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Computers

Most popular at the top

  • Adventures in Pythonby Craig Richardson

    Wiley 2015; US$ 24.99

    The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and... more...

  • Digimon Powerby Hank Schlesinger

    St. Martin's Press 2014; US$ 8.99

    The hottest new craze in monster games is DigiMon--short for Digital Monsters. Players must hatch, raise, and train their DigiMons in order to battle with other DigiMon--and that's where the fun begins. The ultimate guide to this awesome game, DIGIMON POWER , in detailed, kid-friendly language, gives readers:   *All the fun facts about the DigiMon... more...

  • The Young Person's Guide to the Internetby Kate Hawthorne; Daniela Sheppard

    Taylor and Francis 2005; US$ 38.95

    In this easy-to-use reference, over 1600 websites have been carefully researched and selected with educational and recreational needs in mind. Sorted into thirty categories including all National Curriculum subjects, the book provides brief descriptions of each website and the resources you can expect to find there. Some of the wide-ranging categories... more...

  • Cool Techby DK Publishing

    DK Publishing 2011; US$ 19.99

    Connected is a thrilling journey through the physical side of the virtual world. Everyone is familiar with the internet and will check their email without a second thought, but who knows how the messages get from one place to another and what processes the data goes through during the trip? Imagine yourself as a digital bit-the basic unit of information-and... more...

  • Python: Programming Art Level 1by Chris Roffey

    Cambridge University Press 2014; US$ 12.00

    Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and apps. more...

  • Coding For Kids For Dummiesby Camille McCue

    Wiley 2014; US$ 23.99

    An easy-to-grasp introduction to coding concepts for kids Coding For Kids For Dummies breaks coding into a series of small projects, each designed to teach elementary-to-middle-school-aged students a core concept to build a game, application, or other tool. In this his hands-on, friendly guide readers will get access to a leading coding tool that... more...

  • Hacks for Minecrafters: Combat Editionby Megan Miller

    Sky Pony Press 2014; US$ 12.99

    From the author of Hacks for Minecrafters and Hacks for Minecrafters: Master Builder comes the most encompassing guide ever to combat in the world of Minecraft! With more than 100 million registered Minecraft accounts and rights picked up by Warner Brothers for an action-adventure film in the style of The Lego Movie , Minecraft is on its way... more...

  • Eyewitness Guide: Robot (e-book)by Roger Bridgman

    Dorling Kindersley Ltd 2004; Not Available

    Eyewitness ROBOT takes a detailed look at the fascinating world of robots from their earliest days through to the advanced intelligence of future robots with feelings. The book includes machines that perform delicate surgical operations and those that clean our sewers to those that work as museum tour guides and even battle each other in combat. There... more...

  • Revision Notes: WJEC ICT for GCSE Ebookby Ian Paget

    Hodder Education 2012; Not Available

    Step by step support to the best grades more...

  • Steve Jobs: The Man Who Thought Differentby Karen Blumenthal

    Square Fish 2012; US$ 10.99

    "Your time is limited. . . . have the courage to follow your heart and intuition."--Steve Jobs   From the start, his path was never predictable. Steve Jobs was given up for adoption at birth, dropped out of college after one semester, and at the age of twenty, created Apple in his parents' garage with his friend Steve Wozniack. Then came the... more...