. Fantasy games

Most popular at the top

  • Trigger Happyby Steven Poole

    Arcade Publishing 2011; US$ 13.95

    The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more... more...

  • Information Dynamics in Virtual Worldsby Woody Evans

    Elsevier Science 2011; US$ 80.00

    Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information... more...

  • Classic Home Video Games, 1985-1988by Brett Weiss

    McFarland & Company, Inc., Publishers 2009; US$ 55.00

    A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each... more...

  • Horror Video Gamesby Bernard Perron

    McFarland & Company, Inc., Publishers 2009; US$ 35.00

    In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. more...

  • Games As A Serviceby Oscar Clark

    Taylor and Francis 2014; US$ 44.95

    The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better... more...

  • Minecraft für Dummiesby Cordeiro

    Wiley 2014; US$ 8.95

    Die Minecraft-Welt sieht zwar auf den ersten Blick einfach aus, doch das Überleben darin kann manchmal ganz schön schwer werden. Jacob Cordeiro zeigt Ihnen, wie es geht: Installieren Sie das Spiel, wählen Sie einen Server, erforschen Sie die Klötzchenwelt, gewinnen Sie kostbare Rohstoffe und bekämpfen Sie allerhand Monster... more...

  • Gamestar Mechanic For Dummiesby Cordeiro

    Wiley 2014; US$ 29.99

    Level up from gamer to creator with Gamestar Mechanic Do you think you can design the ultimate video game? It's more than just flashy effects and cool graphics. Gamestar Mechanic helps you build the skills you need to become a master designer. Go on Quests, collect your Sprites and design your very own game that you can publish instantly and receive... more...

  • Computergesteuerte Spielpartnerby Jonathan Harth

    Springer 2014; US$ 49.99

    Die Auseinandersetzung mit Computerspielen bietet mehr als nur eine Beschaftigung mit vermeintlichen Vexierspielen zwischen Fiktionalitat und Realitat. Computerspiele laden dazu ein, uber menschliche und kunstliche Intelligenz nachzudenken und sie reizen zu Sondierungen uber die Diagnose einer ?Computergesellschaft? an. Nicht zuletzt fordern die in... more...

  • The Emerald Tabletby P. J. Hoover

    CBAY Books 2011; US$ 4.99

    Benjamin and his best friend Andy love being different from the other kids. They like being able to read each other?s minds and use their telekinesis to play tricks. In fact, they are getting set to spend their entire summer doing just that when Benjamin more...

  • Die verspielte Gesellschaft (TELEPOLIS)by Nora S. Stampfl

    dpunkt.verlag 2012; US$ 13.60

    Computerspiele bahnen sich einen Weg ins 'echte' Leben: Punkte zu sammeln und Highscores zu ergattern, ist heute auch abseits digitaler Spiele gang und gäbe. Immer öfter werden deren Prinzipien in spielferne Systeme integriert. Der Text beschreibt, wie in den verschiedensten Lebensbereichen heute die Macht von Spielen genutzt wird. Es wird die Wirkungsweise... more...