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Computer games. Video games. Fantasy games

Most popular at the top

  • Deus Ex Machinaby Mel Croucher

    Andrews UK 2014; US$ 15.99

    The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates,... more...

  • Computergesteuerte Spielpartnerby Jonathan Harth

    Springer 2014; US$ 49.99

    Die Auseinandersetzung mit Computerspielen bietet mehr als nur eine Beschaftigung mit vermeintlichen Vexierspielen zwischen Fiktionalitat und Realitat. Computerspiele laden dazu ein, uber menschliche und kunstliche Intelligenz nachzudenken und sie reizen zu Sondierungen uber die Diagnose einer ?Computergesellschaft? an. Nicht zuletzt fordern die in... more...

  • Online Games, Social Narrativesby Esther MacCallum-Stewart

    Taylor and Francis 2014; US$ 140.00

    The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these.... more...

  • Dungeons and Dragons and Philosophyby Christopher Robichaud; William Irwin

    Wiley 2014; US$ 17.95

    Do demons and devils have free will? Does justice exist in Menzoberranzan? What’s the morality involved with player characters casting necromancy and summoning spells? Dungeons & Dragons and Philosophy probes the rich terrain of philosophically compelling concepts and ideas that underlie Dungeons & Dragons , the legendary fantasy... more...

  • Ethics in the Virtual Worldby Garry Young

    Taylor and Francis 2014; US$ 29.95

    Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily... more...

  • The Big Book of Buildingby Triumph Books

    Triumph Books 2014; US$ 12.99

    Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced  guide books, The Big Book of Minecraft features more of everything?more mods, more mining, more mobs, and more Minecraft ! Up to date for the 2014 holiday season, The Big Book of Minecraft is packed with the most recent training, tools,... more...

  • Computerspiel- und Internetsuchtby Klaus Wölfling; Christina Jo; Isabel Bengesser; Manfred E. Beutel; Kai W. Müller; Anil Batra; Gerhard Buchkremer

    Kohlhammer Verlag 2012; US$ 27.94

    Die suchtartige Nutzung des Internets hat als relevantes Störungsbild Eingang in die medizinisch-therapeutische Versorgung gefunden. Die Ambulanz für Spielsucht in Mainz ist bundesweit führend in der Erforschung von Computerspiel- und Internetsucht sowie der Entwicklung und Evaluation störungsspezifischer Behandlungskonzepte. Das daraus entstandene... more...

  • Information Dynamics in Virtual Worldsby Woody Evans

    Elsevier Science 2011; US$ 80.00

    Information Dynamics in Virtual Worlds more...

  • Computer Gamesby Diane Carr; David Buckingham; Andrew Burn; Gareth Schott

    Wiley 2014; US$ 32.95

    Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly... more...

  • Game Invadersby Clive Fencott; Jo Clay; Mike Lockyer; Paul Massey

    Wiley 2012; US$ 56.95

    Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit... more...