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- Wiley 2014; US$ 149.95
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive... more...
- Ulysses Press 2014; US$ 15.95
A COMPLETE, STEP-BY-STEP PLAN FOR SURVIVING ON ONE?S OWN RESOURCES LONG AFTER A CATASTROPHIC DISASTER STRIKES The deadly danger of disasters doesn?t end when the waters recede or the earth stops shaking; it has just begun. The Prepper?s Long-Term Survival Guide goes beyond the basics of surviving in the immediate aftermath of catastrophe and... more...
- Taylor and Francis 2014; US$ 44.95
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better... more...
- Taylor and Francis 2014; US$ 135.00
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems.... more...
- Taylor and Francis 2014; US$ 225.00
The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies , compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological... more...
- Packt Publishing 2013; US$ 26.99
An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required. more...
- Taylor and Francis 2013; US$ 125.00
This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind... more...
- Taylor and Francis 2013; US$ 39.95
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite... more...
- Wiley 2013; US$ 54.95
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology... more...
- De Gruyter 2013; US$ 98.00
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players.... more...