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Computer games. Video games. Fantasy games

Most popular at the top

  • Battlefield Generalby Jonathan Sutherland; Diane Canwell

    Pen and Sword 2012; US$ 5.99

    The Battlefield General game books put you in command of the forces engaged in some of history's most famous battles. Your ability to make the right tactical decision will be tested at every turn of the page. The 2nd Battle of El Alamein in October 1942 was one of the crucial turning points of WWII. Here Lieutenant General Bernard Montgomery ('Monty')... more...

  • Best Beforeby James Newman

    Taylor and Francis 2012; US$ 45.95

    Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing. Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames... more...

  • BioShockby Robert Jackson

    John Hunt Publishing 2014; US$ 18.99

    A historical, critical look at the famous videogame franchise BioShock. more...

  • Blueprints Visual Scripting for Unreal Engineby Brenden Sewell

    Packt Publishing 2015; US$ 23.99

    Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required! more...

  • Buttonlessby Ryan Rigney

    CRC Press 2011; US$ 33.95

    On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the games. Rigney takes you on a tour that covers more... more...

  • Cinematic Game Secrets for Creative Directors and Producersby Rich Newman

    Taylor and Francis 2013; US$ 39.95

    Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original... more...

  • Complete Adobe Photoshop CS4 for Digital Photographersby Colin Smith; Tim Cooper

    Course Technology PTR 2009; US$ 44.99

    Learn how to get the most out of all the newest features of Photoshop and improve your images with Complete Adobe Photoshop CS4 for Digital Photographers. Photoshop is the new darkroom, providing instant results and making professional-level tools accessible even to amateurs. This new edition of the book is filled with brand new content that will teach... more...

  • Computer Games and New Media Culturesby Johannes Fromme; Alexander Unger

    Springer Netherlands 2012; US$ 249.00

    The International Handbook of Digital Games Studies provides an up-to-date overview of the field and perspectives for the future. The focus lies on aesthetic, social, cultural and educational aspects of computer games and persistent (multiplayer) game worlds. more...

  • Computer Games and the Social Imaginaryby Graeme Kirkpatrick

    Wiley 2013; US$ 54.95

    In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology... more...

  • Computer Games and Technical Communicationby Assoc Prof Ryan M Moeller; Asst Prof Jennifer deWinter; Dr Miles A Kimball

    Ashgate Publishing Ltd 2014; US$ 149.95

    Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related... more...