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Computer games. Video games. Fantasy games

Most popular at the top

  • Fantasy Freaks and Gaming Geeksby Ethan Gilsdorf

    Lyons Press 2010; US$ 13.99

    What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds?from Boston to New Zealand, and Planet Earth to the realm of Aggramar. more...

  • Online Games, Social Narrativesby Esther MacCallum-Stewart

    Taylor and Francis 2014; US$ 140.00

    The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these.... more...

  • Ethics in the Virtual Worldby Garry Young

    Taylor and Francis 2014; US$ 29.95

    Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily... more...

  • Games As A Serviceby Oscar Clark

    Taylor and Francis 2014; US$ 48.95

    The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better... more...

  • Professional Techniques for Video Game Writingby Wendy Despain

    Taylor and Francis 2008; US$ 45.95

    This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes... more...

  • Writing for Video Game Genresby Wendy Despain

    Taylor and Francis 2009; US$ 57.95

    This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG),... more...

  • Game Loveby Jessica Enevold; Esther MacCallum-Stewart

    McFarland & Company, Inc., Publishers 2015; US$ 40.00

    What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we... more...

  • Computerspiele mit und ohne Gewaltby Maria von Salisch; Astrid Kristen; Caroline Oppl

    Kohlhammer Verlag 2007; US$ 25.75

    Computerspiele, Spielkonsole und Gameboy faszinieren Kinder so sehr, dass sie sich viele Nachmittage lang mit ihnen beschäftigen. Was spielen die Mädchen und Jungen dabei? Und welche Folgen bringt dies für die Kinder mit sich? Empirisch fundierte Antworten liefert - neben Theorien zur Mediennutzung und zur Medienwirkung - die Längsschnittstudie zu... more...

  • Computer Gamesby Diane Carr; David Buckingham; Andrew Burn; Gareth Schott

    Wiley 2014; US$ 32.95

    Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly... more...

  • Die verspielte Gesellschaft (TELEPOLIS)by Nora S. Stampfl

    dpunkt.verlag 2012; US$ 10.90

    Computerspiele bahnen sich einen Weg ins 'echte' Leben: Punkte zu sammeln und Highscores zu ergattern, ist heute auch abseits digitaler Spiele gang und gäbe. Immer öfter werden deren Prinzipien in spielferne Systeme integriert. Der Text beschreibt, wie in den verschiedensten Lebensbereichen heute die Macht von Spielen genutzt wird. Es wird die Wirkungsweise... more...