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Computer games. Video games. Fantasy games

Most popular at the top

  • Gamestar Mechanic For Dummiesby Cordeiro

    Wiley 2014; US$ 23.99

    Level up from gamer to creator with Gamestar Mechanic Do you think you can design the ultimate video game? It's more than just flashy effects and cool graphics. Gamestar Mechanic helps you build the skills you need to become a master designer. Go on Quests, collect your Sprites and design your very own game that you can publish instantly and receive... more...

  • How to Make Real Money in Second Lifeby Robert Freedman

    McGraw-Hill Education 2007; US$ 21.95

    SIGN ON. SAY HELLO. START MAKING MONEY. With a population in the millions and a monthly growth rate of 20 percent, Second Life® is a virtual 3-D world bursting with opportunities in areas like real estate, legal practice, and marketing, corporate connections, and people just like you. This all-in-one guide will show you, step by step, how... more...

  • Halo Effectby Glenn Yeffeth; Jennifer Thomason

    BenBella Books, Inc. 2009; US$ 4.99

    Halo Effect is an unauthorized collection of essays on the bestselling video game Halo . Examining the Halo phenomenon from every angle—from profiling the greatest Halo player who ever lived to providing a behind-the-scenes look at the making of the wildly popular, virtual-reality Halo movies—this guide is the ultimate companion for anyone... more...

  • The Ultimate Minecraft Creatorby Triumph Books

    Triumph Books 2014; US$ 9.99

    Minecraft is one of the most popular video games of all time, with more than 35 million participants having made the game a global craze. In The Ultimate Minecraft Creator , players at all levels can fully explore the most popular aspect of the game: building. Including detailed, colorful guides to builds of various sizes?with tips for aesthetic concerns... more...

  • Computerspiel- und Internetsuchtby Klaus Wölfling; Christina Jo; Isabel Bengesser; Manfred E. Beutel; Kai W. Müller; Anil Batra; Gerhard Buchkremer

    Kohlhammer Verlag 2012; US$ 29.02

    Die suchtartige Nutzung des Internets hat als relevantes Störungsbild Eingang in die medizinisch-therapeutische Versorgung gefunden. Die Ambulanz für Spielsucht in Mainz ist bundesweit führend in der Erforschung von Computerspiel- und Internetsucht sowie der Entwicklung und Evaluation störungsspezifischer Behandlungskonzepte. Das daraus entstandene... more...

  • The Impact Of Computer Gamesby David Raitt

    Emerald Group Publishing Limited 2002; US$ 199.00

    The impact of computer games. An area of computing that has grown at an escalating speed and made a significant impact on society in recent years is interactive multimedia. As stated by David Cole, president of DFC Intelligence[1], ??The game industry is forecast to become a $20 billion worldwide business in the next two years, . more...

  • Game Culturesby Jon Dovey; Helen W. Kennedy

    McGraw-Hill Education 2007; US$ 44.00

    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:. Argues for the centrality of play in redefining reading,... more...

  • Gamingby Alexander R. Galloway

    University of Minnesota Press 2006; US$ 54.00

    Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based... more...

  • How to Do Everything with Second Life®by Richard Mansfield

    McGraw-Hill Education 2007; US$ 24.99

    Filled with hundreds of hands-on tutorials, tips, and techniques, this is the thorough, in-depth reference that every Second Life resident needs. Learn how to create a unique avatar and then explore, build, socialize--and even earn real money. Inside, you'll find exclusive coverage of all the menus, features, and utilities. Whether you're a newbie... more...

  • The Making of Second Lifeby Wagner James Au

    HarperCollins 2009; US$ 13.99

    The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own?very real?economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social... more...