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Computer games. Video games. Fantasy games

  • Unraveling Resident Evilby Nadine Farghaly

    McFarland & Company, Inc., Publishers 2014; US$ 40.00

    Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe. The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different... more...

  • Digital Games and Learningby Nicola Whitton

    Taylor and Francis 2014; US$ 39.95

    In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary... more...

  • Handbook of Digital Gamesby Marios C. Angelides; Harry Agius

    Wiley 2014; US$ 149.95

    This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive... more...

  • Prepper's Long-Term Survival Guideby Jim Cobb

    Ulysses Press 2014; US$ 15.95

    A COMPLETE, STEP-BY-STEP PLAN FOR SURVIVING ON ONE?S OWN RESOURCES LONG AFTER A CATASTROPHIC DISASTER STRIKES The deadly danger of disasters doesn?t end when the waters recede or the earth stops shaking; it has just begun. The Prepper?s Long-Term Survival Guide goes beyond the basics of surviving in the immediate aftermath of catastrophe and... more...

  • Games As A Serviceby Oscar Clark

    Taylor and Francis 2014; US$ 44.95

    The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better... more...

  • Online Gaming and Playful Organizationby Harald Warmelink

    Taylor and Francis 2014; US$ 135.00

    Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. more...

  • The Routledge Companion to Video Game Studiesby Mark J.P. Wolf; Bernard Perron

    Taylor and Francis 2014; US$ 225.00

    The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies , compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological... more...

  • Unity Multiplayer Gamesby Alan Stagner

    Packt Publishing 2013; US$ 26.99

    An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required. more...

  • The Culture of Digital Fighting Gamesby Todd Harper

    Taylor and Francis 2013; US$ 125.00

    This book examines the complex network of influences that collide in the culture of digital fighting games, looking at everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role... more...

  • Multiplayerby Thorsten Quandt; Sonja Kröger

    Taylor and Francis 2013; US$ 39.95

    In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the media mainstream. This edited collection takes a closer look at the various forms of human interaction in and around these digital games, providing both students and researchers with an overview... more...