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- BenBella Books, Inc. 2009; US$ 4.99
Halo Effect is an unauthorized collection of essays on the bestselling video game Halo . Examining the Halo phenomenon from every angle—from profiling the greatest Halo player who ever lived to providing a behind-the-scenes look at the making of the wildly popular, virtual-reality Halo movies—this guide is the ultimate companion for anyone... more...
- Triumph Books 2014; US$ 9.99
Minecraft is one of the most popular video games of all time, with more than 35 million participants having made the game a global craze. In The Ultimate Minecraft Creator , players at all levels can fully explore the most popular aspect of the game: building. Including detailed, colorful guides to builds of various sizes?with tips for aesthetic concerns... more...
- Amsterdam University Press 2011; US$ 35.00
It has been ten years since video game giant Electronic Arts first released The Sims , the best-selling game that allows its players to create a household and then manage every aspect of daily life within it. And since its debut, gamers young and old have found ways to “mod” The Sims , a practice in which gamers manipulate the computer... more...
- Taylor and Francis 2014; US$ 44.95
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better... more...
- Taylor and Francis 2014; US$ 140.00
The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these.... more...
How to Make Real Money in Second Life: Boost Your Business, Market Your Services, and Sell Your Products in the World's Hottest Virtual CommunityMcGraw-Hill Education 2007; US$ 21.95
SIGN ON. SAY HELLO. START MAKING MONEY. With a population in the millions and a monthly growth rate of 20 percent, Second Life® is a virtual 3-D world bursting with opportunities in areas like real estate, legal practice, and marketing, corporate connections, and people just like you. This all-in-one guide will show you, step by step, how... more...
- Kohlhammer Verlag 2012; US$ 28.07
Die suchtartige Nutzung des Internets hat als relevantes Störungsbild Eingang in die medizinisch-therapeutische Versorgung gefunden. Die Ambulanz für Spielsucht in Mainz ist bundesweit führend in der Erforschung von Computerspiel- und Internetsucht sowie der Entwicklung und Evaluation störungsspezifischer Behandlungskonzepte. Das daraus entstandene... more...
- Springer 2012; US$ 31.49
- Wiley 2014; US$ 17.95
Do demons and devils have free will? Does justice exist in Menzoberranzan? What’s the morality involved with player characters casting necromancy and summoning spells? Dungeons & Dragons and Philosophy probes the rich terrain of philosophically compelling concepts and ideas that underlie Dungeons & Dragons , the legendary fantasy... more...
- Emerald Group Publishing Limited 2002; US$ 199.00
The impact of computer games. An area of computing that has grown at an escalating speed and made a significant impact on society in recent years is interactive multimedia. As stated by David Cole, president of DFC Intelligence, ??The game industry is forecast to become a $20 billion worldwide business in the next two years, . more...