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- Lyons Press 2010; US$ 13.99
What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds?from Boston to New Zealand, and Planet Earth to the realm of Aggramar. more...
- Triumph Books 2014; US$ 12.99
Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, The Big Book of Building features more of everything?more mods, more mining, more mobs, and more Minecraft ! Up to date for the 2014 holiday season, The Big Book of Building is packed with the most recent training, tools, and... more...
- Wiley 2014; US$ 12.99 US$ 10.39
A quick, handy reference on Minecraft recipes Want to find resources, make a shelter, craft tools, armor, and weapons, and protect yourself from monsters with Minecraft recipes? You've come to the right place! In a handy, portable edition that's packed with step-by-step instructions, Minecraft Recipes For Dummies makes it easy to look up the required... more...
- Sky Pony Press 2014; US$ 7.99
Will a griefer destroy Steve?s hope of winning the elite building competition? In this third installment of the Minecraft Gamer?s Adventure series, Steve is invited to participate in an elite building competition on Mushroom Island. His friends—Max, Lucy, and Henry—are impressed and want to join their friend on a journey to the island. Yet not... more...
- Wiley 2014; US$ 24.99
Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book... more...
- Indiana University Press 2015; US$ 25.99
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the... more...
- ABC-CLIO 2013; US$ 45.00
" Crash Course in Gaming truly presents the reader with a comprehensive overview of how to build a gaming program into their library?one that will not only be a hit with young adults but also with adults, seniors, and other special populations. . . . This text could easily be used by the inexperienced librarian starting their first gaming program... more...
- Diplomica Verlag 2014; US$ 32.40
Die Studie über Geschichtsdarstellung in Videospielen stellt sich die Fragen wie und warum Geschichte in heutigen Videospielen genutzt wird. Um diese Fragen zu beantworten vergleicht der Autor die Darstellung von historischen Ereignissen und Persönlichkeiten bekannter Spiele mit der Darstellung derselbigen aus der Historiographie. Auszug aus dem TextTextprobe:Kapitel... more...
- Diplomica Verlag 2014; US$ 32.40
Videospiele gibt es bereits seit den ersten Computern. Was 1946 an raumfüllenden Rechnern nur wenigen beteiligten Wissenschaftlern vorbehalten war, begeistert inzwischen viele hundert Millionen Spieler auf der ganzen Welt. Natürlich haben sich die Spiele parallel zu der Weiterentwicklung der Hardware ebenso verändert und an Komplexität stets zugenommen.... more...