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Computer games. Video games. Fantasy games

Most popular at the top

  • The Making of Second Lifeby Wagner James Au

    HarperCollins 2009; US$ 13.99

    The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own?very real?economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social... more...

  • Second Life In-World Travel Guide (Adobe Reader)by Sean Percival

    Pearson Education 2007; US$ 17.99

    Some new users to Second Life may find that it can be very difficult to navigate this new 3D space and even harder to find some of the more interesting places to visit. Many of the best places to visit in Second Life have remained a secret to the most active and seasoned users, until now! Now there is a guide for everyone who wants to access the top... more...

  • The Business and Culture of Digital Gamesby Aphra Kerr

    SAGE Publications 2006; US$ 60.00

    Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment. Kerr examines: games as a new media form; design, development and marketing of games; and the use of games in public and private spaces. more...

  • Understanding Digital Gamesby Jason Rutter; Jo Bryce

    SAGE Publications 2006; US$ 58.00

    The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplines, including sociology, psychology, media and film studies, economics, business, gender studies and computer science. This book brings together these perspectives to offer a unique survey of this field. more...

  • Second Life For Dummiesby Sarah Robbins; Mark Bell

    Wiley 2011; US$ 24.99

    You’ve heard all about Second Life. Maybe you’ve already jumped with both feet—and gotten stuck. Or maybe you’re a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality. Written... more...

  • Game Boysby Michael Kane

    Penguin Group US 2008; US$ 17.00

    A year inside the fierce rivalries and big business of competitive videogaming A technology-fueled spin on a classic sports tale, Game Boys profiles "cyber-athletes" who compete for dominance in the professional gaming circuit, a world populated with rivalries, big egos, corporate sponsorships, and large cash prizes. Michael Kane's pioneering... more...

  • Cinematic Game Secrets for Creative Directors and Producersby Rich Newman

    Taylor and Francis 2013; US$ 39.95

    Learn from TRUE GAME LEGENDS: Will Wright - Sims creator, Harvey Smith - Deus Ex-fame, and Warren Spector - founder of Origin Games...as they share their secrets on applying age-old cinematic film techniques to the greatest games of our time. more...

  • Dungeon Master For Dummiesby James Wyatt; Bill Slavicsek; Richard Baker

    Wiley 2008; US$ 24.99

    If you’re a Dungeons & Dragons fan, you’ve surely thought of becoming a Dungeon Master. Learning to be a DM isn’t as hard as you might think, especially if you have Dungeon Master 4th Edition For Dummies tucked into your bag of tricks! From organizing your first D&D game to dealing with difficult players, this book covers... more...

  • Resetby Rusel DeMaria

    Berrett-Koehler Publishers, Inc. 2007; US$ 17.47

    Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change. more...

  • Vintage Gamesby Bill Loguidice; Matt Barton

    Taylor and Francis 2009; US$ 34.95

    Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. more...