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Computer games. Video games. Fantasy games

Most popular at the top

  • The Business and Culture of Digital Gamesby Aphra Kerr

    SAGE Publications 2006; US$ 60.00

    Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment. Kerr examines: games as a new media form; design, development and marketing of games; and the use of games in public and private spaces. more...

  • Understanding Digital Gamesby Jason Rutter; Jo Bryce

    SAGE Publications 2006; US$ 58.00

    The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplines, including sociology, psychology, media and film studies, economics, business, gender studies and computer science. This book brings together these perspectives to offer a unique survey of this field. more...

  • The Video Game Explosionby Mark J. P. Wolf

    Greenwood Publishing Group 2007; US$ 75.00

    Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part... more...

  • Second Life In-World Travel Guide (Adobe Reader)by Sean Percival

    Pearson Education 2007; US$ 17.99

    Some new users to Second Life may find that it can be very difficult to navigate this new 3D space and even harder to find some of the more interesting places to visit. Many of the best places to visit in Second Life have remained a secret to the most active and seasoned users, until now! Now there is a guide for everyone who wants to access the top... more...

  • Game Boysby Michael Kane

    Penguin Group US 2008; US$ 17.00

    A year inside the fierce rivalries and big business of competitive videogaming A technology-fueled spin on a classic sports tale, Game Boys profiles "cyber-athletes" who compete for dominance in the professional gaming circuit, a world populated with rivalries, big egos, corporate sponsorships, and large cash prizes. Michael Kane's pioneering... more...

  • Cinematic Game Secrets for Creative Directors and Producersby Rich Newman

    Taylor and Francis 2013; US$ 39.95

    Learn from TRUE GAME LEGENDS: Will Wright - Sims creator, Harvey Smith - Deus Ex-fame, and Warren Spector - founder of Origin Games...as they share their secrets on applying age-old cinematic film techniques to the greatest games of our time. more...

  • Resetby Rusel DeMaria

    Berrett-Koehler Publishers, Inc. 2007; US$ 17.47

    Offers a roadmap for parents, educators, gamers, and industry insiders to leverage the inherent potential of video games to promote positive personal and social change. more...

  • Vintage Gamesby Bill Loguidice; Matt Barton

    Taylor and Francis 2009; US$ 34.95

    Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. more...

  • Gaming Cultures and Place in Asia-Pacificby Larissa Hjorth; Dean Chan

    Taylor and Francis 2009; US$ 49.95

    This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming. more...

  • The Unofficial Guide to Building Your Business in the Second Life Virtual Worldby Sue Martin MAHAR; Jay MAHAR

    AMACOM 2009; US$ 24.95

    Why market and sell to people only in the "real world"...when there's a "second life" filled with unlimited possibilities for profit? more...