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Computer games. Video games. Fantasy games

Most popular at the top

  • Halo and Philosophyby Luke Cuddy

    Open Court 2011; US$ 19.99

    Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the... more...

  • Video Gamersby Garry Crawford

    Taylor and Francis 2011; US$ 59.95

    Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement... more...

  • Das Spiel: Muster und Metapher der Mediengesellschaftby Caja Thimm

    VS Verlag für Sozialwissenschaften 2009; US$ 15.98

    lauf erhalten bleiben bzw. Spiele die heute aktuell, waren früher u.U. noch nicht existent. Auch wird das Spiel als Moment des Sich-Entfernens aus dem geno- ten Alltag und aus einer gesellschaftlich zunehmend regulierten Umwelt gesehen. Dies gilt besonders für die Computerspiele, die eine Welt erzeugen können, in der sich das Subjekt als autonomer... more...

  • How to Do Things with Videogamesby Ian Bogost

    University of Minnesota Press 2011; US$ 57.00

    In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment,... more...

  • The Redundancy Survival Guideby Rebecca Corfield; Barry Cushway

    Kogan Page 2009; US$ 10.60

    The Redundancy Survival Guide will help people to understand where they stand legally, plan future options, maximise the benefits available, assess skills and lifestyle options and find a new job more...

  • Gameplay Modeby Patrick Crogan

    University of Minnesota Press 2011; US$ 75.00

    From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military... more...

  • Online Multiplayer Gamesby William Sims Bainbridge

    Morgan & Claypool Publishers 2009; US$ 30.00

    This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and... more...

  • Dungeons and Dragons and Philosophyby Jon Cogburn; Mark Silcox

    Open Court 2012; US$ 19.99

    This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D... more...

  • Leaving Mundaniaby Lizzie Stark

    Chicago Review Press 2012; US$ 13.99

    Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon,... more...

  • Wordplay and the Discourse of Video Gamesby Christopher A. Paul

    Taylor and Francis 2012; US$ 45.95

    In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including:... more...