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- University of Alabama Press 2008; US$ 21.95
Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic... more...
- Taylor and Francis 2009; US$ 49.95
This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming. more...
- O'Reilly Media 2009; US$ 19.95
Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2, and with the clever hacks we have in store, you'll turn the game into a whole new experience. Halo 2 Hacks is the creation of consummate gamer and Microsoft insider Stephen Cawood, an original... more...
- Taylor and Francis 2008; US$ 42.95
In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing... more...
- Wiley 2009; US$ 49.99
Corporations, non-profits, and educational institutions will welcome this official guide that shows how to establish and maintain a successful virtual presence in Second Life . Written with the full support of Linden Lab, this is the perfect resource for organizations entering Second Life . Topics discussed include the technical and social issues... more...
- Wiley 2009; US$ 91.95
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional... more...
- Course Technology PTR 2009; US$ 44.99
Learn how to get the most out of all the newest features of Photoshop and improve your images with Complete Adobe Photoshop CS4 for Digital Photographers. Photoshop is the new darkroom, providing instant results and making professional-level tools accessible even to amateurs. This new edition of the book is filled with brand new content that will teach... more...
- Springer 2009; US$ 24.49
If you play World of Warcraft, chances are you know what Deadly Boss Mods is: it's the most widely downloaded modification available for WoW, considered required software for many professional raid guilds, and arguably the most popular modern video game mod in history. Paul Emmerich, the author of Deadly Boss Mods, will take you from novice to... more...
- Open Court 2009; US$ 19.95
Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere ? from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr.... more...
- Infobase Publishing 2010; US$ 41.94
Video games are one of today's most popular forms of entertainment. According to the Entertainment Software Association, the U.S. computer and video game industry had software sales of $9.5 billion in 2007--an increase of more than 300 percent since 1996. Two major trends are the growth of mobile gaming and online gaming. Producing and selling... more...