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Computer games. Video games. Fantasy games

Most popular at the top

  • Sprechstile in Videospielen: Am Beispiel der deutschen Produktion Risen 2by Christian Blum

    Diplomica Verlag 2014; US$ 32.12

    Videospiele gibt es bereits seit den ersten Computern. Was 1946 an raumfüllenden Rechnern nur wenigen beteiligten Wissenschaftlern vorbehalten war, begeistert inzwischen viele hundert Millionen Spieler auf der ganzen Welt. Natürlich haben sich die Spiele parallel zu der Weiterentwicklung der Hardware ebenso verändert und an Komplexität stets zugenommen.... more...

  • The Unofficial Holy Bible for Minecraftersby Christopher Miko; Garrett Romines; Terry A. Smith; Wanda M. Lundy

    Sky Pony Press 2015; US$ 19.99

    An Exploration of the Old and New Testament for Young Readers Unlike Any You?ve Ever Seen Before! Since 2009, Minecraft has swept the gaming world by storm. More than one hundred million games have been sold. Parents of children who play Minecraft will love this fun, educational collection of Bible stories. With the world of Minecraft as a backdrop... more...

  • Gaming at the Edgeby Adrienne Shaw

    University of Minnesota Press 2015; US$ 75.00

    Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games... more...

  • Learning Construct 2by Aryadi Subagio

    Packt Publishing 2014; US$ 26.99

    If you want to make your own game but don't know how to start or don't have the technical skills to do it, then this is the book for you. You don't need to have a programming background to understand the concepts explained. more...

  • Game Loveby Jessica Enevold; Esther MacCallum-Stewart

    McFarland & Company, Inc., Publishers 2015; US$ 40.00

    What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we... more...

  • Avatarbilderby Benjamin Beil

    transcript 2014; US$ 26.21

    Die Game Studies haben in den letzten Jahren viel Aufmerksamkeit erfahren und werden betont multidisziplinär betrieben. Doch trotz eines »Iconic Turn« gibt es kaum Ansätze, die sich explizit mit der Bildlichkeit des Computerspiels auseinandersetzen. Ausgehend von den vielfältigen Darstellungsformen des Avatars - dem grafischen Stellvertreter des Spielers... more...

  • Computerspiele mit und ohne Gewaltby Maria von Salisch; Astrid Kristen; Caroline Oppl

    Kohlhammer Verlag 2007; US$ 26.21

    Computerspiele, Spielkonsole und Gameboy faszinieren Kinder so sehr, dass sie sich viele Nachmittage lang mit ihnen beschäftigen. Was spielen die Mädchen und Jungen dabei? Und welche Folgen bringt dies für die Kinder mit sich? Empirisch fundierte Antworten liefert - neben Theorien zur Mediennutzung und zur Medienwirkung - die Längsschnittstudie zu... more...

  • Cocos2D Game Development Essentialsby Ben Trengrove

    Packt Publishing 2015; US$ 17.99

    If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so. more...

  • Mastering Cocos2d Game Developmentby Alex Ogorek

    Packt Publishing 2015; US$ 35.99

    If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal. more...

  • How to Make Real Money in Second Life: Boost Your Business, Market Your Services, and Sell Your Products in the World's Hottest Virtual Communityby Robert Freedman

    McGraw-Hill Education 2008; US$ 21.95

    SIGN ON. SAY HELLO. START MAKING MONEY. With a population in the millions and a monthly growth rate of 20 percent, Second Life® is a virtual 3-D world bursting with opportunities in areas like real estate, legal practice, and marketing, corporate connections, and people just like you. This all-in-one guide will show you, step by step, how... more...