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- Sky Pony Press 2015; US$ 12.99
Megan Miller is a writer and editor and has been playing video games since the olden days of the first Castle Wolfenstein. Since Minecraft 1.2, she?s been throwing Ender Eyes to find strongholds, building sugar-cane pyramids, and looking for sneaky ways to kill mobs without getting killed herself in the process. She is also the author of Hacks... more...
- University of Minnesota Press 2015; Not Available
In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, entered a world that did not build on common fantasy or science-fiction tropes. There was no evil to defeat or realms to conquer, only friendly animals... more...
- Taylor and Francis 2015; US$ 125.00
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry ? understood as a global phenomenon in entertainment ? and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation... more...
- University of California Press 2015; US$ 29.95
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game.... more...
- Sky Pony Press 2015; US$ 19.99
Garrett Romines and Christopher Miko are a dynamic duo for writing children?s stories, as both are K–12 educators and ardent video game fans. Christopher founded the Advanced Learning Project (advlp.com ), a company that provides educational camps, workshops, and curricula around interactive classes such as LEGO® Robotics and Minecraft. Pastor Terry... more...
- McFarland & Company, Inc., Publishers 2015; US$ 40.00
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we... more...
- Packt Publishing 2015; US$ 17.99
If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so. more...
- Indiana University Press 2015; US$ 25.99
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the... more...
- University of Minnesota Press 2015; US$ 75.00
Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games... more...