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- Taylor and Francis 2015; US$ 39.95
Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh... more...
- Herbert von Halem Verlag 2015; Not Available
Das Spielen am Computer ist aus der konvergenten Medienkultur der Gegenwart nicht mehr wegzudenken: Computerspiele werden von Menschen beinahe jeden Alters und jeder gesellschaftlichen Stellung gespielt. Entsprechend erfreut sich die Computerspielindustrie schon des Längeren an Umsätzen, die mit denen der Filmindustrie durchaus vergleichbar sind, und... more...
- Taylor and Francis 2015; US$ 55.95
Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari?s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other... more...
- Profile Books 2015; US$ 10.66
Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing? Death by Video Game uncovers the real stories behind our video game obsession.... more...
- Heise Medien 2015; Not Available
Retro Gamer 4/2015 Retro Gamer feiert in der Ausgabe 4/2015 gleich zwei Jubiläen: Zum einen erschien im Frühjahr 1985, also vor 30 Jahren, der Atari ST. Der mit einer Motorola-8-MHz-CPU getaktete Heimcomputer war vielseitig einsetzbar, glänzte insbesondere als Ein- und Ausgabegerät für Musik und nicht zuletzt als Spieleplattform. Da er anfangs vor... more...
- Elsevier Science 2015; US$ 74.95
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance... more...
- Indiana University Press 2015; US$ 24.99
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games.... more...
- Packt Publishing 2015; US$ 23.99
Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required! more...
- Triumph Books 2015; US$ 9.99
Minecraft has more than 100 million registered users and this book guides them through the mods You?ve built a great base, a secret hideout, and other awesome builds. You?ve mined diamond, gold, and iron. You may have even played around with Redstone or fought the Ender Dragon. Now, take your Minecraft game to a whole new level by experiencing... more...
- Sky Pony Press 2015; US$ 17.99
From abandoned mineshafts to mini-games, mods, and zombie sieges, The Ultimate Unofficial Encyclopedia for Minecrafters reveals expert tricks of the trade for gamers. Want to know where you?ll find the most diamonds or how to protect your villagers at night? This A–Z reference is a quick guide to all the tips you want to know, including: How to... more...