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Most popular at the top
- ABC-CLIO 2013; US$ 45.00
Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills... more...
- Sky Pony Press 2015; US$ 19.99
An Exploration of the Old and New Testament for Young Readers Unlike Any You?ve Ever Seen Before! Since 2009, Minecraft has swept the gaming world by storm. More than one hundred million games have been sold. Parents of children who play Minecraft will love this fun, educational collection of Bible stories. With the world of Minecraft as a backdrop... more...
- Packt Publishing 2014; US$ 26.99
If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained. more...
- McFarland & Company, Inc., Publishers 2015; US$ 40.00
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we... more...
- University of Minnesota Press 2015; US$ 75.00
Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games... more...
- transcript 2014; US$ 27.03
Die Game Studies haben in den letzten Jahren viel Aufmerksamkeit erfahren und werden betont multidisziplinär betrieben. Doch trotz eines »Iconic Turn« gibt es kaum Ansätze, die sich explizit mit der Bildlichkeit des Computerspiels auseinandersetzen. Ausgehend von den vielfältigen Darstellungsformen des Avatars - dem grafischen Stellvertreter des Spielers... more...
- Kohlhammer Verlag 2007; US$ 27.03
Computerspiele, Spielkonsole und Gameboy faszinieren Kinder so sehr, dass sie sich viele Nachmittage lang mit ihnen beschäftigen. Was spielen die Mädchen und Jungen dabei? Und welche Folgen bringt dies für die Kinder mit sich? Empirisch fundierte Antworten liefert - neben Theorien zur Mediennutzung und zur Medienwirkung - die Längsschnittstudie zu... more...
- Packt Publishing 2015; US$ 17.99
If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so. more...
- Triumph Books 2015; US$ 9.99
Minecraft has more than 100 million registered users and this book guides them through the mods You?ve built a great base, a secret hideout, and other awesome builds. You?ve mined diamond, gold, and iron. You may have even played around with Redstone or fought the Ender Dragon. Now, take your Minecraft game to a whole new level by experiencing... more...
- Apress 2015; US$ 24.99
In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive... more...